Abstract is missing.
- Computer-generated pen-and-ink illustration of treesOliver Deussen, Thomas Strothotte. 13-18 [doi]
- A simple, efficient method for realistic animation of cloudsYoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita. 19-28 [doi]
- Animating explosionsGary D. Yngve, James F. O Brien, Jessica K. Hodgins. 29-36 [doi]
- Computer modelling of fallen snowPaul Fearing. 37-46 [doi]
- Time-dependent visual adaptation for fast realistic image displaySumanta N. Pattanaik, Jack Tumblin, Yangli Hector Yee, Donald P. Greenberg. 47-54 [doi]
- Toward a psychophysically-based light reflection model for image synthesisFabio Pellacini, James A. Ferwerda, Donald P. Greenberg. 55-64 [doi]
- A microfacet-based BRDF generatorMichael Ashikhmin, Simon Premoze, Peter Shirley. 65-74 [doi]
- Monte Carlo evaluation of non-linear scattering equations for subsurface reflectionMatt Pharr, Pat Hanrahan. 75-84 [doi]
- Displaced subdivision surfacesAaron W. F. Lee, Henry P. Moreton, Hugues Hoppe. 85-94 [doi]
- Normal meshesIgor Guskov, Kiril Vidimce, Wim Sweldens, Peter Schröder. 95-102 [doi]
- 3-subdivisionLeif Kobbelt. 103-112 [doi]
- Piecewise smooth division surfaces with normal controlHenning Biermann, Adi Levin, Denis Zorin. 113-120 [doi]
- Environment matting extensions: towards higher accuracy and real-time captureYung-Yu Chuang, Douglas E. Zongker, Joel Hindorff, Brian Curless, David Salesin, Richard Szeliski. 121-130 [doi]
- The digital Michelangelo project: 3D scanning of large statuesMarc Levoy, Kari Pulli, Brian Curless, Szymon Rusinkiewicz, David Koller, Lucas Pereira, Matt Ginzton, Sean E. Anderson, James Davis, Jeremy Ginsberg, Jonathan Shade, Duane Fulk. 131-144 [doi]
- Acquiring the reflectance field of a human facePaul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, Mark Sagar. 145-156 [doi]
- As-rigid-as-possible shape interpolationMarc Alexa, Daniel Cohen-Or, David Levin. 157-164 [doi]
- Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformationJohn P. Lewis, Matt Cordner, Nickson Fong. 165-172 [doi]
- The EMOTE model for effort and shapeDiane M. Chi, Monica Costa, Liwei Zhao, Norman I. Badler. 173-182 [doi]
- Style machinesMatthew Brand, Aaron Hertzmann. 183-192 [doi]
- Interactive control for physically-based animationJoseph Laszlo, Michiel van de Panne, Eugene Fiume. 201-208 [doi]
- Interactive manipulation of rigid body simulationsJovan Popovic, Steven M. Seitz, Michael Erdmann, Zoran Popovic, Andrew P. Witkin. 209-217 [doi]
- Conservative volumetric visibility with occluder fusionGernot Schaufler, Julie Dorsey, Xavier Décoret, François X. Sillion. 229-238 [doi]
- Conservative visibility preprocessing using extended projectionsFrédo Durand, George Drettakis, Joëlle Thollot, Claude Puech. 239-248 [doi]
- Adaptively sampled distance fields: a general representation of shape for computer graphicsSarah F. Frisken Gibson, Ronald N. Perry, Alyn P. Rockwood, Thouis R. Jones. 249-254 [doi]
- Patching Catmull-Clark meshesJörg Peters. 255-258 [doi]
- Out-of-core simplification of large polygonal modelsPeter Lindstrom. 259-262 [doi]
- Face fixer: compressing polygon meshes with propertiesMartin Isenburg, Jack Snoeyink. 263-270 [doi]
- Progressive geometry compressionAndrei Khodakovsky, Peter Schröder, Wim Sweldens. 271-278 [doi]
- Spectral compression of mesh geometryZachi Karni, Craig Gotsman. 279-286 [doi]
- Surface light fields for 3D photographyDaniel N. Wood, Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, David Salesin, Werner Stuetzle. 287-296 [doi]
- Dynamically reparameterized light fieldsAaron Isaksen, Leonard McMillan, Steven J. Gortler. 297-306 [doi]
- Plenoptic samplingJinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, Xin Tong. 307-318 [doi]
- An autostereoscopic displayKen Perlin, Salvatore Paxia, Joel S. Kollin. 319-326 [doi]
- Silhouette clippingPedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John Snyder. 327-334 [doi]
- Surfels: surface elements as rendering primitivesHanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus H. Gross. 335-342 [doi]
- QSplat: a multiresolution point rendering system for large meshesSzymon Rusinkiewicz, Marc Levoy. 343-352 [doi]
- A fast relighting engine for interactive cinematic lighting designReid Gershbein, Pat Hanrahan. 353-358 [doi]
- Relief texture mappingManuel M. Oliveira, Gary Bishop, David F. McAllister. 359-368 [doi]
- Image-based visual hullsWojciech Matusik, Chris Buehler, Ramesh Raskar, Steven J. Gortler, Leonard McMillan. 369-374 [doi]
- Efficient image-based methods for rendering soft shadowsManeesh Agrawala, Ravi Ramamoorthi, Alan Heirich, Laurent Moll. 375-384 [doi]
- Deep shadow mapsTom Lokovic, Eric Veach. 385-392 [doi]
- Tangible interaction + graphical interpretation: a new approach to 3D modelingDavid Anderson, James L. Frankel, Joe Marks, Aseem Agarwala, Paul A. Beardsley, Jessica K. Hodgins, Darren Leigh, Kathy Ryall, Eddie Sullivan, Jonathan S. Yedidia. 393-402 [doi]
- Accessible animation and customizable graphics via simplicial configuration modelingTom Ngo, Doug Cutrell, Jenny Dana, Bruce Randall Donald, Lorie Loeb, Shunhui Zhu. 403-410 [doi]
- Example-based hinting of true type fontsDouglas E. Zongker, Geraldine Wade, David Salesin. 411-416 [doi]
- Image inpaintingMarcelo Bertalmío, Guillermo Sapiro, Vicent Caselles, Coloma Ballester. 417-424 [doi]
- Interactive multi-pass programmable shadingMark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar. 425-432 [doi]
- The WarpEngine: an architecture for the post-polygonal ageVoicu Popescu, John G. Eyles, Anselmo Lastra, Joshua Steinhurst, Nick England, Lars S. Nyland. 433-442 [doi]
- Pomegranate: a fully scalable graphics architectureMatthew Eldridge, Homan Igehy, Pat Hanrahan. 443-454 [doi]
- Illuminating micro geometry based on precomputed visibilityWolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter Seidel. 455-464 [doi]
- Lapped texturesEmil Praun, Adam Finkelstein, Hugues Hoppe. 465-470 [doi]
- Seamless texture mapping of subdivision surfaces by model pelting and texture blendingDan Piponi, George Borshukov. 471-478 [doi]
- Fast texture synthesis using tree-structured vector quantizationLi-Yi Wei, Marc Levoy. 479-488 [doi]
- Video texturesArno Schödl, Richard Szeliski, David Salesin, Irfan A. Essa. 489-498 [doi]
- EscherizationCraig S. Kaplan, David Salesin. 499-510 [doi]
- Shadows for cel animationLena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein. 511-516 [doi]
- Illustrating smooth surfacesAaron Hertzmann, Denis Zorin. 517-526 [doi]
- Non-photorealistic virtual environmentsAllison Klein, Wilmot Li, Michael M. Kazhdan, Wagner Toledo Corrêa, Adam Finkelstein, Thomas A. Funkhouser. 527-534 [doi]