Abstract is missing.
- A 3D metaphor for Authoring Realtime Interactive systems supporting different author rolesRalf Dörner, Sven Frechenhäuser, Katharina Gerken, Jörg Berdux. 1-8 [doi]
- On the art of the evaluation and presentation of RIS-engineeringMarc Erich Latoschik, Wolfgang Stuerzlinger. 9-17 [doi]
- A survey of plasticity in 3D user interfacesJeremy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jérôme Royan. 19-26 [doi]
- When Model Driven Engineering meets virtual reality: Feedback from application to the Collaviz frameworkThierry Duval, Arnaud Blouin, Jean-Marc Jézéquel. 27-34 [doi]
- guacamole - An extensible scene graph and rendering framework based on deferred shadingSimon Schneegans, Felix Lauer, Andreas-C. Bernstein, Andre Schollmeyer, Bernd Froehlich. 35-42 [doi]
- A Semantic Road Network Model for traffic simulations in virtual environments: Generation and integrationTobias Haubrich, Sven Seele, Rainer Herpers, Martin E. Muller, Peter Becker. 43-50 [doi]
- A uniform semantic-based access model for realtime interactive systemsDennis Wiebusch, Marc Erich Latoschik. 51-58 [doi]
- Enabling closed-source applications for virtual reality via OpenGL intercept-based techniquesDavid J. Zielinski, Ryan P. McMahan, Solaiman Shokur, Edgard Morya, Regis Kopper. 59-64 [doi]
- Data-flow oriented software framework for the development of haptic-enabled physics simulationsThomas Knott, Benjamin Weyers, Bernd Hentschel, Torsten Kuhlen. 65-72 [doi]