Abstract is missing.
- Neural Path Guiding with Distribution FactorizationPedro Figueirêdo, Qihao He, Nima Khademi Kalantari. [doi]
- An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D ScenesAlban Gauthier, Valentin Deschaintre, Alexandre Lanvin, Frédo Durand, Adrien Bousseau, George Drettakis. [doi]
- Radiative Backpropagation with Non-Static GeometryMarkus Worchel, Ugo Paavo Finnendahl, Marc Alexa. [doi]
- Content-Aware Texturing for Gaussian SplattingPanagiotis Papantonakis, Georgios Kopanas, Frédo Durand, George Drettakis. [doi]
- Temporal Brightness Management for Immersive ContentLuca Surace, Jorge Condor, Piotr Didyk. [doi]
- From Optical Measurement to Visual Comfort Analysis: a Complete Simulation Workflow with Ocean™'s Glare Map Post-processingOleksandra Bandeliuk, Grégoire Besse, Thomas Pierrard, Estelle Berthier. [doi]
- Selective Caching in Procedural Texture Graphs for Path TracingVincent Schüßler, Johannes Hanika, Basile Sauvage, Jean-Michel Dischler, Carsten Dachsbacher. [doi]
- A Divisive Normalization Brightness Model for Tone MappingJulian Ding, Peter Shirley. [doi]
- Stochastic Ray Tracing of Transparent 3D GaussiansXin Sun 0014, Iliyan Georgiev, Yun (Raymond) Fei, Milos Hasan. [doi]
- A Controllable Appearance Representation for Flexible Transfer and EditingSantiago Jimenez-Navarro, Julia Guerrero-Viu, Belén Masiá. [doi]
- Differentiable Block Compression for Neural TextureTao Zhuang, WenTao Liu, Ligang Liu 0001. [doi]
- Efficient Modeling and Rendering of Iridescence from Cholesteric Liquid CrystalsGary Fourneau, Pascal Barla, Romain Pacanowski. [doi]
- Joint Gaussian Deformation in Triangle-Deformed Space for High-Fidelity Head AvatarsJiaWei Lu, Kunxin Guang, Conghui Hao, Kai Sun, Jian Yang 0003, Jin Xie 0001, Beibei Wang 0002. [doi]
- Bidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient Foam RenderingRui-Zeng Li, Xinyang Liu, Runze Wang, Pengfei Shen, Ligang Liu 0001, Beibei Wang 0002. [doi]
- Convergence Estimation of Markov-Chain Monte Carlo RenderingRui Yu, Guangzhong Sun, Shuang Zhao, Yue Dong 0001. [doi]
- Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry LearningYi Gu 0005, Zhaorui Wang 0006, Renjing Xu. [doi]
- Spatio-Temporal Dithering for Order-Independent Transparency on Ray Tracing HardwareFelix Brüll, René Kern, Thorsten Grosch. [doi]
- Adaptive Multiple Control Variates for Many-Light RenderingXiaofeng Xu, Lu Wang 0007. [doi]
- Neural Resampling with Optimized Candidate AllocationAlexander Rath, Marco Manzi, Sebastian Weiss, Tiziano Portenier, Farnood Salehi, Saeed Hadadan, Marios Papas. [doi]
- Iterative Nonparametric Bayesian CP Decomposition for Hyperspectral Image DenoisingWei Liu, Kaiwen Jiang, Jinzhi Lai, Xuesong Zhang. [doi]
- Procedural Bump-based Defect Synthesis for Industrial InspectionRunzhou Mao, Christoph Garth, Petra Gospodnetic. [doi]
- Uncertainty-Aware Gaussian Splatting with View-Dependent Regularization for High-Fidelity 3D ReconstructionShengjun Liu, Jiangxin Wu, Wenhui Wu, Lixiang Chu, Xinru Liu. [doi]
- Less can be more: A Footprint-driven Heuristic to skip Wasted Connections and Merges in Bidirectional RenderingÖmercan Yazici, Pascal Grittmann, Philipp Slusallek. [doi]