Abstract is missing.
- How would you like to be rewarded? Relating the Big-Five personality traits with reward contingency in a cognitive training puzzle gameAniket Nagle, Robert Riener, Peter Wolf. 1-7 [doi]
- A fully customizable truck-driving simulator for the care of people suffering from Post-Traumatic Stress DisorderAdrien Ecrepont, Corentin Haidon, Benoît Girard, Bob-Antoine Jerry Menelas. 1-8 [doi]
- Questions for Serious Game development for successJoshua Peery. 1-4 [doi]
- SMAI - Mobile System for Elderly MonitoringMatheus Costa Stutzel, Michel Fillipo, Alexandre Sztajnberg, Andre Brittes, Luciana Branco da Motta. 1-8 [doi]
- Redesigning the research design: Accelerating the pace of research through technology innovationMichael R. Powell, Wilson J. To. 1-5 [doi]
- Video game experience and basic robotic skillsAlyssa Tanaka, Roger Smith, Charles Hughes. 1-6 [doi]
- A natural locomotion interface: Its impact on presence and usage in a social-media charity event for mental healthJames Dannatt, Michael Barlow, Erandi Lakshika. 1-8 [doi]
- Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocolClaudia Ribeiro, Micaela Monteiro, Jannicke Baalsrud Hauge, João Madeiras Pereira, Tiago Antunes. 1-8 [doi]
- Robust phoneme recognition for a speech therapy environmentAndré Grossinho, Isabel Guimaraes, João Magalhães, Sofia Cavaco. 1-7 [doi]
- Outcome-focused design for health education games: Understanding playing techniques and values reinforced by a game's procedural rhetoricEmily Kuzneski Johnson. 1-4 [doi]
- Kid-Ney's Journey: A game to support treatment selection for people with chronic kidney failureAnne Carlijn Vis. 1-7 [doi]
- Designing the model patient: Data-driven virtual patients in medical educationDmitriy Babichenko, Marek J. Druzdzel, Lorin Grieve, Ravi Patel, Jonathan Velez, Taylor Neal, James McCray, Rae-Djamaal Wallace, Sean Jenkins. 1-8 [doi]
- User experience design considerations for healthcare games and applicationsCarrie Crossley, Joseph R. Fanfarelli, Rudy McDaniel. 1-8 [doi]
- Analysis and review of apps and serious games on mobile devices intended for people with visual impairmentMaría Isabel Torres-Carazo, María José Rodríguez-Fórtiz, María Visitación Hurtado-Torres. 1-8 [doi]
- Field evaluation with cognitively-impaired older adults of attention management in the Embodied Conversational Agent LouisePierre Wargnier, Giovanni Carletti, Yann Laurent-Corniquet, Samuel Benveniste, Pierre Jouvelot, Anne-Sophie Rigaud. 1-8 [doi]
- A 3D serious game for medical students training in clinical casesRodrigo Monteiro de Lima, Araken de Medeiros Santos, Francisco Milton Mendes Neto, Ademar Franca de Sousa Neto, Felipe Cesar Pinheiro Leao, Francisco Tailanio de Macedo, Anne Magaly de Paula Canuto. 1-9 [doi]
- A serious game to improve posture and spinal health while having funMaria Andréia F. Rodrigues, Daniel Valente de Macedo, Herleson Paiva Pontes, Yvens R. Serpa, Ygor R. Serpa. 1-8 [doi]
- Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomesAshish Amresh, Rahul Salla, Madhumita Sinha, Rebecca Birr. 1-8 [doi]
- Virtual Promenade: A new serious game for the rehabilitation of older adults with Post-fall SyndromePierre Wargnier, Edmond Phuong, Kevin Marivan, Samuel Benveniste, Frederic Bloch, Serge Reingewirtz, Gilles Kemoun, Anne-Sophie Rigaud. 1-8 [doi]
- MyDailyRoutine - a serious game to support people suffering from a cerebral dysfunctionRené Baranyi, Rafael Perndorfer, Nadja Lederer, Birgit Scholz, Thomas Grechenig. 1-6 [doi]
- Enhancing Combat Medic training with 3D virtual environmentsRandy Brown, Steve McIlwain, Brad Willson, Matthew Hackett. 1-7 [doi]
- Beyond fun and games: Toward an adaptive and emergent learning platform for pre-med students with the UT TIME PortalMarjorie A. Zielke, Djakhangir Zakhidov, Daniel Jacob, Gary Hardee. 1-8 [doi]
- A serious game to treat childhood obesitySimon Mayr, Lev Ledit, Paolo Petta, Christiane Eichenberg, Brigitte Sindelar. 1-6 [doi]
- Psychomotor skills measurement for surgery training using game-based methodsTom Carbone, Rudy McDaniel, Charles Hughes. 1-6 [doi]
- A secure framework for sharing Electronic Health Records over CloudsAhmed Ibrahim, Baban A. Mahmood, Mukesh Singhal. 1-8 [doi]
- A curious relationship between feeling level and cognitive function in female brain during pregnancy and childbearingHiroko Kotani, Maka Matsuno, Hidenori Nakagawa. 1-5 [doi]
- The design process of an e-Health project: Applying the HSI framework for interface analysisCláudia Pernencar, Teresa Romão, Graca Rocha Simoes. 1-8 [doi]
- Kidney segmentation in 3D CT images using B-Spline Explicit Active SurfacesHelena R. Torres, Bruno Oliveira, Sandro F. Queiros, Pedro Morais, Jaime C. Fonseca, Jan D'hooge, Nuno F. Rodrigues, João L. Vilaça. 1-7 [doi]
- Playing at empathy: Representing and experiencing emotional growth through Twine gamesAnastasia Salter. 1-8 [doi]
- Dynamic difficulty adjustment with Evolutionary Algorithm in games for rehabilitation roboticsKleber O. Andrade, Thales B. Pasqual, Glauco A. P. Caurin, Marcio K. Crocomo. 1-8 [doi]
- Improving perspective taking and empathy in children with autism spectrum disorderDarin E. Hughes, Eleazar Vasquez, Erika Nicsinger. 1-5 [doi]
- eMot-iCan: Design of an assessment game for emotion recognition in players with AutismDeborah Sturm, Ed Peppe, Bertram Ploog. 1-7 [doi]
- Serious games for the cognitive stimulation of elderly peopleMaría José Rodríguez-Fórtiz, Carlos Rodríguez-Domínguez, P. Cano, J. Revelles, María Luisa Rodríguez-Almendros, María Visitación Hurtado-Torres, Sandra Rute-Pérez. 1-7 [doi]
- Architecture to portals of serious games and virtual environments with performance evaluation during sequences of activitiesThaise K. L. Costa, Liliane S. Machado, Ana Maria Gondim Valença, Ronei Marcos de Moraes. 1-8 [doi]
- Enhancing protective role-playing behaviors through avatar-based scenariosCharles E. Hughes, Thomas Hall, Kathleen M. Ingraham, Jennifer A. Epstein, Darin E. Hughes. 1-6 [doi]
- Acupressure game system with interactive installationsJinghui Xu, Chun-Tsai Wu, Szu-Ming Chung. 1-6 [doi]
- Motivating elderly to exercise - recreational virtual environment for indoor bikingJon Ram Bruun-Pedersen, Stefania Serafin, Lise Busk Kofoed. 1-9 [doi]
- A taxonomy for digital badge design in medical technologiesRudy McDaniel. 1-8 [doi]
- Force modeling and gamification for Epidural Anesthesia trainingAndre Luiz Brazil, Aura Conci, Esteban Clua, Noel Rodriguez-Hernandez, Leonardo Kayat Bittencourt, Reinaldo Rodríguez-Ramos. 1-8 [doi]