Abstract is missing.
- Screen postscriptCharles M. Geschke, Scott McGregor, James Gosling, Leo Hourvitz, Mark Callow. 1 [doi]
- User interface toolkits: present and futureBrad A. Myers, Andrew Schulert, Smokey Wallace, Owen Densmore, David Goldsmith. 2 [doi]
- Parallel processing for computer vision and displayRae A. Earnshaw, Henry Fuchs, Michael J. Wozny, Peter M. Dew, Tosiyasu L. Kunii. 3 [doi]
- Four paths to computer animation: entertainment, broadcast, education, and science: will their futures converge?Nancy St. John, Bill Kovacs, Jim Blinn, Carl Rosendahl, Craig Upson. 4 [doi]
- Computer graphics and the changing methodology for artists and designersAlyce Kaprow, Joel Slayton, Paul Souza, Robert Haimes. 5 [doi]
- What can we learn by benchmarking graphics systems?Ricki Blau, Alan Broder, Lou Doctor, Brian Croll, Turner Whitted. 6 [doi]
- The reality of computer graphics in the motion picture industryMichael Wahrman, Richard Hollander, Michael Backes, Martha Coolidge. 7 [doi]
- X window systemGeorge Champine, Robert Scheifler, James Gettys, Georges G. Grinstein, Bertram Herzog. 8 [doi]
- Media technologyAndrew Lippman, Marvin Minsky, David Zeltzer, Walter Bender. 9 [doi]
- Hardware stategies for scientific visualizationRobert B. Haber, Tom Jermoluk, Thomas A. DeFanti, Lou Doctor, Frank Moss. 10 [doi]
- Software directions for scientific visualizationGordon V. Bancroft, Roy Hall, Mike Kaplan, Al Lopez, Alvy Ray Smith. 11 [doi]
- Designing effective pictures: is photographic realism the only answer?Jock D. Mackinlay, Steven Feiner, Jim Blinn, Donald P. Greenberg, Margaret A. Hagen. 12 [doi]
- Extending graphics standards to meet industry requirementsAlbert J. Bunshaft, Richard Puk, Gregory D. Laib, Salim S. Abi-Ezzi. 13 [doi]