Abstract is missing.
- Escaping Flatland in User Interface DesignAndries van Dam. 9 [doi]
- Management of Large Amounts of Data in Interactive Building WalkthroughsThomas A. Funkhouser, Carlo H. Séquin, Seth J. Teller. 11-20 [doi]
- Fast Object-Precision Shadow Generation for Area Light SourceNorman Chin, Steven Feiner. 21-30 [doi]
- Lights from Highlights and ShadowsPierre Poulin, Alain Fournier. 31-38 [doi]
- The Effect of Shadow Quality on the Perception of Spatial Relationships in Computer Generated ImageryLeonard Wanger. 39-42 [doi]
- A Demonstrated Optical Tracker with Scalable Work Area for Head-Hounted Display SystemsMark Ward, Ronald Azuma, Robert Bennett, Stefan Gottschalk, Henry Fuchs. 43-52 [doi]
- Interactive Viewpoint Control and Three-Dimensional OperationsMichael McKenna. 53-56 [doi]
- Device Synchronization Using an Optimal Linear FilterMartin Friedmann, Thad Starner, Alex Pentland. 57-62 [doi]
- Manipulating the Future: Predictor Based Deedback for Velocity Control in Virtual Environment NavigationDale Chapman, Colin Ware. 63-66 [doi]
- CINEMA: A System for Procedural Camera MovementsSteven M. Drucker, Tinsley A. Galyean, David Zeltzer. 67-70 [doi]
- Automatic Viewing Control for 3D Direct ManipulationCary B. Phillips, Norman I. Badler, John P. Granieri. 71-74 [doi]
- Interactive Volume Rendering on a MulticomputerUlrich Neumann. 87-93 [doi]
- Real-Time Procedural TexturesJohn Rhoades, Greg Turk, Andrew Bell, Andrei State, Ulrich Neumann, Amitabh Varshney. 95-100 [doi]
- Computer Interactive SculptureHelaman Ferguson. 109-116 [doi]
- Designing Solid Objects Using Interactive Sketch InterpretationDavid Pugh. 117-126 [doi]
- Interactive Graphics for Plastic Surgery: A Task-Level Analysis and ImplementationSteven D. Pieper, Joseph M. Rosen, David Zeltzer. 127-134 [doi]
- 3DM: A Three Dimensional Modeler Using a Head-Mounted DisplayJeff Butterworth, Andrew Davidson, Stephen Hench, Marc Olano. 135-138 [doi]
- Volume SeedlingsMichael F. Cohen, James S. Painter, Mihir Mehta, Kwan-Liu Ma. 139-145 [doi]
- NPSNET: Constructing a 3D Virtual WorldMichael Zyda, David R. Pratt, James G. Monahan, Kalin P. Wilson. 147-156 [doi]
- Networked Virtual EnvironmentsBrian S. Blau, Charles E. Hughes, J. Michael Moshell, Curtis Lisle. 157-160 [doi]
- A Framework for Dynamic Visual ApplicationsMark A. Tarlton, P. Nong Tarlton. 161-164 [doi]
- Linear Constraints for Deformable Non-Uniform B-Spline SurfacesGeorge Celniker, Will Welch. 165-170 [doi]
- Integrating Constraints and Direct ManipulationMichael Gleicher. 171-174 [doi]
- Three-Dimensional WidgetsD. Brookshire Conner, Scott S. Snibbe, Kenneth P. Herndon, Daniel C. Robbins, Robert C. Zeleznik, Andries van Dam. 183-188 [doi]
- Implementation of Flying, Scaling and Grabbing in Virtual WorldsWarren Robinett, Richard Holloway. 189-192 [doi]
- Interactive Manipulation and Display of Surfaces in Four DimensionsDavid Banks. 197-207 [doi]
- Visualizing Hyperbolic Space: Unusual Uses of 4x4 MatricesMark Phillips, Charlie Gunn. 209-214 [doi]
- Capstone Address: Human Engineering the User Interface to SpacelandStuart K. Card. 215 [doi]