Abstract is missing.
- 1987 Stephen A. Coon s AwardRichard J. Beach. 15 [doi]
- 1987 ACM/SIGGRAPH Achievement AwardRichard J. Beach. 16 [doi]
- A muscle model for animation three-dimensional facial expressionKeith Waters. 17-24 [doi]
- Flocks, herds and schools: A distributed behavioral modelCraig W. Reynolds. 25-34 [doi]
- Principles of traditional animation applied to 3D computer animationJohn Lasseter. 35-44 [doi]
- Principles and applications of pencil tracingMikio Shinya, Tokiichiro Takahashi, Seiichiro Naito. 45-54 [doi]
- Fast ray tracing by ray classificationJames Arvo, David Kirk. 55-64 [doi]
- Generating antialiased images at low sampling densitiesDon P. Mitchell. 65-72 [doi]
- Ray tracing JELL-OTM Brand GelatinPaul S. Heckbert. 73-74 [doi]
- GRAPE: An environment to build display processesTom Nadas, Alain Fournier. 75-84 [doi]
- FRAMES: Software tools for modeling, rendering and animation of 3D scenesMichael Potmesil, Eric M. Hoffert. 85-94 [doi]
- The Reyes image rendering architectureRobert L. Cook, Loren C. Carpenter, Edwin E. Catmull. 95-102 [doi]
- Accurate triangulations of deformed, intersecting surfacesBrian Von Herzen, Alan H. Barr. 103-110 [doi]
- Adaptive forward differencing for rendering curves and surfacesSheue-Ling Lien, Michael Shantz, Vaughan R. Pratt. 111-118 [doi]
- Ray tracing complex models containing surface tessellationsJohn M. Snyder, Alan H. Barr. 119-128 [doi]
- Boundary evaluation of non-convex primitives to produce parametric trimmed surfacesGary A. Crocker, William F. Reinke. 129-136 [doi]
- Discrete Beta-splinesBarry Joe. 137-144 [doi]
- Direct least-squares fitting of algebraic surfacesVaughan R. Pratt. 145-152 [doi]
- Set operations on polyhedra using binary space partitioning treesWilliam C. Thibault, Bruce F. Naylor. 153-162 [doi]
- Marching cubes: A high resolution 3D surface construction algorithmWilliam E. Lorensen, Harvey E. Cline. 163-169 [doi]
- Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumesArie E. Kaufman. 171-179 [doi]
- Real-time manipulation of texture-mapped surfacesMasaaki Oka, Kyoya Tsutsui, Akio Ohba, Yoshitaka Kurauchi, Takashi Tago. 181-188 [doi]
- Shading bicubic patchesMichael Shantz, Sheue-Ling Lien. 189-196 [doi]
- A parallel processor architecture for graphics arithmetic operationsJohn G. Torborg. 197-204 [doi]
- Elastically deformable modelsDemetri Terzopoulos, John C. Platt, Alan H. Barr, Kurt W. Fleischer. 205-214 [doi]
- Controlling dynamic simulation with kinematic constraintsPaul M. Isaacs, Michael F. Cohen. 215-224 [doi]
- Energy constraints on parameterized modelsAndrew P. Witkin, Kurt W. Fleischer, Alan H. Barr. 225-232 [doi]
- Rectangular convolution for fast filtering of charactersAvi Naiman, Alain Fournier. 233-242 [doi]
- Character generation under grid constraintsRoger D. Hersch. 243-252 [doi]
- An efficient new algorithm for 2-D line clipping: Its development and analysisTina M. Nicholl, D. T. Lee, Robin A. Nicholl. 253-262 [doi]
- Planar 2-pass texture mapping and warpingAlvy Ray Smith. 263-272 [doi]
- Bidirectional reflection functions from surface bump mapsBrian Cabral, Nelson L. Max, Rebecca Springmeyer. 273-281 [doi]
- Rendering antialiased shadows with depth mapsWilliam T. Reeves, David Salesin, Robert L. Cook. 283-291 [doi]
- The zonal method for calculating light intensities in the presence of a participating mediumHolly E. Rushmeier, Kenneth E. Torrance. 293-302 [doi]
- A shading model for atmospheric scattering considering luminous intensity distribution of light sourcesTomoyuki Nishita, Yasuhiro Miyawaki, Eihachiro Nakamae. 303-310 [doi]
- A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methodsJohn R. Wallace, Michael F. Cohen, Donald P. Greenberg. 311-320 [doi]