Abstract is missing.
- Real-time shadingMarc Olano, Kurt Akeley, John C. Hart, Wolfgang Heidrich, Michael McCool, Jason L. Mitchell, Randi J. Rost. 1 [doi]
- Color appearance modelingGarrett M. Johnson. 2 [doi]
- Color science and color appearance models for CG, HDTV, and D-CINEMACharles A. Poynton, Garrett M. Johnson. 3 [doi]
- Introduction to computer graphicsMike Bailey, Andrew Glassner. 4 [doi]
- State of the art in Monte Carlo global illuminationPhilip Dutré, Henrik Wann Jensen, James Arvo, Kavita Bala, Philippe Bekaert, Steve Marschner, Matt Pharr. 5 [doi]
- Facial modeling and animationJörg Haber, Demetri Terzopoulos. 6 [doi]
- Point-based computer graphicsMarc Alexa, Markus H. Gross, Mark Pauly, Hanspeter Pfister, Marc Stamminger, Matthias Zwicker. 7 [doi]
- Seeing, hearing, and touching: putting it all togetherBrian D. Fisher, Sidney Fels, Karon E. MacLean, Tamara Munzner, Ronald A. Rensink. 8 [doi]
- Multiple-view geometry for image-based modelingJana Kosecká, Yi Ma, Stefano Soatto, René Vidal. 9 [doi]
- Photorealistic hair modeling, animation, and renderingNadia Magnenat-Thalmann. 10 [doi]
- The Lord of the Rings: the visual effects that brought middle earth to the screenMatt Aitken, Greg Butler, Dan Lemmon, Eric Saindon, Dana Peters, Guy Williams. 11 [doi]
- 007 - Acting and drawing for animationLucilla Potter Hoshor, John W. Finnegan, Larry Lauria. 12 [doi]
- Shrek2 sequenceRachel Falk, Denise Minter, Conrad Vernon, Guillaume Aretos, Lucia Modesto, Arnauld Lamorlette, Nick Walker, Tim Cheung, Janet Rentel-Lavin, Harry Max. 13 [doi]
- High dynamic range imagingPaul E. Debevec, Erik Reinhard, Greg Ward, Sumanta N. Pattanaik. 14 [doi]
- Collision detection and proximity queriesSunil Hadap, David Eberle, Pascal Volino, Ming C. Lin, Stephane Redon, Christer Ericson. 15 [doi]
- Shape-based retrieval and analysis of 3D modelsThomas A. Funkhouser, Michael Kazhdan. 16 [doi]
- Performance OpenGL: platform independent techniques orTom True, Brad Grantham, Bob Kuehne, Dave Shreiner. 17 [doi]
- Unconventional human computer interfacesSteffi Beckhaus, Ernst Kruijff. 18 [doi]
- Commodity-based projection VRDave Pape, Josephine Anstey, Bill Sherman. 19 [doi]
- A practical guide to global illumination using ray tracing and photon mappingHenrik Wann Jensen. 20 [doi]
- Color in information display principles, perception, and modelsMaureen C. Stone. 21 [doi]
- Introduction to Bayesian learningAaron Hertzmann. 22 [doi]
- Projectors: advanced graphics and vision techniquesRamesh Raskar. 23 [doi]
- still be only one: independent animation production for the lonelySteve Rittler. 24 [doi]
- Enhancing three-dimensional vision with three-dimensional soundDaniel Dobler, Philipp Stampfl. 25 [doi]
- Overview of augmented realityRonald Azuma. 26 [doi]
- Real-time shadowing techniquesTomas Akenine-Möller, Eric Chan, Wolfgang Heidrich, Jan Kautz, Mark J. Kilgard, Marc Stamminger. 27 [doi]
- Level set and PDE methods for computer graphicsDavid E. Breen, Ron Fedkiw, Ken Museth, Stanley Osher, Guillermo Sapiro, Ross T. Whitaker. 28 [doi]
- Real-time volume graphicsKlaus Engel, Markus Hadwiger, Joe Michael Kniss, Aaron E. Lefohn, Christof Rezk-Salama, Daniel Weiskopf. 29 [doi]
- An interactive introduction to OpenGL programmingDave Shreiner, Ed Angel, Vicki Shreiner. 30 [doi]
- Visualizing geospatial dataTheresa-Marie Rhyne, Alan M. MacEachren. 31 [doi]
- The elements of nature: interactive and realistic techniquesOliver Deussen, David S. Ebert, Ron Fedkiw, F. Kenton Musgrave, Przemyslaw Prusinkiewicz, Doug Roble, Jos Stam, Jerry Tessendorf. 32 [doi]
- GPGPU: general purpose computation on graphics hardwareDavid Luebke, Mark J. Harris, Jens Krüger, Timothy J. Purcell, Naga K. Govindaraju, Ian Buck, Cliff Woolley, Aaron E. Lefohn. 33 [doi]
- Crowd and group animationDaniel Thalmann, Christophe Hery, Seth Lippman, Hiromi Ono, Stephen Regelous, Douglas Sutton. 34 [doi]