Abstract is missing.
- Diffuse-Specular Separation using Binary Spherical Gradient IlluminationChristos Kampouris, Stefanos Zafeiriou, Abhijeet Ghosh. 1-10 [doi]
- Approximate svBRDF Estimation From Mobile Phone VideoRachel A. Albert, Dorian Yao Chan, Dan B. Goldman, James F. O'Brien. 11-22 [doi]
- Matrix Bidirectional Path TracingChakravarty Reddy Alla Chaitanya, Laurent Belcour, Toshiya Hachisuka, Simon Premoze, Jacopo Pantaleoni, Derek Nowrouzezahrai. 23-32 [doi]
- PN-Method for Multiple Scattering in Participating MediaDavid Koerner, Jamie Portsmouth, Wenzel Jakob. 33-40 [doi]
- A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture ModelsSebastian Herholz, Oskar Elek, Jens Schindel, Jaroslav Krivánek, Hendrik P. A. Lensch. 41-52 [doi]
- Deep Hybrid Real and Synthetic Training for Intrinsic DecompositionSai Bi, Nima Khademi Kalantari, Ravi Ramamoorthi. 53-63 [doi]
- An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport SimulationsJohannes Jendersie, Thorsten Grosch. 65-72 [doi]
- Primary Sample Space Path GuidingJerry Jinfeng Guo, Pablo Bauszat, Jacco Bikker, Elmar Eisemann. 73-82 [doi]
- Scalable Real-Time Shadows using Clustering and Metric TreesFrançois Deves, Frédéric Mora, Lilian Aveneau, Djamchid Ghazanfarpour. 83-93 [doi]
- Soft Transparency for Point Cloud RenderingPatrick Seemann, Gianpaolo Palma, Matteo Dellepiane, Paolo Cignoni, Michael Goesele. 95-106 [doi]
- Screen Space Approximate Gaussian HullsJulian Meder, Beat D. Brüderlin. 107-115 [doi]