Abstract is missing.
- Frontmatter [doi]
- Spectral Upsampling Approaches for RGB IlluminationGiuseppe Claudio Guarnera, Yuliya Gitlina, Valentin Deschaintre, Abhijeet Ghosh. 1-12 [doi]
- SkyGAN: Towards Realistic Cloud Imagery for Image Based LightingMartin Mirbauer, Tobias Rittig, Tomás Iser, Jaroslav Krivánek, Elena Sikudová. 13-22 [doi]
- Planetary Shadow-Aware Distance SamplingCarl Breyer, Tobias Zirr. 23-28 [doi]
- Stenciled Volumetric Ambient OcclusionFelix Brüll, René Kern, Thorsten Grosch. 29-38 [doi]
- Polarization-imaging Surface Reflectometry using Near-field DisplayEmilie Nogue, Yiming Lin, Abhijeet Ghosh. 39-47 [doi]
- A Learned Radiance-Field Representation for Complex LuminairesJorge Condor, Adrián Jarabo. 49-58 [doi]
- NeuLF: Efficient Novel View Synthesis with Neural 4D Light FieldZhong Li, Liangchen Song, Celong Liu, Junsong Yuan, Yi Xu. 59-69 [doi]
- A Real-Time Adaptive Ray Marching Method for Particle-Based Fluid Surface ReconstructionTong Wu, Zhiqiang Zhou, Anlan Wang, Yuning Gong, Yanci Zhang. 71-79 [doi]
- Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment LightingYang Xu, Yuanfa Jiang, Chenhao Wang, Kang Li, Pengbo Zhou, Guohua Geng. 81-92 [doi]
- GPU-Driven Real-Time Mesh Contour VectorizationWangziwei Jiang, Guiqing Li, Yongwei Nie, Chuhua Xian. 93-105 [doi]
- HedcutDrawings: Rendering Hedcut Style PortraitsKarelia Pena-Pena, Gonzalo R. Arce. 107-115 [doi]
- Spatiotemporal Blue Noise MasksAlan Wolfe, Nathan Morrical, Tomas Akenine-Möller, Ravi Ramamoorthi. 117-126 [doi]
- Multi-Fragment Rendering for Glossy Bounces on the GPUAtsushi Yoshimura, Yusuke Tokuyoshi, Takahiro Harada. 127-131 [doi]
- Generalized Decoupled and Object Space Shading SystemDaniel Baker, Mark Jarzynski. 133-143 [doi]
- GAN-based Defect Image Generation for Imbalanced Defect Classification of OLED panelsYongmoon Jeon, Haneol Kim, Hyeona Lee, Seonghoon Jo, Jaewon Kim. 145-150 [doi]