Abstract is missing.
- 2-D shape blending: an intrinsic solution to the vertex path problemThomas W. Sederberg, Peisheng Gao, Guojin Wang, Hong Mu. 15-18 [doi]
- Mesh optimizationHugues Hoppe, Tony DeRose, Tom Duchamp, John Alan McDonald, Werner Stuetzle. 19-26 [doi]
- Interactive texture mappingJérôme Maillot, Hussein Yahia, Anne Verroust. 27-34 [doi]
- Efficient, fair interpolation using Catmull-Clark surfacesMark A. Halstead, Michael Kass, Tony DeRose. 35-44 [doi]
- Implementing rotation matrix constraints in Analog VLSIDavid B. Kirk, Alan H. Barr. 45-52 [doi]
- Correcting for short-range spatial non-linearities of CRT-based output devicesR. Victor Klassen, Krishna Bharat. 53-56 [doi]
- Pad: an alternative approach to the computer interfaceKen Perlin, David Fox. 57-64 [doi]
- Autocalibration for virtual environments tracking hardwareStefan Gottschalk, John F. Hughes. 65-72 [doi]
- Toolglass and magic lenses: the see-through interfaceEric A. Bier, Maureen C. Stone, Kenneth A. Pier, William Buxton, Tony DeRose. 73-80 [doi]
- An interactive 3D toolkit for constructing 3D widgetsRobert C. Zeleznik, Kenneth P. Herndon, Daniel C. Robbins, Nate Huang, Tom Meyer, Noah Parker, John F. Hughes. 81-84 [doi]
- EXACT: algorithm and hardware architecture for an improved A-bufferAndreas Schilling, Wolfgang Straßer. 85-91 [doi]
- Graphics rendering architecture for a high performance desktop workstationChandlee B. Harrell, Farhad Fouladi. 93-100 [doi]
- Leo: a system for cost effective 3D shaded graphicsMichael F. Deering, Scott R. Nelson. 101-108 [doi]
- Reality Engine graphicsKurt Akeley. 109-116 [doi]
- VIEW: an exploratory molecular visualization system with user-definable interaction sequencesLawrence D. Bergman, Jane S. Richardson, David C. Richardson, Frederick P. Brooks Jr.. 117-126 [doi]
- The nanomanipulator: a virtual-reality interface for a scanning tunneling microscopeRussell M. Taylor II, Warren Robinett, Vernon L. Chi, Frederick P. Brooks Jr., William V. Wright, R. Stanley Williams, Erik J. Snyder. 127-134 [doi]
- Surround-screen projection-based virtual reality: the design and implementation of the CAVECarolina Cruz-Neira, Daniel J. Sandin, Thomas A. DeFanti. 135-142 [doi]
- Painting with lightChris Schoeneman, Julie Dorsey, Brian E. Smits, James Arvo, Donald Greenburg. 143-146 [doi]
- Radioptimization: goal based renderingJohn K. Kawai, James S. Painter, Michael F. Cohen. 147-154 [doi]
- A hierarchical illumination algorithm for surfaces with glossy reflectionLarry Aupperle, Pat Hanrahan. 155-162 [doi]
- On the form factor between two polygonsPeter Schröder, Pat Hanrahan. 163-164 [doi]
- Reflection from layered surfaces due to subsurface scatteringPat Hanrahan, Wolfgang Krueger. 165-174 [doi]
- Display of the earth taking into account atmospheric scatteringTomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae. 175-182 [doi]
- Smooth transitions between bump rendering algorithmsBarry G. Becker, Nelson L. Max. 183-190 [doi]
- Linear color representations for full speed spectral renderingMark S. Peercy. 191-198 [doi]
- Combining hierarchical radiosity and discontinuity meshingDani Lischinski, Filippo Tampieri, Donald P. Greenberg. 199-208 [doi]
- Radiosity algorithms using higher order finite element methodsRoy Troutman, Nelson L. Max. 209-212 [doi]
- Galerkin radiosity: a higher order solution methodfor global illuminationHarold R. Zatz. 213-220 [doi]
- Wavelet radiositySteven J. Gortler, Peter Schröder, Michael F. Cohen, Pat Hanrahan. 221-230 [doi]
- Hierarchical Z-buffer visibilityNed Greene, Michael Kass, Gavin S. P. Miller. 231-238 [doi]
- Global visibility algorithms for illumination computationsSeth J. Teller, Pat Hanrahan. 239-246 [doi]
- Adaptive display algorithm for interactive frame rates during visualization of complex virtual environmentsThomas A. Funkhouser, Carlo H. Séquin. 247-254 [doi]
- Discrete groups and visualization of three-dimensional manifoldsCharlie Gunn. 255-262 [doi]
- Imaging vector fields using line integral convolutionBrian Cabral, Leith Casey Leedom. 263-270 [doi]
- Frequency domain volume renderingTakashi Totsuka, Marc Levoy. 271-278 [doi]
- View interpolation for image synthesisShenchang Eric Chen, Lance Williams. 279-288 [doi]
- Spatial anti-aliasing for animation sequences with spatio-temporal filteringMikio Shinya. 289-296 [doi]
- Motion compensated compression of computer animation framesBrian K. Guenter, Hee Cheol Yun, Russell M. Mersereau. 297-304 [doi]
- Space diffusion: an improved parallel halftoning technique using space-filling curvesYuefeng Zhang, Robert E. Webber. 305-312 [doi]
- An implicit formulation for precise contact modeling between flexible solidsMarie-Paule Gascuel. 313-320 [doi]
- Interval methods for multi-point collisions between time-dependent curved surfacesJohn M. Snyder, Adam R. Woodbury, Kurt W. Fleischer, Bena L. Currin, Alan H. Barr. 321-334 [doi]
- Sensor-actuator networksMichiel van de Panne. 335-342 [doi]
- Spacetime constraints revisitedJ. Thomas Ngo, Joe Marks. 343-350 [doi]
- Animation of plant developmentPrzemyslaw Prusinkiewicz, Mark Hammel, Eric Mjolsness. 351-360 [doi]
- Modeling soil: realtime dynamic models for soil slippage and manipulationXin Li, J. Michael Moshell. 361-368 [doi]
- Turbulent wind fields for gaseous phenomenaJos Stam, Eugene Fiume. 369-376 [doi]
- Real virtuality: StereoLithography - rapid prototyping in 3-DJack Bresenham. 377-378 [doi]
- Visual thinkers in an age of computer visualization: problems and possibilitiesKenneth R. O Connell. 379-380 [doi]
- Updating computer animation (panel): an interdisciplinary approachJane Veeder. 381-382 [doi]
- Facilitating learning with computer graphics and multimediaG. Scott Owen. 383-384 [doi]
- Visualizing environmental data setsTheresa-Marie Rhyne. 385-386 [doi]
- How to lie and confuse with visualizationNahum D. Gershon. 387-388 [doi]
- The applications of evolutionary and biological processes to computer art and animationGeorge Joblove. 389-390 [doi]
- Urban tech-gap: how the museum/university liaisons propose to create a learning ladder for visual literacyRichard Navin. 391 [doi]
- Virtual reality and computer graphics programmingBob C. Liang. 392-393 [doi]
- Ubiquitous computing and augmented realityRich Gold. 393-394 [doi]
- Merging 3-D graphics and imaging: applications and issuesWilliam R. Pickering. 395 [doi]
- Nan-o-sex and virtual seductionJoan I. Staveley, David Steiling. 396-397 [doi]
- Critical art/interactive art/virtual art: rethinking computer artTimothy Druckrey. 398-399 [doi]
- Digital illusion: theme park visualizationClark Dodsworth. 400 [doi]
- Man vs. mouseJonathan Luskin. 401 [doi]
- Multimedia and interactivity in the antipodesLynne Roberts-Goodwin. 401-402 [doi]
- The integrative use of computers in a medical universityDave Warner. 403-404 [doi]