Abstract is missing.
- A serious game prototype for education of medical doctors and students on insulin management for treatment of diabetes mellitusLeandro A. Diehl, Eldon Lehmann, Rodrigo M. Souza, Juliano B. Alves, Roberto Z. Esteves, Pedro A. Gordan. 1-4 [doi]
- Alternative Human-Machine Interface system for powered wheelchairsRoberto Berjón Gallinas, Montserrat Mateos Sánchez, A. Barriuso, I. Muriel, G. Villarrubia. 1-5 [doi]
- Industrial Design meets mental healthcare: Designing products involving game-elements for mental healthcare therapy - Three case studiesV. T. Visch, M. de Wit, L. Dinh, D. van den Brule, M. Melles, M. H. Sonneveld. 1-6 [doi]
- A laparoscopic surgery training interfaceSandro F. Queiros, João L. Vilaça, Nuno F. Rodrigues, Sara C. Neves, Pedro M. Teixeira, Jorge Correia-Pinto. 1-7 [doi]
- Improving communication skills of children with ASDs through interaction with virtual charactersBretagne Abirached, Yan Zhang, Jake K. Aggarwal, Birgi Tamersoy, Tiago Fernandes, Jose Carlos. 1-4 [doi]
- Game of gifts purchase: Computer-based training of executive functions for the elderlyAlvaro Lopez-Martinez, Sandra Santiago-Ramajo, Alfonso Caracuel, Carlos Valls-Serrano, Miguel J. Hornos, María José Rodríguez-Fórtiz. 1-8 [doi]
- Change your lifestyle or your game is over: The design of a serious game for diabetesHarmen Nauta, Ton A. M. Spil. 1-7 [doi]
- Simulating a Portuguese hospital master surgery scheduleBernardo Almada-Lobo, José Borges, Antonio Carvalho Brito, Andrea Morteo, Fabricio Sperandio, Carlos Gomes. 1-4 [doi]
- Simulating visual impairments using the Unreal Engine 3 game engineJames Lewis, David Brown, Wayne Cranton, Robert Mason. 1-8 [doi]
- Wiitherapy on seniors - Effects on physical and metal domainsFilipe Portela, Ricardo João Cruz Correia, João Fonseca, Joana M. Andrade. 1-5 [doi]
- Hand hygiene training through a serious game: New ways of improving Safe PracticesM. Vazquez-Vazquez, V. Santana-Lopez, M. Skodova, J. Ferrero-Alvarez-Rementeria, A. Torres-Olivera. 1-2 [doi]
- Military war games edutainmentPaulo David da Silva Simoes, Claudio Gabriel Inacio Ferreira. 1-7 [doi]
- Aims vs. technology: Pedagogical view to the use of educational applications in safety critical contextsAntti Pirhonen, Minna Silvennoinen. 1-7 [doi]
- Computer surgery 3D simulations for a new teaching-learning modelGonzalo Esteban, Camino Fernández, Vicente Matellán, Jose Manuel Gonzalo. 1-4 [doi]
- Serious game as a tool to intellectual disabilities therapy: Total challengeTiago Martins, Vítor H. Carvalho, Filomena O. Soares, M. Fatima Moreira. 1-7 [doi]
- Designing personalized therapeutic serious games for a pervasive assistive environmentRui Neves Madeira, Nuno Correia, Ana Claudia Dias, Marco Guerra, Octavian Postolache, Gabriela Postolache. 1-10 [doi]
- Evaluating social games for kids and teenagers diagnosed with cancerAlberto Fuchslocher, Kathrin Maria Gerling, Maic Masuch, Nicole C. Krämer. 1-4 [doi]
- Dual camera motion capture for serious games in stroke rehabilitationLindsay J. Evett, Andy Burton, Steven Battersby, David J. Brown, Nasser Sherkat, Gareth Ford, Hao Liu, Penny J. Standen. 1-4 [doi]
- Mixed reality serious games: The therapist perspectiveInes Di Loreto, Abdelkader Gouaich. 1-10 [doi]
- Help system for medical diagnosis of the electrocardiogramJoão Paulo Teixeira, Vanda Lopes. 1-8 [doi]
- Endoscopy - Brief historical survey, developments and therapeuticsAna Liborio, Sylvie Couto, António Cunha, Paulo Coelho. 1-4 [doi]
- The psychology serious game prototype for preschool childrenAgnieszka Szczesna, Jakub Grudzinski, Tomasz Grudzinski, Robert Mikuszewski, Adrian Debowski. 1-4 [doi]
- An approach about health games to social network environmentAnabela Pinho, Hugo Paredes, Nelson Zagalo. 1-4 [doi]
- Central Hospital - Master of Resuscitation: An immersive learning approachMicaela Seemann Monteiro, Ana Sofia Corredoura, Fernanda Sande Candeias, Pedro Kaliambai David Morais, Jaime Hellmuth Diniz. 1-4 [doi]
- An intelligent and persistent browser-based game for oil drilling operators trainingIgor Saraiva Brasil, Francisco Milton Mendes Neto, Jose Ferdinandy Silva Chagas, Rodrigo Monteiro, Daniel Faustino Lacerda Souza, Mara Franklin Bonates, André Dantas. 1-9 [doi]
- Motivation based difficulty adaptation for therapeutic gamesNadia Hocine, Abdelkader Gouaich, Ines Di Loreto, Michelle Joab. 1-8 [doi]
- Playing Tetris with non-invasive BCIGabriel Pires, Mario Torres, Nuno Casaleiro, Urbano Nunes, Miguel Castelo-Branco. 1-6 [doi]
- Can participating in games based learning improve mathematic skills in students with intellectual disabilities?David J. Brown, James Ley, Lindsay J. Evett, Penny J. Standen. 1-9 [doi]
- Planning of a usability test for 3D controllers in Second Life / OpenSimulator virtual worldsCatia Dias, Odete Fernandes, António Cunha, Leonel Morgado. 1-4 [doi]
- A serious computer game to assist Tai Chi training for the elderlyWagner Ourique de Morais, Nicholas Wickström. 1-8 [doi]
- Combining Web Squared and serious games for crossroad accessibilityClaudio E. Palazzi, Gustavo Marfia, Marco Roccetti. 1-4 [doi]
- Smartphone's physiatric serious gameDario Deponti, Dario Maggiorini, Claudio E. Palazzi. 1-8 [doi]
- PlayWithEyes: A new way to test children eyesAlberto De Bortoli, Ombretta Gaggi. 1-4 [doi]
- Serious games in cognitive training for Alzheimer's patientsFrederick Imbeault, Bruno Bouchard, Abdenour Bouzouane. 1-8 [doi]