Abstract is missing.
- Bicubic subdivision-surface wavelets for large-scale isosurface representation and visualizationJanine Bennett, Karim Mahrous, Bernd Hamann, Kenneth I. Joy. 9-16 [doi]
- Feature sensitive mesh processingLeif Kobbelt, Mario Botsch. 17-22 [doi]
- Scientific Visualization: methods and applicationsHans Hagen, Achim Ebert, Rolf Hendrik van Lengen, Gerik Scheuermann. 23-33 [doi]
- Models and visualizations in a virtual habitatFranz Leberl. 35-38 [doi]
- Visual attention models for producing high fidelity graphics efficientlyAlan Chalmers, Kirsten Cater, David Maflioli. 39-45 [doi]
- Efficient volume measurement using voxelizationBernhard Reitinger, Alexander Bornik, Reinhard Beichel. 47-54 [doi]
- Fast event-driven refinement of dynamic levels of detailChristopher Zach, Konrad F. Karner. 55-62 [doi]
- Object identification in compressed view-dependent multiresolution meshesMarkus Grabner, Helfried Tschemmernegg. 63-72 [doi]
- Parallel Delaunay triangulation based on circum-circle criterionJosef Kohout, Ivana Kolingerová. 73-81 [doi]
- Fast Delaunay stripificationPetr Vanecek, Ivana Kolingerová. 83-88 [doi]
- Improvements to surface reconstruction by the CRUST algorithmMichal Varnuska, Ivana Kolingerová. 89-97 [doi]
- Automatic pre-positioning of virtual clothingClemens Groß, Arnulph Fuhrmann, Volker Luckas. 99-108 [doi]
- Stereo vision for computer graphics: the effect that stereo vision has on human judgments of visual realismC. H. Lo, A. Chalmers. 109-117 [doi]
- The magic wandJán Cíger, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann. 119-124 [doi]
- Real-time per-pixel rendering with stroke texturesKevin Buchin, Maike Walther. 125-129 [doi]
- Texture mapping for view-dependent renderingMario Sormann, Christopher Zach, Konrad F. Karner. 131-148 [doi]
- Hardware accelerated rendering of foliage for real-time applicationsGabor Szijártó, József Koloszár. 141-148 [doi]
- Exploiting temporal coherence in ray casted walkthroughsVlastimil Havran, Jirí Bittner, Hans-Peter Seidel. 149-155 [doi]
- New dimension for sketchesRoman Zenka, Pavel Slavík. 157-163 [doi]
- Particle rendering pipelinePavel Zemcík, Pavel Tisnovsky, Adam Herout. 165-170 [doi]
- Real-time obscurances with color bleedingA. Méndez, Mateu Sbert, Jordi Catá. 171-176 [doi]
- Weighted importance sampling in shooting algorithmsBenedek Balázs, László Szirmay-Kalos, György Antal. 177-184 [doi]
- Combining global and local global-illumination algorithmsGyörgy Antal, Roel Martínez, Ferenc Csonka, Mateu Sbert, László Szirmay-Kalos. 185-192 [doi]
- Simulation of sparkling and depth effect in paintsRoman Durikovic, William L. Martens. 193-198 [doi]
- Image warping with feature curvesHermann Birkholz, Dietmar Jackel. 199-202 [doi]
- Application of inverse kinematics for skeleton manipulation in real-timeMartin Fêdor. 203-212 [doi]
- Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlinesOliver Mattausch, Thomas Theußl, Helwig Hauser, Eduard Gröller. 213-222 [doi]
- Segmentation of black and white cartoonsDaniel Sýkora, Jan Buriánek, Jirí Zára. 223-230 [doi]
- Accelerating animation through verification of shooting walksLászló Szécsi, Bálazs Benedek, László Szirmay-Kalos. 231-238 [doi]
- Attention guided MPEG compression for computer animationsRafal Mantiuk, Karol Myszkowski, Sumanta N. Pattanaik. 239-244 [doi]
- Face tracking in color video sequencesPeter Gejgus, Martin Sperka. 245-249 [doi]
- WinGCLC: a workbench for formally describing figuresPredrag Janicic, Ivan Trajkovic. 251-256 [doi]
- Portals: increasing visibility in virtual worldsIoannis Kotziampasis, Nathan Sidwell, Alan Chalmers. 257-261 [doi]
- From road maps to 3D-scenes: a reconstruction systemC. Glauser, Hanspeter Bieri. 263-272 [doi]