Abstract is missing.
- A new handheld ultrasound probe simulator for medical trainingSimão Valente, António Real, João Gomes Fonseca, Helena R. Torres, Estevão Lima, Pedro Morais, João L. Vilaça. 1-7 [doi]
- Heuristic Evaluation for Virtual Reality for Paediatric Cancer Patient: Perceptions of Healthcare ProfessionalsEzwan Shah Abd Majid, Jaime Andres Garcia, Hamidah Alias, Aliimran Nordin, William L. Raffe. 1-6 [doi]
- Co-designing a Hybrid Game for Training Use of Proper Personal Protective Equipment in Different Clinical ScenariosSari Merilampi, Mirka Leino, Taina Jyräkoski, Adnan Mehmood, Jenni Huhtasalo, Anja Poberznik, Krista Toivonen, Pauli Valo, Joonas Kortelainen, Tommi Lehtinen, Johanna Virkki. 1-6 [doi]
- Shot-wise Heart Rate Variability Analysis on Cricket PlayersArsath P. S. Mohamed Tanveejul, R. Vishakh Maheswar, A. Vikraman, Dhinesh R, S. P. Preejith, Mohanasankar Sivaprakasam. 1-7 [doi]
- V-Arcade: design and development of a serious games framework to support the upper limbs rehabilitationEleonora Chitti, N. Alberto Borghese, Federica Anello, Pier Luca Lanzi, Fabrizia Corona, Giovanni Filocamo, Michaela Foà, Antonella Petaccia, Amalia Lopopolo. 1-8 [doi]
- Developing a medical training game for visual assessment of head deformities in infantsHelena R. Torres, Bruno Oliveira 0002, Pedro Morais, Anne Fritz, Fernando Veloso, Mario Rüdiqer, Jaime C. Fonseca 0001, João L. Vilaça. 1-6 [doi]
- Analyzing COVID-19 Tweets using Health Behaviour Theories and Machine LearningBoma Graham-Kalio, Oladapo Oyebode, Nur Zincir-Heywood, Rita Orji. 1-8 [doi]
- NeuroPrime: a Pythonic framework for the priming of brain states in self-regulation protocolsNuno M. C. da Costa, Estela Bicho, Nuno S. Dias. 1-8 [doi]
- Active aging and Pokémon Go: A Participatory Study with Young Older AdultsJesse Nery Filho, Ana Isabel Veloso. 1-8 [doi]
- Exploring current communication frameworks for medical teleoperationVítor M. Oliveira, Pedro Morais, Bruno Oliveira 0002, João L. Vilaça, António H. J. Moreira. 1-6 [doi]
- The Immersive Graph Genome Explorer: Navigating Genomics in Immersive Virtual RealityMaxim Kuznetsov, Aviv Elor, Sri Kurniawan, Colleen M. Bosworth, Yohei Rosen, Nicholas Heyer, Mircea Teodorescu, Benedict Paten, David Haussler. 1-8 [doi]
- Analyzing the Distinctive Impact of Personality Traits on Serious Gameplay ExperienceRifat Ara Tasnim, Farjana Z. Eishita. 1-8 [doi]
- Prediction of Dengue Fever Outbreak Based on Climate and Demographic Variables Using Extreme Gradient Boosting and Rule-Based ClassificationWiwik Anggraeni, Humaira Nur Pradani, Surya Sumpeno, Eko Mulyanto Yuniarno, Reza Fuad Rachmadi, Pujiadi, Mauridhi Hery Purnomo. 1-8 [doi]
- Hand Rehabilitation with Virtual Reality: preliminary learning resultsMargarida F. Pereira, Eva Oliveira, Nuno F. Rodrigues, Michael Bressler, Jonas Kolbenschlag, Cosima Prahm. 1-8 [doi]
- Feasibility of Pitch and Rhythm Musical Distortions as Cueing Method for People with Dementia in AR Cognitive Stimulation TasksLuis Ferreira, Mónica Spínola, Joana Câmara, Sergi Bermúdez i Badia, Sofia Cavaco. 1-8 [doi]
- A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing StudentsInês Oliveira, Filomena O. Soares, Vítor H. Carvalho, Ana Paula Macedo, Rui Pereira, João Cainé, Silvana Martins, Lisa Gomes, Eva Oliveira. 1-6 [doi]
- Food Pyramid Escape - A serious escape game for the support of nutritional education in Austria and beyondChristoph Aigner, Eva-Maria Resch, Amir El Agrod, René Baranyi, Thomas Grechenig. 1-8 [doi]
- Technology-related Challenges in Smart Clothing - Viewpoints from Ideation WorkshopsErja Sipilä, Emmi-Lotta Rauhala, Charlotta Elo, Johanna Nissinen, Oguz Buruk, Tiina Ihalainen, Johanna Virkki. 1-7 [doi]
- A Serious Game for Patient' Rights EducationDominique Correia De Oliveira, Félicia Bielser, Delphine Bonnard, Yavavli Songuel, Dominique Jaccard. 1-6 [doi]
- A virtual reality game to support visuospatial understanding of medical X-ray imagingFinn Lenz, Marie Fock, Timo Kramer, Yannik Petersen, Michael Teistler. 1-6 [doi]
- The Possibilities of Smart Clothing in Adult Speech Therapy: Speech Therapists' Visions for the FutureJohanna Nissinen, Severi Konttinen, Emmi-Lotta Rauhala, Charlotta Elo, Johanna Virkki, Tiina Ihalainen. 1-7 [doi]
- A Game Design Framework for Alleviating Negative Emotions of Cancer PatientsBill Roungas. 1-8 [doi]
- A Systematic Review of the Use of Virtual Reality Games in Post-stroke RehabilitationDiogo Pereira, Duarte Duque, Vítor Carvalho. 1-5 [doi]
- A Review of Current Pill Organizers and DispensersJoão F. Pinto, João L. Vilaça, Nuno S. Dias. 1-8 [doi]
- Development of a Physiological Responsive CANDU (CANada Deuterium Uranium) Fuel Channel Assembly VR Tool PrototypeLillian Fan, Kody Wood, Alvaro Uribe-Quevedo, Sharman Perera. 1-6 [doi]
- Training visuospatial skills for medical ultrasound imaging with a desktop-based learning gameLukas Mayer, Matthias Süncksen, Sascha Reinhold, Sven Bertel, Michael Teistler. 1-6 [doi]
- Towards the Evaluation of the Usability and Portability of Serious GamesMoises Arevalo, Vanessa Romero, Cristina Sánchez-Zhunio, Daniela Prado-Cabrera, Priscila Cedillo. 1-8 [doi]
- SleepFit: A Persuasive Mobile App for Improving Sleep Habits in Young AdultsOladapo Oyebode, Mona Alhasani, Dinesh Mulchandani, Tolulope Olagunju, Rita Orji. 1-8 [doi]
- Age and the persuasiveness of a game to promote the adoption of COVID-19 precautionary measuresDinesh Mulchandani, Rita Orji. 1-9 [doi]
- "Go up in smoke": Feasibility and initial acceptance of a virtual environment to measure tobacco craving in vulnerable individualsSimon Langener, Joanneke VanDerNagel, Randy Klaassen, Paul Van der Valk, Dirk Heylen. 1-8 [doi]
- Persuasive Application for Discouraging Unhealthy Gaming BehaviourAshfaq Adib, Amanda Norman, Rita Orji. 1-8 [doi]
- Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for KidsPedro Reisinho, Cátia Silva, Mário Vairinhos, Ana Patricia Oliveira, Nelson Zagalo. 1-8 [doi]
- Development of a sensor device for measurement of forces in cranial remodeling orthosesFernando Veloso, Luís C. N. Barbosa, António Real, Helena R. Torres, Bruno Olivciral, António C. M. Pinho, Jorge Correia-Pinto, Pedro Morais, João L. Vilaça. 1-5 [doi]
- A Prostate Cancer Game Based on Multiple Decision-Making and Planning SkillsMaria Andréia Formico Rodrigues, Samuel Pessoa Madeira, Juliana Amaral De Figueiredo, Isabel Veras Beleza, Alice Vasconcelos Rolim, Marcel Costa Lima Leite Juca. 1-8 [doi]
- Violence detection in video game metadata using ConvLSTMHelena A. Correia, José Henrique Brito. 1-7 [doi]
- Increasing Sociability in a Virtual World: A Serious Game for Social Anxiety DisorderApril Sun, Samantha Conde, Aviv Elor. 1-5 [doi]
- Chase Away the Virus: A Character-Based Chatbot for COVID-19Walid El Hefny, Alia El Bolock, Cornelia Herbert, Slim Abdennadher. 1-8 [doi]
- STD PONG 2.0: Field Evaluation of a Mobile Persuasive game for Discouraging Risky Sexual Behaviours among Africans YouthsChinenye Ndulue, Rita Orji. 1-8 [doi]
- A Virtual Reality Serious Game Design for Upper Limb RehabilitationKai-Lun Liao, Mengjie Huang, Yiqi Wang 0006, Zhen Wu, Rui Yang, Jingjing Zhang, Liu Wang. 1-5 [doi]
- A study about current digital assistants for healthcare and medical treatment monitoringPedro M. Martins, João L. Vilaça, Nuno S. Dias. 1-7 [doi]
- Movement Modulation in Virtual Rehabilitation: Its Influence on Agency and Motor PerformanceLiu Wang, Mengjie Huang, Yiqi Wang, Rui Yang, Kai-Lun Liao, Jingjing Zhang, Wenxin Sun. 1-8 [doi]
- A Storytelling Game to Foster Empathy and Connect Emotionally with Breast Cancer JourneysJonas De Araújo Luz Junior, Maria Andréia Formico Rodrigues, Jessica Hammer. 1-8 [doi]
- ViTAWiN - Developing Multiprofessional Medical Emergency Training with Mixed RealityJonas Schild, Christian Elsenbast, Guillermo Carbonell. 1-9 [doi]