Abstract is missing.
- Collaboration is key!: a multiplayer online education game in the museum environmentJurgen Faust, Len Steinbach, Holly Witchey, Matthew Neff, Anthony Solary. 1 [doi]
- CoGIP: a course on 2D computer graphics and image processingEric Paquette. 2 [doi]
- Group projects: issues and practices in computer graphics technologyJana Whittington, K. James Nankivell. 3 [doi]
- Team teaching animation art and technologyJames Duesing, Jessica K. Hodgins. 4 [doi]
- The pipeline project: a holistic approach to teaching multimedia: Copyright restrictions prevent ACM from providing the full text for this workDuncan Folley, Simon Thomson, Stephen Parker, Nick Cope. 5 [doi]
- Integrating modeling and animation tools into an introductory computer science graphics courseYing Zhu, G. Scott Owen. 6 [doi]
- Teaching art with 3D softwareMichele Matossian. 7 [doi]
- Developing 3d design education for continuing education and professional studentsAdrian Mendoza. 8 [doi]
- The technological imperative of contemporary art & design studiesRick Barry. 9 [doi]
- National Science Foundation funding for education projectsSteve Cunningham. 10 [doi]
- Computer graphics educational materials source policies and status reportFrederico C. Figueiredo, Dena Elisabeth Eber, Joaquim A. Jorge. 11 [doi]
- Building the world-wide community of graphics educatorsFrederico C. Figueiredo, Dena Elisabeth Eber, Joaquim A. Jorge. 12 [doi]
- Resumes and demo reels: if yours aren't working, neither are you!Pamela Kleibrink Thompson. 13 [doi]
- Studio views of demo tapesArt Durinski. 14 [doi]
- Preparing students for job hunting in the high-end CG industriesPam Hogarth, Debra Blanchard, Kathleen Milnes, Barbara McCullough, Stan Szymanski, Peter Grassi, Jeff Hazelton, Robin Thompkins. 15 [doi]
- Building the virtual reality instructorJayfus T. Doswell. 17 [doi]
- Teaching beyond the human form: avatar as multimedia expressionStephen Guynup, Ron Broglio, Jim Demmers. 18 [doi]
- Teaching physics by designing gamesPeter Border. 19 [doi]
- Virtual worlds, cognitive mapsSteve Kurtz, Nancy Doubleday. 20 [doi]
- Immersive visualization in K-12 educationDerek C. Eggers, Joan M. Mazur, Cindy H. Lio. 21 [doi]
- SeaMaven: a web-based virtual learning environmentJim Demmers. 22 [doi]
- A novel way to study muscle anatomy of the beef animalVishal Singh, Ashu Guru, Bucky L. Gwartney, Steven J. Jones. 23 [doi]
- Visualizing Alzheimer's disease research: a classroom collaboration of design and scienceP. Mike Zender, Keith A. Crutcher. 24 [doi]
- Ratava's line: emergent learning and design using collaborative virtual worldsSteve DiPaola, Daria Dorosh, Galen Brandt. 25 [doi]
- Motionary: a dictionary of meaning in motionPetronio A. Bendito. 26 [doi]
- Animation of mathematical concepts using polynomiographyBahman Kalantari, Iraj Kalantari, Fedor Andreev. 27 [doi]
- Leonardo and Lord of the Rings: ray tracing in the age of renaissanceWilliam Chapman. 28 [doi]
- Virtual photography: a framework for teaching image synthesisJoe Geigel, Nan C. Schaller. 29 [doi]
- Databases and virtual environments: a good match for communicating complex cultural sitesClaudio Borgatti, Mauro Felicori, Massimo Alessio Mauri, Luigi Calori, Antonella Guidazzoli, Sofia Pescarin, Tiziano Diamanti, Maria Chiara Liguori, Luigi Valentini. 30 [doi]
- Computer visualization as a tool for historic preservation and educationChristopher P. Redmann. 31 [doi]
- Designing the new memory space for cultural heritageAyhan Aytes. 32 [doi]
- Freedom bound: creating a digital public art projectLynn Estomin. 33 [doi]
- Genova 2004: a test-bed for industrial design students to integrate cultural content and information technologies in cross-media platformsMaria Alberta Alberti, Andrea Brogi, Paola Trapani. 34 [doi]
- Using computer graphics in archaeology: a struggle for educative science or to educate science?Philippe Martinez, Alan Chalmers. 35 [doi]
- Summoning the ghosts of globalization: using invention & immersion to teach about media, image & cultureDavid Gillette, Enrica Lovaglio, Jon Elsdon. 36 [doi]
- The computer arts: origins and contextsPaul Brown. 37 [doi]