Abstract is missing.
- An Architecture for Full Body Collaborative VR ApplicationsPablo Figueroa, Timofey Grechkin, Yuanyuan Jiang, Evan Suma Rosenberg. 1-6 [doi]
- A Latency and Latency Jitter Simulation Framework with OSVRJan-Philipp Stauffert, Florian Niebling, Marc Erich Latoschik. 1-7 [doi]
- Visionaray: A Cross-Platform Ray Tracing Template LibraryStefan Zellmann, Daniel Wickeroth, Ulrich Lang. 1-8 [doi]
- Cherry-Picking RIS Functionality - Integration of Game and VR Engine Sub-Systems based on Entities and EventsDennis Wiebusch, Chris Zimmerer, Marc Erich Latoschik. 1-8 [doi]
- VisAnalyticsKit: User Logging for Mobile Visualization ApplicationsAlexander Schiewe, Andreas Ruck, Gordon Duffley, Christopher R. Butson, Jens H. Krüger. 1-8 [doi]
- Props Alive: A Framework for Augmented Reality Stop Motion AnimationLlogari Casas, Maggie Kosek, Kenny Mitchell. 1-4 [doi]
- Ten Years of SEARIS. An OverviewPablo Figueroa. 1-4 [doi]
- A Framework for Cluster-based Rendering and PostprocessingPhilipp Frericks, Thorsten Roth, André Hinkenjann, Ernst Kruijff. 1-6 [doi]