Abstract is missing.
- Post-rendering 3D warpingWilliam R. Mark, Leonard McMillan, Gary Bishop. 7 [doi]
- Time Critical Lumigraph RenderingPeter-Pike J. Sloan, Michael F. Cohen, Steven J. Gortler. 17 [doi]
- Navigating Static Environments Using Image-Space Simplification and MorphingLucia Darsa, Bruno Costa Silva, Amitabh Varshney. 25 [doi]
- An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual EnvironmentsDoug A. Bowman, Larry F. Hodges. 35 [doi]
- Image plane interaction techniques in 3D immersive environmentsJeffrey S. Pierce, Andrew S. Forsberg, Matthew Conway, Seung Hong, Robert C. Zeleznik, Mark R. Mine. 39 [doi]
- Providing a Low Latency User Experience in a High Latency ApplicationBrook Conner, Loring Holden. 45 [doi]
- Managing Latency in Complex Augmented Reality SystemsMarco C. Jacobs, Mark A. Livingston, Andrei State. 49 [doi]
- View-Dependent Culling of Dynamic Systems in Virtual EnvironmentsStephen Chenney, David A. Forsyth. 55-58 [doi]
- Multi-Pass Pipeline Rendering: Realism for Dynamic EnvironmentsPaul J. Diefenbach, Norman I. Badler. 59 [doi]
- Efficient Radiosity Rendering Using Textures and Bicubic ReconstructionRui Bastos, Michael Goslin, Hansong Zhang. 71 [doi]
- Model Simplification Using Vertex-ClusteringKok-Lim Low, Tiow Seng Tan. 75 [doi]
- Real-Time Occlusion Culling for Models with Large OccludersSatyan R. Coorg, Seth J. Teller. 83 [doi]
- Accelerated Walkthrough of Large Spline ModelsSubodh Kumar, Dinesh Manocha, Hansong Zhang, Kenneth E. Hoff III. 91 [doi]
- Fast Backface Culling Using Normal MasksHansong Zhang, Kenneth E. Hoff III. 103 [doi]
- Two-Handed Direct Manipulation on the Responsive WorkbenchLawrence D. Cutler, Bernd Fröhlich, Pat Hanrahan. 107 [doi]
- Two Pointer Input for 3D InteractionRobert C. Zeleznik, Andrew S. Forsberg, Paul S. Strauss. 115 [doi]
- Attention and Visual Feedback: The Bimanual Frame of ReferenceKen Hinckley, Randy F. Pausch, Dennis Proffitt. 121 [doi]
- Context Sensitive Flying InterfaceColin Ware, Daniel J. Fleet. 127 [doi]
- Interactive Vessel Tracing in Volume DataLuis Serra, Ng Hern, Chua Beng Choon, Tim Poston. 131 [doi]
- Motion editing with spacetime constraintsMichael Gleicher. 139 [doi]
- 3D Chainmail: A Fast Algorithm for Deforming Volumetric ObjectsSarah F. Frisken Gibson. 149 [doi]
- Consistent Solid and Boundary Representations from Arbitrary Polygonal DataT. M. Murali, Thomas A. Funkhouser. 155 [doi]
- Interactive Generation of Scherk-Collins SculpturesCarlo H. Séquin, Houman Meshkin, Laura Downs. 163 [doi]
- Direct Haptic Rendering of Sculptured ModelsThomas V. Thompson II, David E. Johnson, Elaine Cohen. 167-176 [doi]