Abstract is missing.
- Application of Simple Game to Rapid Measurement of Cognitive Function in Maternal BrainHiroko Kotani, Masako Sugai, Kasumi Kuramoto, Misa Kato, Maka Matsuno, Hidenori Nakagawa. 1-6 [doi]
- Modelling and Forecasting the Dengue Hemorrhagic Fever Cases Number Using Hybrid Fuzzy-ARIMAWiwik Anggraeni, Abdolatul Abdillah, Pujiadi, Lulus Tjondro Trikoratno, Radityo Prasetianto Wibowo, Mauridhi Hery Purnomo, Yeyen Sudiarti. 1-8 [doi]
- Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual RealityPolona Caserman, Philipp Achenbach, Stefan Göbel 0001. 1-8 [doi]
- Exercise Intensity in Exergaming: An approach by GameFiTTKhasnur Abd Malek, Mazapuspavina Md-Yasin, Ilham Ameera Ismail, Zahirah Tharek, Nik Munirah Nik Mohd Nasir, Hashbullah Ismail, Hock Chuan Lim, Mohamed Fareq Malek, Nahar Azmi Mohamed. 1-8 [doi]
- Developing a Patient-Centered Virtual Reality Healthcare System To Prevent the Onset of Delirium in ICU PatientsMarko Suvajdzic, Azra Bihorac, Parisa Rashidi, Matthew Ruppert, Seth Williams, Tezcan Ozrazgat-Baslanti, Triton Ong, Joel Appelbaum. 1-7 [doi]
- An Empathic Virtual Caregiver for assistance in exer-game-based rehabilitation therapiesAlessandro Tironi, Renato Mainetti, Manuel Pezzera, N. Alberto Borghese. 1-6 [doi]
- SPR1NG Controller: An Interface for Kinesthetic Spatial ManipulationTomás Henriques. 1-5 [doi]
- Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body ExergameSruti Subramanian, Yngve Dahl, Nina Skjæret-Maroni, Beatrix Vereijken, Dag Svanæs. 1-8 [doi]
- Towards a Game-Design Framework for Evidence-Based Clinical Procedure LibrariesRenée Schulz, Santiago Martinez, Takahiro Hara. 1-8 [doi]
- A Game Based Intervention to Promote HPV Vaccination among AdolescentsAshish Amresh, Angela Chia-Chen Chen, Chen Tyler Baron. 1-6 [doi]
- A Smart Chair Physiotherapy Exergame for Fall Prevention - User Experience StudySari Merilampi, Kyle Mulholland, Venni Ihanakangas, Jonna Ojala, Pauli Valo, Johanna Virkki. 1-5 [doi]
- Analyzing Player Engagement for Biofeedback GamesLamana Mulaffer, M. Abdullah Zafar, Beena Ahmed. 1-5 [doi]
- A Rewarding Framework for Multiplayer Serious Games based on Competitive ReinforcementYoones A. Sekhavat. 1-8 [doi]
- Heart Rate and Breathing Variability for Virtual Reality Game PlayTeeranan Charoensook, Michael Barlow, Erandi Lakshika. 1-7 [doi]
- A new approach of developing games for motor rehabilitation using Microsoft KinectFrancisco M. A. de Araújo, Paulo Roberto F. Viana Filho, Jesus A. Adad Filho, Nuno M. Fonseca Ferreira, António Valente, Salviano F. S. P. Soares. 1-6 [doi]
- A Picture-based Serious Game to Train Non-medical People for Emergency SituationsStéphane Gobron, Sylvie Chatelain, Christophe Bolinhas, Domingos Correia de Oliveira. 1-8 [doi]
- Using Design-Based Research to Develop a Virtual Human Interface for Police Nystagmus TrainingMarjorie A. Zielke, Djakhangir Zakhidov, Joel Rizzo, Erik DeFries, Laay Trivedi, Cecelia Marquart, Matthew Dusek, James Prochaska. 1-8 [doi]
- Optimization of Physician Task Scheduling Under Stochastic Processing TimesShih-Cheng Horng, Shieh-Shing Lin. 1-6 [doi]
- Learning through improvisational play: design strategies for serious gamesBrigid Mary Costello. 1-7 [doi]
- Clothing-integrated RFID-based Interface for Human-Technology InteractionAdnan Mehmood, Shoaib Qureshi, Han He, Xiaochen Chen, Shahbaz Ahmed, Sari Merilampi, Pasi Raumonen, Leena Ukkonen, Johanna Virkki. 1-5 [doi]
- Piloting Multimodal Learning Analytics using Mobile Mixed Reality in Health EducationJames Birt, Darryl Clare, Michael A. Cowling. 1-6 [doi]
- Diagnosis of children's vision problems through video games : Case study: A visual acuity test & game toolJosé Vilaça, Duarte Duque. 1-5 [doi]
- The adoption of a serious game to foster interaction between the elderly and the youthTom Kolthoff, Ton A. M. Spil, Hai Nguyen. 1-8 [doi]
- Scaling the assessment of emotion regulation effectiveness with a low-cost psychophysiological systemPedro Silva Moreira, Pedro Chaves, Pedro R. Almeida, N. S. Dias. 1-6 [doi]
- iSVC - Digital Platform for Detection and Prevention of Computer Vision SyndromeFábio Vieira, Eva Oliveira, Nuno F. Rodrigues. 1-7 [doi]
- Engagement Levers for Therapists and Patients in a Context of Cognitive Rehabilitation of Executive Functions With the Serious Game S'TIMJulie Golliot. 1-8 [doi]
- Care 4 SupplyTon A. M. Spil, Wouter Versluijs, Ingrid Vliegen. 1-8 [doi]
- Moving Beyond Branching: Evaluating Educational Impact of Procedurally-Generated Virtual PatientsDmitriy Babichenko, Marek J. Druzdzel, Neal Benedict, Gary Tabas, James B. McGee. 1-8 [doi]
- Serious games for ageing: a pilot interventional study in a cohort of heterogeneous cognitive impairmentMarco Simões, Rui Abreu, Hélio Gonçalves, Ana Rodrigues, Inês Bernardino, Miguel Castelo-Branco. 1-8 [doi]
- Training Players to Analyze Age-Related Macular Degeneration Optical Coherence Tomography Scans using a Human Computation GameCorey Clark, Myque Ouellette, Karl Csaky. 1-7 [doi]
- Fostering Social Media Literacy through a Participatory Mixed-Methods Approach: Discussion of Workshop FindingsBarbara Göbl, Dayana Hristova, Suzana Jovicic, Marie-France Chevron, Thomas Slunecko, Helmut Hlavacs. 1-8 [doi]
- Evaluating A VR-based Box and Blocks Test for Automatic Assessment of Manual Dexterity: A Preliminary Study in Parkinson's DiseaseEdwin Daniel Oña, Alicia Cuesta-Gómez, Jaime A. Garcia, William Raffe, Patricia Sánchez-Herrera, Roberto Cano-de la Cuerda, Alberto Jardón. 1-6 [doi]
- Prosthetic Rehabilitation Training in Virtual RealityDarpan Dhawan, Michael Barlow, Erandi Lakshika. 1-8 [doi]
- Approaches for increasing patient's engagement and motivation in exer-games-based autonomous telerehabilitationManuel Pezzera, Alessandro Tironi, Jacopo Essenziale, Renato Mainetti, N. Alberto Borghese. 1-8 [doi]
- 3D Body Image Perception and Pain Visualization Tool for Upper Limb AmputeesCosima Prahm, Kevin Bauer, Agnes Sturma, Laura Hruby, Anna Pittermann, Oskar Aszmann. 1-5 [doi]
- Promoting Emotional Well-Being with Angry-Birds-like Gameplay on Pixel Image LevelsJingdi Xu, Yuuki Okido, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada. 1-4 [doi]
- Design Process of an Alternate Reality Game (ARG) as a Strategy to Foster Social Support and Well-being of Mothers of Children with ASDNohemí Lugo Rodríguez, María Elena Melón Jareda. 1-7 [doi]
- Arm Exercises for Individuals with Spinal Cord Injury: Exergaming versus Arm CrankingMaziah Mat Rosly, Mark Halaki, Hadi Mat Rosly, Nazirah Hasnan, Ruby Husain, Glen M. Davis. 1-7 [doi]
- Solitaire Fitness: Design of an asynchronous exergame for the elderly to enhance cognitive and physical abilityJaime A. Garcia, Natassja Sundara, Georgette Tabor, Valérie C. Gay, Tuck Wah Leong. 1-6 [doi]
- Reha@Stroke - A Mobile Application to Support People Suffering from a Stroke Through Their RehabilitationRené Baranyi, Pawel Czech, Florian Walcher, Christoph Aigner, Thomas Grechenig. 1-8 [doi]
- A Serious Game for Measuring and Displaying Mathematics Competencies of Disabled StudentsUmi Laili Yuhana, Remy Giovanny Mangowal, Eko Mulyanto Yuniarno, Siti Rochimah, Mauridhi Hery Purnomo. 1-5 [doi]
- Synthetic infant head shapes with deformational plagiocephaly: concept and 3D model parameterizationFernando Veloso, Helena R. Torres, João Gomes Fonseca, Bruno Oliveira 0002, Mario Ruediger, Gabriele Hahn, António C. M. Pinho, Jorge Correia-Pinto, Pedro Morais, João L. Vilaça. 1-7 [doi]
- An Interactive Game to aid with Anxiety ManagementShiksha Dheda, Reolyn Heymann. 1-7 [doi]
- Human Voice Emotion Identification Using Prosodic and Spectral Feature Extraction Based on Deep Neural NetworksAgustinus Bimo Gumelar, Afid Kurniawan, Adri Gabriel Sooai, Mauridhi Hery Purnomo, Eko Mulyanto Yuniarno, Indar Sugiarto, Agung Widodo, Andreas Agung Kristanto, Tresna Maulana Fahrudin. 1-8 [doi]
- Scenario-based Serious Game to Teach about HealthcareRenée Schulz, Berglind Smaradottir, Joakim Torblå Olsen, Andreas Prinz 0001. 1-8 [doi]
- BraPolar: an M-Health Application for Remote Monitoring of People with Bipolar DisorderAbel González Mondéjar, Greis Francy M. Silva-Calpa, Alberto Barbosa Raposo, Daniel C. Mograbi. 1-8 [doi]
- Assigning Creative Commons Licenses to Accompany The AccessibilityFlorens Debora Patricia, Harsa Wahyu Ramadhan. 1-5 [doi]
- Design and evaluation of computerized cognitive games to improve cognitive performance in multiple sclerosis: A correlation and validation studyA. Achiron, R. Alonix, Bernard Croisile, M. Gurevich, G. M. Doniger, Franck Tarpin-Bernard. 1-7 [doi]
- MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for healthCosima Prahm, Fares Kayali, Oskar Aszmann. 1-6 [doi]
- CalorieKiller: Burning Calories using Mobile Exergame with WearablesSaarah Reiaz, Ilef Mcharek, Ruqaiya Shabbir, Hock Chuan Lim, Debobroto Talukder, Rajeev Udasi, Mohamed Fareq Malek, Khasnur Abd Malek. 1-5 [doi]
- Interactive Modular Tile Physiotherapy Exergame Intervention for Fall Prevention in Older AdultsKyle Mulholland, Sari Merilampi. 1-5 [doi]
- Digital Game Devices with Physiological Measurement; For Games as Future Healthcare BasesMitsuhiro Ogawa. 1-5 [doi]