Abstract is missing.
- Multiscale 3D navigationJames McCrae, Igor Mordatch, Michael Glueck, Azam Khan. 7-14 [doi]
- GigaVoxels: ray-guided streaming for efficient and detailed voxel renderingCyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Elmar Eisemann. 15-22 [doi]
- A novel page-based data structure for interactive walkthroughsBehzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Sung-Eui Yoon, M. Gopi. 23-29 [doi]
- Terrain sketchingJames E. Gain, Patrick Marais, Wolfgang Straßer. 31-38 [doi]
- Controlling deformable material with dynamic morph targetsNico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin. 39-47 [doi]
- Automatic linearization of nonlinear skinningLadislav Kavan, Steven Collins, Carol O Sullivan. 49-56 [doi]
- Soft irregular shadow mapping: fast, high-quality, and robust soft shadowsGregory S. Johnson, Warren A. Hunt, Allen Hux, William R. Mark, Christopher A. Burns, Stephen Junkins. 57-66 [doi]
- Hair self shadowing and transparency depth ordering using occupancy mapsErik Sintorn, Ulf Assarsson. 67-74 [doi]
- Approximating dynamic global illumination in image spaceTobias Ritschel, Thorsten Grosch, Hans-Peter Seidel. 75-82 [doi]
- Multiresolution splatting for indirect illuminationGreg Nichols, Chris Wyman. 83-90 [doi]
- Screen space fluid rendering with curvature flowWladimir J. van der Laan, Simon Green, Miguel Sainz. 91-98 [doi]
- Real-time fluid simulation using discrete sine/cosine transformsBenjamin Long, Erik Reinhard. 99-106 [doi]
- Interactive water streams with sphere scan conversionRama Hoetzlein, Tobias Höllerer. 107-114 [doi]
- Fast high-quality line visibilityForrester Cole, Adam Finkelstein. 115-120 [doi]
- Dynamic solid textures for real-time coherent stylizationPierre Bénard, Adrien Bousseau, Joëlle Thollot. 121-127 [doi]
- Laplacian lines for real-time shape illustrationLong Zhang, Ying He 0001, Xuexiang Xie, Wei Chen. 129-136 [doi]
- Real-time view-dependent rendering of parametric surfacesChristian Eisenacher, Quirin Meyer, Charles T. Loop. 137-143 [doi]
- MLS-based scalar fields over triangle meshes and their application in mesh processingJingyi Jin, Michael Garland, Edgar A. Ramos. 145-153 [doi]
- Real-time creased approximate subdivision surfacesDenis Kovacs, Jason Mitchell, Shanon Drone, Denis Zorin. 155-160 [doi]
- Granular visibility queries on the GPUThomas Engelhardt, Carsten Dachsbacher. 161-167 [doi]
- Parallel view-dependent refinement of progressive meshesLiang Hu, Pedro V. Sander, Hugues Hoppe. 169-176 [doi]
- Efficient and practical audio-visual rendering for games using crossmodal perceptionDavid Grelaud, Nicolas Bonneel, Michael Wimmer, Manuel Asselot, George Drettakis. 177-182 [doi]
- Flexible registration of human motion data with parameterized motion modelsYen-Lin Chen, Jianyuan Min, Jinxiang Chai. 183-190 [doi]
- Perceptually consistent example-based human motion retrievalZhigang Deng, Qin Gu, Qing Li. 191-198 [doi]
- Human video texturesMatthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, Sing Bing Kang, Young Kee Ryu, Irfan A. Essa, James M. Rehg. 199-206 [doi]
- Crowd patches: populating large-scale virtual environments for real-time applicationsBarbara Yersin, Jonathan Maïm, Julien Pettré, Daniel Thalmann. 207-214 [doi]
- Egocentric affordance fields in pedestrian steeringMubbasir Kapadia, Shawn Singh, William Hewlett, Petros Faloutsos. 215-223 [doi]
- Multiscale 3D reference visualizationMichael Glueck, Keenan Crane, Sean Anderson, Andres Rutnik, Azam Khan. 225-232 [doi]