Abstract is missing.
- Classification algorithms for body postureSilvia Silva, Sandro F. Queiros, António H. J. Moreira, Eva Oliveira, Nuno F. Rodrigues, João L. Vilaça. 1-6 [doi]
- Predicting Math performance of children with special needs based on serious gameUmi Laili Yuhana, Remy G. Mangowal, Siti Rochimah, Eko M. Yuniarno, Mauridhi H. Purnomo. 1-5 [doi]
- Detecting and exploiting periodicity in activity classificationLiana E. Taylor, Umran Azziz Abdulla, Michael G. Barlow, Ken Taylor. 1-8 [doi]
- Instrumented vest for postural reeducationPedro Carvalho, Sandro F. Queiros, António H. J. Moreira, José Henrique Brito, Fernando Veloso, Miguel Terroso, Nuno F. Rodrigues, João L. Vilaça. 1-8 [doi]
- A serious game for children with speech disorders and hearing problemsNahid Nasiri, Shervin Shirmohammadi, Ammar Rashed. 1-7 [doi]
- Serious game on recognizing categories of waste, to support a zero waste recycling programBalu M. Menon, R. Unnikrishnan, Alexander Muir, Rao R. Bhavani. 1-8 [doi]
- Playing against dengue design and development of a serious game to help tackling dengueTiago Lima, Breno Barbosa, Carlos Niquini, Camila Araujo, Raquel Lana. 1-8 [doi]
- A virtual online environment for testing the effect of social and physical context on the effectiveness of health warning messagesDavid G. Glance, Ye'elah Berman, Simone Pettigrew, Michelle Jongenelis, Tanya Chikritzhs, Wenbin Liang, Iain S. Pratt, Terry Slevin. 1-7 [doi]
- A usability evaluation of Neuromender's upper limb game-based rehabilitation system for stroke survivorsMohd Fairuz Shiratuddin, Shri Rai, Gowshik Murali Krishnan, Mike Newton, Xuequn Wang, Ferdous Sohel, David Blacker, Michelle Byrnes. 1-8 [doi]
- Virtually controlled robotic arm using hapticsKiran Kulkarni, Abhijit Murgod, Vasudev Parvati. 1-4 [doi]
- Fun-Knee™: A novel smart knee sleeve for Total-Knee-Replacement rehabilitation with gamificationYang Qiu, Kun Man Li, Eng Chuan Neoh, Huiguo Zhang, Xin Yue Khaw, Xiuyi Fan, Chunyan Miao. 1-8 [doi]
- Game-based cultural competence training in healthcareSimon Mayr, Sebastian Schneider, Lev Ledit, Stefan Bock, David Zahradnicek, Stefan Prochaka. 1-5 [doi]
- MathBharata: A serious game for motivating disabled students to study mathematicsRemy Giovanny Mangowal, Umi Laili Yuhana, Eko M. Yuniarno, Mauridhi Hery Purnomo. 1-6 [doi]
- EnCity: A serious game for empowering young people with Down's syndromeAikaterini Bourazeri, Tyrone Bellamy-Wood, Sylvester Arnab. 1-6 [doi]
- Neuromender∷FlexiBrainsShri Rai, Mohd Fairuz Shiratuddin, Mark Carriedo, Andrew Harrison, Khalid Saleh, Mike Newton, Robert Herne, David Blacker, Michelle Byrnes. 1-7 [doi]
- Minimizing cyber sickness in head mounted display systems: Design guidelines and applicationsThiago Malheiros Porcino, Esteban Clua, Daniela Trevisan, Cristina Nader Vasconcelos, Luís Valente. 1-6 [doi]
- Protection of parathyroid glands in thyroid surgery and treatment of postoperative hypocalcemiaXue-Hai Bian, Hui Sun. 1-5 [doi]
- Positive design of smart interactive fabric artifacts for people with dementiaGraham Mann, Giles Oatley. 1-8 [doi]
- Playing with and without BiofeedbackM. Abdullah Zafar, Beena Ahmed, Ricardo Gutierrez-Osuna. 1-7 [doi]
- The effect of Virtual Reality in reducing preoperative anxiety in patients prior to arthroscopic knee surgery: A randomised controlled trialAnitra Robertson, Riaz Khan, Daniel Fick, Willian B. Robertson, D. G. Rajitha Gunaratne, Shanil Yapa, Vanessa Bowden, Hunter Hoffman, Ramesh Rajan. 1-7 [doi]
- Serious games design considerations for people with Alzheimer's disease in developing nationsH. A. S. M. Samarasinghe, W. A. M. S. Weerasooriya, G. H. E. Weerasinghe, Yamaya Ekanayaka, Roshan Rajapakse, D. P. D. Wijesinghe. 1-5 [doi]
- Designing games to help train children to use Prosthetic ArmsPeter A. Smith, Matt Dombrowski. 1-4 [doi]
- Integrating Big Data analytics, virtual reality, and ARAIG to support resilience assessment and development in tactical trainingCarolyn McGregor, Brendan Bonnis, Brodie Stanfield, Michael Stanfield. 1-7 [doi]
- Universal tools for measuring games and learning: Dynamic causal netsDominicus Tornqvist, Lian Wen, Jennifer Tichon. 1-7 [doi]
- Towards the development of a serious game that targets psychological stressors of the workplaceHoussemedine Yahyaoui, Bob-Antoine Jerry Menelas. 1-6 [doi]
- Through the eye of the master: The use of Virtual Reality in the teaching of surgical hand preparationBen Harrison, Raoul Oehmen, Anitra Robertson, Brett Robertson, Penny De Cruz, Riaz Khan, Daniel Fick. 1-6 [doi]
- Precision of control as a function of control scheme: Implications for serious exertion games from a Flow perspectiveErandi Lakshika, Michael Barlow. 1-8 [doi]
- Developing serious games to promote cognitive abilities for the elderlyHongmei Chi, Edward Agama, Zornitza Genova Prodanoff. 1-8 [doi]
- An. - An interactive full body exercise experience for patients suffering from Ankylosing SpondylitisJayati Bandyopadhyay, Girish Dalvi. 1-8 [doi]
- Piloting mobile mixed reality simulation in paramedic distance educationJames Birt, Emma Moore, Michael A. Cowling. 1-8 [doi]
- MyEyes-automatic combination system of clothing parts to blind people: First insightsDaniel Rocha, Vítor Carvalho, Eva Oliveira, Joaquim Goncalves, Filipe Azevedo. 1-5 [doi]
- A Serious Game for children with Autism Spectrum Disorder as a tool for play therapyAlejandra Ornelas Barajas, Hussein Al Osman, Shervin Shirmohammadi. 1-7 [doi]
- Use of assistive technology to accommodate students with writing disabilitiesOnintra Poobrasert, Thaphat Mupattararot, Lattapol Sae-aue. 1-4 [doi]
- MPRL: Multiple-Periodic Reinforcement Learning for difficulty adjustment in rehabilitation gamesYoones A. Sekhavat. 1-7 [doi]
- A virtual environment for breast exams practice with Haptics and gamificationAndre Luiz Brazil, Aura Conci, Esteban Clua, Leonardo Kayat Bittencourt, Lúcia Blondet Baruque. 1-7 [doi]
- NutritionRush - a serious game to support people with the awareness of their nutrition intakeRené Baranyi, Bernhard Steyrer, Lukas Lechner, Gevher N. Agbektas, Nadja Lederer, Thomas Grechenig. 1-8 [doi]
- Memori: A Serious Game for diagnosing and treating Visual Sequential Memory DeficitAyse Rumeysa Mohammed, Ammar Rashed, Shervin Shirmohammadi. 1-7 [doi]
- Robotic-assisted serious game for motor and cognitive post-stroke rehabilitationS. Dehem, T. Lejeune, G. Stoquart, S. Heins, B. Dehez, V. Montedoro, M. Edwards, François Rocca, P.-H. De Deken, Matei Mancas. 1-8 [doi]
- Aspira: Employing a serious game in an mHealth app to improve asthma outcomesJamie Thomson, Chris Hass, Ivor Horn, Elizabeth Kleine, Stephanie Mitchell, Kevin A. Gary, Ishrat Ahmed, Derek B. Hamel, Ashish Amresh. 1-7 [doi]
- D.R.E.A.M.S. (Digital Rehabilitation Environment-Altering Medical System)Marko Suvajdzic, Azra Bihorac, Parisa Rashidi. 1-5 [doi]
- Using simulated digital role plays to teach healthcare 'soft skills'Stefan Schutt, David Holloway, Dale Linegar, Daan Deman. 1-6 [doi]
- The possibilities of embroidered passive UHF RFID textile tags as wearable moisture sensorsDawood Shuaib, Leena Ukkonen, Johanna Virkki, Sari Merilampi. 1-5 [doi]
- A paradigm for the development of serious games for health as benefit delivery systemsGary Ushaw, Janet A. Eyre, Graham Morgan. 1-8 [doi]
- Effects of reactive and strategic game mechanics in motion-based gamesAseel Berglund, Erik Berglund, Fabio Siliberto, Erik Prytz. 1-8 [doi]
- Computational Thinking (CT) and Rebel game Design: CT in health gamesH. C. Lim. 1-5 [doi]
- The cognitive mobile games for older adults - a Chinese user experience studySari Merilampi, Antti Koivisto, Andrew Sirkka, Pasi Raumonen, Johanna Virkki, Xu Xiao, Yan Min, Lin Ye, Xiao Chujun, Jiani Chen. 1-6 [doi]
- More attention, less deficit: Wearable EEG-based serious game for focus improvementAlaa Eddin Alchalcabi, Amer Nour Eddin, Shervin Shirmohammadi. 1-8 [doi]
- LA-VIE: A serious game for cardiopulmonary resuscitationMuhammad Hamza Latif, Muhammad Ajmal, Farooq Ahmad, Junaid Alam, Asma Saleem. 1-5 [doi]
- Developing Virtual Patients with VR/AR for a natural user interface in medical teachingMarjorie A. Zielke, Djakhangir Zakhidov, Gary Hardee, Leonard Evans, Sean Lenox, Nick Orr, Dylan Fino, Gautham Mathialagan. 1-8 [doi]