Abstract is missing.
- A Data Analysis of Player in World of Warcraft Using Game Data MiningElton Sarmanho Siqueira, Carla Denise Castanho, Genaina Nunes Rodrigues, Ricardo Pezzuol Jacobi. 1-9 [doi]
- A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty ControlPedro Sampaio, Augusto Baffa, Bruno Feijó, Mauricio Lana. 10-18 [doi]
- A Methodology for Creating Generic Game Playing Agents for Board GamesMateus Rezende, Luiz Chaimowicz. 19-28 [doi]
- A Model-Based Approach for Designing Location-Based GamesCristiane Ferreira, Luís Fernando Maia, Carlos Salles, Fernando Trinta, Windson Viana. 29-38 [doi]
- A Supervised Learning Approach to Build a Recommendation System for User-Generated Content in a Casual GamePaulo Coleta Neto, Tulio Braga Moreira Pinto. 39-45 [doi]
- An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial SensorsEider C. P. Silva, Esteban Clua, Anselmo Antunes Montenegro, Daniela Trevisan, Luis Valente. 46-55 [doi]
- Biofeedback Sensors in Electronic Games: A Practical EvaluationRodrigo Teixeira Soares, Elton Sarmanho, Marco Miura, Tiago Barros, Ricardo P. Jacobi, Carla Denise Castanho. 56-65 [doi]
- Capturing Game Telemetry with ProvenanceTroy Costa Kohwalter, Leonardo Gresta Paulino Murta, Esteban Walter Gonzalez Clua. 66-75 [doi]
- Dealing with the Emotions of Non Player CharactersAugusto Baffa, Pedro Sampaio, Bruno Feijó, Mauricio Lana. 76-87 [doi]
- Evolutionary Music Composition for Digital Games Using Regent-Dependent Creativity MetricHerbert Alves Batista, Luís Fabrício Wanderley Góes, Celso França, Wendel Cassio Alves Batista. 88-95 [doi]
- Game Accessibility Guidelines for People with Sequelae from Macular ChorioretinitisAmanda F. Pereira, Flávio R. S. Coutinho. 96-105 [doi]
- Hard Shadow Anti-Aliasing for Spot Lights in a Game EngineMárcio Cerqueira de Farias Macedo, Almir Vinicius Teixeira, Antônio Lopes Apolinário Júnior, Karl Apaza Aguero. 106-115 [doi]
- Improving Procedural 2D Map Generation Based on Multi-Layered Cellular Automata and Hilbert CurvesYuri Pessoa Avelar Macedo, Luiz Chaimowicz. 116-125 [doi]
- kNarrator: A Model For Authors To Simplify Authoring Process Using Natural Language Processing To PortugueseAdriano Luis Kerber, Rossana Baptista Queiroz, Daniel Camozzato, Vinícius J. Cassol. 126-133 [doi]
- Large Viscoelastic Fluid Simulation on GPUCaio Jose dos Santos Brito, Andre Luiz Buarque Vieira e Silva, Mozart William Santos Almeida, João Marcelo Xavier Natario Teixeira, Veronica Teichrieb. 134-143 [doi]
- Network Traversal as an Aid to Plot Analysis and CompositionEdirlei Soares de Lima, Vinicius M. Gottin, Bruno Feijó, Antonio L. Furtado. 144-154 [doi]
- On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement LearningPaulo Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto. 155-163 [doi]
- Optimizing UCT for Settlers of CatanGabriel de Arruda Rubin de Lima, Bruno Fortes Paz, Felipe Rech Meneguzzi. 164-172 [doi]
- A New Method for Modeling Clouds Combining Procedural and Implicit ModelsAnselmo Antunes Montenegro, Icaro Baptista, Bruno Dembogurski, Esteban Clua. 173-182 [doi]
- Simulating Rescue of Agents in Crowds During Emergency SituationsMarcelo Paravisi, Alexandre de Morais Amory, Soraia Raupp Musse. 183-190 [doi]