Abstract is missing.
- Designing collaborative interdisciplinary CG experiences in the curriculumMatthew R. Lewis, Maria Palazzi, Rick Parent, Mary Tarantino, Norah Zuniga Shaw. 1 [doi]
- Game and interactivity in computer science educationVideo presentations are available on the citation pageEsteban Clua, Bruno Feijó, Jason Della Rocca, Jon Schwartz, Maria das Graças, Ken Perlin, Romero Tori, Tiffany Barnes. 2 [doi]
- Student opportunities: industry scholarship, internship and apprenticeshipKathleen O'Reilly, Barbara McCullough, Yancy Young, Amos Marvel, Phyllis Schaen. 3 [doi]
- Collaborative learning via 3-D game developmentChristopher Ault, Teresa Marrin Nakra, Kim Pearson, Phillip Sanders, Ursula Wolz. 4 [doi]
- Art school or trade school?Tad Leckman, Larry Bafia, Peter Bardazzi, Pam Hogarth, Harry Mott, Dug Ward, Peter Weishar. 5 [doi]
- Creativity, ethics and the lawLarry L. Burriss. 6 [doi]
- The JASON projectPatrick Shea. 7 [doi]
- Kinesthetic media: touch, toys & interactive materialsHayes Raffle. 8 [doi]
- Using graphics research to teach freshman computer scienceSarah Matzko, Timothy A. Davis. 9 [doi]
- Increasing student retention in computer science through research programs for undergraduatesPeter D. Stephenson, Joan Peckham, Jean-Yves Hervé, Ron Hutt, L. Miguel Encarnação. 10 [doi]
- Computer aided sculpting: a multidisciplinary course in shape modelingErgun Akleman. 11 [doi]
- Teaching introductory computer graphics using java 3D, games and customized software: a Brazilian experienceRomero Tori, João Luiz Bernardes Jr., Ricardo Nakamura. 12 [doi]
- Play to learn: exploring online educational games in museumsHerminia Wei-Hsin Din. 13 [doi]
- Designing an adaptive multimedia interactive to support shared learning experiencesSteve DiPaola, Caitlin Akai. 14 [doi]
- Using augmented reality games to teach 21st century skillsKaren Schrier. 15 [doi]
- Proposal on learning program with observation supported by simulation contentsRina Takahashi, Naoki Wakabayashi, Kaori Aoki, Taichi Watanabe. 16 [doi]
- "Ninja Looting" for instructional design: the design challenges of creating a game-based learning environmentMichele D. Dickey. 17 [doi]
- Enhancing interface design using attentive interaction design toolkitChia-Hsun Jackie Lee, Jon Wetzel, Ted Selker. 18 [doi]
- Kids connectJosephine Dorado, Saar van Kouswijk. 19 [doi]
- An immersive virtual environment for learning sign language mathematicsNicoletta Adamo-Villani, Edward Carpenter, Laura L. Arns. 20 [doi]
- A photorealistic 3d virtual laboratory for undergraduate instruction in microcontroller technologyNicoletta Adamo-Villani, Jeffrey Richardson, Edward Carpenter, George Moore. 21 [doi]
- ARTNATOMY (anatomical basis of facial expression interactive learning tool)Victoria Contreras Flores. 22 [doi]
- Thermoesthesia: about collaboration of an artist and a scientistKumiko Kushiyama, Momoko Inose, Rie Yokomatsu, Kinya Fujita, Toshiie Kitazawa, Mototsugu Tamura, Shinji Sasada. 23 [doi]
- Virtual reality and art education: experiments at the ingenuity festivalJared E. Bendis, Leonard Steinbach. 24 [doi]
- Neurological gaming environmentsParas Kaul. 25 [doi]
- Stereoscopic visualization of scientific and medical contentAlbert M. William, Darrell L. Bailey. 26 [doi]
- Inputted text to animated sign language, interactive interface, a self-learning with funBipin B. Agravat. 27 [doi]
- A data visualization course at an art schoolPeter Border. 28 [doi]
- Issues in computer graphics educationC. R. McCracken. 29 [doi]
- Right brain/left brain: balancing digital art curriculaBruce Wands. 30 [doi]
- 3D or not 3D - that is the question!Gregory P. Garvey. 31 [doi]
- knowledge base for the emerging discipline of computer graphicsTony Alley, Cary Laxer, Tereza Flaxman, Joe Geigel, Susan Gold, Lewis E. Hitchner, Genevieve Orr, Bary W. Pollack. 32 [doi]
- SMALLab: a mediated platform for educationDavid Birchfield, Thomas Ciufo, Gary Minyard. 33 [doi]
- Designing a multimedia center for everyone: the Freedman centerJared E. Bendis. 34 [doi]
- Can virtual reality simulations be used as a research tool to study empathy, problems solving and perspective taking of educators?: theory, method and applicationSharon Tettegah, Kona Taylor, Eun Won Whang, Simon Meistninkas, Robert Chamot. 35 [doi]
- Virtual reality for ecosystem dynamics educationLaura L. Arns, Matthew Brisbin, David Foldes, Jeffery D. Holland. 36 [doi]
- Seeing the unseen: visualization in educationAuthor video presentations are available on the citation pageThomas G. West, J. Jerry Uhl, James Martinez. 37 [doi]
- Entered apprentice: a Luddite "factory" for undergraduate learning in computer animationBill Hill. 38 [doi]
- Designing visual information for a global audienceChris Jackson, Nancy Ciolek. 39 [doi]
- Attribute activation: an approach for learning visual representationMarlo B. Steed. 40 [doi]
- The graphics teaching toolAnne Morgan Spalter, Dana Tenneson. 41 [doi]
- Computer graphics, interactive technologies and collaborative learning synergy supporting individuals' skills developmentJorge Ferreira Franco, Sandra Regina da Cruz, Roseli de Deus Lopes. 42 [doi]
- A framework for teaching fundamentals of time-based designIsabel Meirelles. 43 [doi]
- Playing for keeps: gaming as a language learning toolYolanda A. Rankin, Rachel Gold, Bruce Gooch. 44 [doi]
- Teaching strategies and assessment measures for rapidly changing technology programsJana Whittington, Kim. J. Nankivell. 45 [doi]
- Virtual reality-based spatial skills assessment and its role in computer graphics educationNathan W. Hartman, Patrick E. Connolly, Jeffrey W. Gilger, Gary R. Bertoline, Justin Heisler. 46 [doi]
- Nighthawks outside and ...IN!John Finnegan, Richard Kopp, Carley Augustine, Jerry Banik, Adam Carver, Chad Rajski, Randy Lehman, Lisa Amick, et al.. 47 [doi]
- Situational learning in real and virtual space: lessons learned and future directionsMaria C. R. Harrington. 48 [doi]
- Next generation of digital art: current situation and student works in JapanTomoe Moriyama. 49 [doi]
- Immersive chemistry video gameCarlos Morales, Kermin Martínez-Hernández, Gabriela Weaver, Ryan Pedela, Kellen Maicher, Eugene Elkin, Doug Danforth, Naveen Nattam. 50 [doi]
- Shapes: allowing K-12 students to work in 3DMike Bailey, Steve Lukas, Rozeanne Steckler. 51 [doi]
- Kid's programming language (KPL)Jon Schwartz, Jonah Stagner, Walt Morrison. 52 [doi]
- Making of an interactive teaching gemFrank Hanisch, Wolfgang Straßer. 53 [doi]
- Incorporating higher education computer animation principles into primary education math systemsLisa Kilmer, Stephanie Schields. 54 [doi]
- An interactive virtual environment to communicate vesuvius eruptions numerical simulations and Pompeii historyAntonella Guidazzoli, Tiziano Diamanti, Francesca Delli Ponti, Augusto Neri, Marina Bisson, Tomaso Esposti Ongaro, Roberto Gori, Maria Teresa Pareschi, Luigi Calori, Silvano Imboden, Carlo Cavazzoni, Giovanni Erbacci, Gianluca Menconi. 55 [doi]