Abstract is missing.
- Sketch Based Volumetric CloudsMarc Stiver, Andrew Baker, Adam Runions, Faramarz Samavati. 1-12 [doi]
- Applying Mathematical Sketching to Sketch-Based Physics Tutoring SoftwareSalman Cheema, Joseph J. LaViola Jr.. 13-24 [doi]
- A Sketch-and-Grow Interface for Botanical Tree ModelingNordin Zakaria. 25-32 [doi]
- Animated Volume Texture Mapping for Complex Scene Generation and EditingRui Shen. 33-43 [doi]
- A Novel Three-Dimensional Collaborative Online Platform for Bio-molecular ModelingKugamoorthy Gajananan, Arturo Nakasone, Andreas Hildebrandt, Helmut Prendinger. 44-55 [doi]
- The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual EnvironmentsJi-Sun Kim, Denis Gracanin, Kresimir Matkovic, Francis K. H. Quek. 56-67 [doi]
- Interactive Design and Simulation of Net SculpturesGrigore D. Pintilie, Peter Heppel, Janet Echelman. 68-79 [doi]
- A Cross-Platform Framework for Physics-Based Collaborative Augmented RealityDamon Shing-Min Liu, Chun-Hao Yung, Cheng-Hsuan Chung. 80-90 [doi]
- Accurately Measuring the Satisfaction of Visual Properties in Virtual Camera ControlRoberto Ranon, Marc Christie, Tommaso Urli. 91-102 [doi]
- VEX-CMS: A Tool to Design Virtual Exhibitions and Walkthroughs That Integrates Automatic Camera Control CapabilitiesLuca Chittaro, Lucio Ieronutti, Roberto Ranon. 103-114 [doi]
- Automatic Speed Graph Generation for Predefined Camera PathsFerran Argelaguet, Carlos Andújar. 115-126 [doi]
- Example-Based Automatic Font GenerationRapee Suveeranont, Takeo Igarashi. 127-138 [doi]
- Sketch-Based Interfaces: Exploiting Spatio-temporal Context for Automatic Stroke GroupingLutz Dickmann, Tobias Lensing, Robert Porzel, Rainer Malaka, Christoph Lischka. 139-151 [doi]
- A Method for Reconstructing Sketched Polyhedral Shapes with Rounds and FilletsPedro Company, Peter Ashley, Clifford Varley. 152-155 [doi]
- Pressure-Based 3D Curve DrawingChan-Yet Lai, Nordin Zakaria. 156-159 [doi]
- An Interactive Design System for Water Flow Stains on Outdoor ImagesYuki Endo, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui. 160-171 [doi]
- Automated Hedcut Illustration Using IsophotesSungYe Kim, Insoo Woo, Ross Maciejewski, David S. Ebert. 172-183 [doi]
- ::::Articulate::::: A Semi-automated Model for Translating Natural Language Queries into Meaningful VisualizationsYiwen Sun, Jason Leigh, Andrew E. Johnson, Sangyoon Lee. 184-195 [doi]
- Visual Analysis of Time-Motion in Basketball GamesRoberto Therón, Laura Casares. 196-207 [doi]
- Event Line View: Interactive Visual Analysis of Irregular Time-Dependent DataKresimir Matkovic, Alan Lez, Denis Gracanin, Andreas Ammer, Werner Purgathofer. 208-219 [doi]
- Automatic Blending of Multiple Perspective Views for Aesthetic CompositionKairi Mashio, Kenichi Yoshida, Shigeo Takahashi, Masato Okada. 220-231 [doi]
- Focus and Context in Mixed Reality by Modulating First Order Salient FeaturesErick Méndez, Steven Feiner, Dieter Schmalstieg. 232-243 [doi]
- An Interactive Interface for Lighting-by-ExampleHai Nam Ha, Christophe Lino, Marc Christie, Patrick Olivier. 244-252 [doi]
- Stroking a CymbidiumYoungmi Kim, Jongsoo Choi. 253-256 [doi]
- WAVO: An Interactive Ball to Express Light Waves with Wave EquationKazushi Mukaiyama. 257-260 [doi]
- OverWatch: Real-Time Narrative Visuals from Live PerformanceGuy Schofield, Rachel Casey, Patrick Olivier. 261-264 [doi]
- Sticking PointTom Schofield. 265-268 [doi]
- ::::Phantasmagoria::::: Composing Interactive Content for the ::::humanaquarium::::Robyn Taylor, Guy Schofield, John Shearer, Pierre Boulanger, Jayne Wallace, Patrick Olivier. 269-272 [doi]
- Self Portraits with Mandelbrot GeneticsJeffrey Ventrella. 273-276 [doi]
- Art 101: Learning to Draw through Sketch RecognitionTracy Hammond, Manoj Prasad, Daniel Dixon. 277-280 [doi]
- ColourVision - Controlling Light Patterns through PosturesAlexander Wiethoff, Andreas Butz. 281-284 [doi]
- Interaction with a Virtual Character through Performance Based AnimationQiong Wu, Maryia Kazakevich, Robyn Taylor, Pierre Boulanger. 285-288 [doi]