Abstract is missing.
- Selected problems of high dynamic range video compression and GPU-based contrast domain tone mappingRadoslaw Mantiuk, Dorota Zdrojewska, Anna M. Tomaszewska, Rafal Mantiuk, Karol Myszkowski. 7-14 [doi]
- Putting high dynamic range in your living roomWolfgang Heidrich. 15 [doi]
- The poor man's palace: special effects in the real worldRamesh Raskar. 16 [doi]
- Meshes for multilayer freeform structuresJohannes Wallner. 17 [doi]
- Levels of realism: from virtual reality to real virtualityAlan Chalmers, Andrej Ferko. 19-25 [doi]
- Improved model of IBL sunlight simulationIldar Valiev, Alexey Voloboy, Vladimir Galaktionov. 27-32 [doi]
- Expanding low dynamic range videos for high dynamic range applicationsFrancesco Banterle, Patrick Ledda, Kurt Debattista, Alan Chalmers. 33-41 [doi]
- Real-time high-dynamic range texture compression based on local fractal transformJerzy Stachera, Przemyslaw Rokita. 43-50 [doi]
- Modeling aventurescent gems with procedural texturesAndrea Weidlich, Alexander Wilkie. 51-58 [doi]
- Incorporating legal rules on procedural house generationNuno Rodrigues, M. Dionísio, Alexandrino Gonçalves, Luís Gonzaga Magalhães, João-Paulo Moura, Alan Chalmers. 59-66 [doi]
- Growing virtual plants for virtual worldsKatarína Smolenová, Reinhard Hemmerling. 67-74 [doi]
- Partial, multi-scale precomputed radiance transferTamás Umenhoffer, László Szirmay-Kalos, László Szécsi, Balázs Tóth, Mateu Sbert. 75-82 [doi]
- An inverse daylighting model for CAADVincent Tourre, Jean-Yves Martin, Gérard Hégron. 83-90 [doi]
- Parallel path tracing using incoherent path-atom binningDavid Coulthurst, Piotr Dubla, Kurt Debattista, Simon McIntosh-Smith, Alan Chalmers. 91-95 [doi]
- GPU-accelerated 2D point cloud visualization using smooth splines for visual analytics applicationsThomas Kalbe, Tatiana Tekusova, Tobias Schreck, Frank Zeilfelder. 97-104 [doi]
- Stochastic path tracing on consumer graphics cardsThomas Huwe, Reinhard Hemmerling. 105-111 [doi]
- GPU-accelerated multi-valued solid voxelization by slice functions in real timeDuoduo Liao. 113-120 [doi]
- Single camera pointing gesture recognition for interaction in edutainment applicationsZuzana Cernekova, Cornelius Malerczyk, Nikos Nikolaidis, Ioannis Pitas. 121-125 [doi]
- Computer graphics virtual textbookSilvester Czanner, Andrej Ferko, Juraj Stugel. 127-133 [doi]
- Identification and correction of flying pixels in range camera dataAlexander Sabov, Jörg Krüger. 135-142 [doi]
- Video super-resolution using motion compensation and classification-aided fusionKaren Simonyan, Sergey Grishin, Dmitriy Vatolin, Dmitriy Popov. 143-148 [doi]
- Quality metrics for WEB page content representation in audio spaceDominik Durikovic, Roman Durikovic. 149-154 [doi]
- Framework for research on detection classifiersMichal Hradis. 155-161 [doi]
- Influence of essential parameters on the RBF based image reconstructionJirí Zapletal, Petr Vanecek, Václav Skala. 163-170 [doi]
- Two methods for antialiased wireframe drawing with hidden line removalJ. Andreas Bærentzen, Steen Lund Nielsen, Mikkel Gjøl, Bent Dalgaard Larsen. 171-177 [doi]
- Three-dimensional object registration using the wavelet transformJulie S. Chalfant, Nicholas M. Patrikalakis. 179-186 [doi]
- Path planning for complex 3D multilevel environmentsLeonel Deusdado, António Ramires Fernandes, Orlando Belo. 187-194 [doi]