Abstract is missing.
- Designing and implementing knowledge bases for narrative animations systemDavid Ramamonjisoa. 1 [doi]
- SynaestheticsEmrah Kavlak, Damla Tamer. 2 [doi]
- Toward real-time object manipulation in dynamic environmentsXiaoxi Jiang, Marcelo Kallmann. 3 [doi]
- Emergent geometry: procedural modeling through behavior4 [doi]
- Robot gaming and learning using augmented realityMykhaylo Kostandov, Jonas Schwertfeger, Odest Chadwicke Jenkins, Radu Jianu, Mark J. Buller, Daniel Hartmann, Matthew Loper, Aggeliki Tsoli, Marek Vondrak, Wenjin Zhou, Mark Fiala. 5 [doi]
- Implementing wave particles for real-time water waves with object interactionCem Yuksel, Donald H. House, John Keyser. 6 [doi]
- Saving the z-cull optimizationStephan Mantler, Markus Hadwiger. 7 [doi]
- A GPU interpolating reconstruction from unorganized pointsCarlos Buchart, Diego Borro, Aiert Amundarain. 8 [doi]
- GPU accelerated SPH particle simulation and renderingYanci Zhang, Barbara Solenthaler, Renato Pajarola. 9 [doi]
- Anywhere pixel compositorRuigang Yang, Anselmo Lastra. 10 [doi]
- Hardware accelerated broad phase collision detectionMuiris Woulfe, John Dingliana, Michael Manzke. 11 [doi]
- Metatextures: a brief introductionChris Oates. 12 [doi]
- Feature-based subdivision surface fittingGuillaume Lavoué, Florent Dupont. 13 [doi]
- Part analogies of 3D objectsLior Shapira, Ariel Shamir, Daniel Cohen-Or. 14 [doi]
- Geometry sequence based progressive mesh compressionJiheng Yang, Baocai Yin, Yanfeng Sun, Dehui Kong. 15 [doi]
- Eureka: Euler spiral splinesRaph Levien, Carlo H. Séquin. 16 [doi]
- Leather texture generation considering sulci flowKaisei Sakurai, Kazunori Miyata, Naoki Kawai, Kazuo Matsufuji. 17 [doi]
- Surface-based deformation for disconnected mesh modelsKenta Ogawa, Hiroshi Masuda. 18 [doi]
- Interactive modeling for augmented realityRussell M. Freeman, Anthony Steed. 19 [doi]
- Shape-preserving gray-scale skeletonization on 3D density mapsSasakthi S. Abeysinghe, Tao Ju. 20 [doi]
- 4-D/n-D computer aided designIchiroh Kanaya, Yoshito Ogata, Kazuo Kawasaki. 21 [doi]
- Fast and accurate estimation of principal curvatures and directions for morphable modelsJustin Solomon. 22 [doi]
- Robust fitting of super-helices to parametric curvesMattias Bergbom, Ken Museth, Doug Roble. 23 [doi]
- A fast mesh deformation tool for blenderJames Verrill, Joan Lasenby. 24 [doi]
- Origamizing 3D surface by symmetry constraintsTomohiro Tachi. 25 [doi]
- Facial muscle adaptation for expression customizationYasushi Ishibashi, Hiroyuki Kubo, Akinobu Maejima, Demetri Terzopoulos, Shigeo Morishima. 26 [doi]
- Baked crepe texture generationKaisei Sakurai, Akihiko Shirai, Fabien Goslin, Kazunori Miyata. 27 [doi]
- Variable rate speech animation synthesisAkane Yano, Hiroyuki Kubo, Yoshihiro Adachi, Demetri Terzopoulos, Shigeo Morishima. 28 [doi]
- SketchBook: silhouette based 3D sketching interfaceJeehyung Lee. 29 [doi]
- Principal components analysis of 3-D scanned human headsPengcheng Xi, Chang Shu 0001, Marc Rioux. 30 [doi]
- A real-time deformation model using patient-specific medical dataManabu Nagasaka, Kentaro Takanami, Shin Hongo, Takafumi Terada, Takaaki Kikukawa, Masato Ogata. 31 [doi]
- Tile-based ambiguous modelingMaki Terai, Jun Fujiki, Reiji Tsuruno, Kiyoshi Tomimatsu. 32 [doi]
- A procedural workflow for set building and renderingChristopher P. Redmann. 33 [doi]
- Facial type, expression, and viseme generationJames Skorupski, Jerry Yee, Josh McCoy, James Davis. 34 [doi]
- Sketch-to-collageDavid Gavilan Ruiz, Suguru Saito, Masayuki Nakajima. 35 [doi]
- Simulation of autumn leavesXiaoyu Chi, Bin Sheng, Yanyun Chen, Enhua Wu. 36 [doi]
- Surface network construction from non-parallel cross-sectionsLu Liu, Tao Ju, Daniel A. Low, Chandrajit Bajaj. 37 [doi]
- A free-hand drawing with simultaneous projection of predicted guidelineHirokatsu So, Ichiroh Kanaya, Kosuke Sato. 38 [doi]
- Modeling repetitive motions in real-world 3D scenesYi Xu, Daniel G. Aliaga. 39 [doi]
- The D-BRDF model as a basis for BRDF acquisitionAbhijeet Ghosh, Wolfgang Heidrich. 40 [doi]
- hanahana: an interactive image system using odor sensorsYasuaki Kakehi, Motoshi Chikamori, Kyoko Kunoh. 41 [doi]
- Towards the living canvasMartin Naef. 42 [doi]
- Designing a new car body shape by PCA of existing car databaseTatsunori Hayakawa, Yusuke Sekine, Akinobu Maejima, Shigeo Morishima. 43 [doi]
- Dewy: a condensation displayAmanda Parkes, Dietmar Offenhuber. 44 [doi]
- MagnetosphereKumiko Kushiyama, Shinji Sasada, Masashi Yasada, Yuji Suzumura. 45 [doi]
- 3-D computer arts in clinical radiologyJohn B. McGhee, Graeme Houston, Rosemary Chesson. 46 [doi]
- Nausea Transformer"César Branco, Miguel Dias, Nancy Diniz. 47 [doi]
- nite_aura: an audio-visual interactive immersive installationJinsil Seo, Greg Corness. 48 [doi]
- Proprioceptive sense in an art installation: AmputationBoxDavid Jhave Johnston, Jinsil Seo, Diane Gromala. 49 [doi]
- MyTree: a entertainment system of lifelog visualizationShin Seol, Yamaguchi Masahiro, Kotaro Hashimoto, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose. 50 [doi]
- Optimization-based interactive motion synthesis for virtual charactersSumit Jain, Yuting Ye, C. Karen Liu. 51 [doi]
- Real-time particle-based simulation on GPUsTakahiro Harada, Masayuki Tanaka, Seiichi Koshizuka, Yoichiro Kawaguchi. 52 [doi]
- Elastic objects for computer graphic field using MPS methodMasahiro Kondo, Masayuki Tanaka, Takahiro Harada, Seiichi Koshizuka. 53 [doi]
- Visual simulation of smoke using overlapping gridsYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita. 54 [doi]
- Poseable dynamics for knee-length beardsDaniel Dawson, Sunil Hadap. 55 [doi]
- Environment-based physical motion for secondary charactersBrian F. Allen, Sumit Jain, Petros Faloutsos, C. Karen Liu. 56 [doi]
- Fluid flow on interacting deformable surfacesPatrick J. Neill, Ronald A. Metoyer, Eugene Zhang. 57 [doi]
- Creating realistic CG honeyAllen Ruilova. 58 [doi]
- Simulation of a pliable jellyfish in fluidsJunsei Hirato, Yoichiro Kawaguchi. 59 [doi]
- Mapping normal vectors and colors onto kaleidogramNaoki Kawai, Shin-ichiro Suzuki, Takuro Ohata. 60 [doi]
- Pseudo expansion of field-of-view for immersive projection displaysKenji Honda, Naoki Hashimoto, Makoto Sato. 61 [doi]
- Histogram-based HDR videoLuiz Velho. 62 [doi]
- Video super-resolution using texton substitutionKenji Kamimura, Norimichi Tsumura, Toshiya Nakaguchi, Yoichi Miyake, Hideto Motomura. 63 [doi]
- High dynamic range images capturing with multi-band cameraJunko Kishimoto, Masahiro Yamaguchi, Kanno Koshi. 64 [doi]
- Model-based color manipulationLior Shapira, Daniel Cohen-Or, Lior Gavish, Ariel Shamir. 65 [doi]
- Multi-frame video representation using feature preserving directional blurYasunobu Yamauchi. 66 [doi]
- Color correction of high dynamic range images at HDR-levelHyunjin Yoo, Kang Yeon Kim, Hoe-Min Kim, Kang Su Park, Seung-Joo Lee, Kwang Hee Ko, Kwan H. Lee. 67 [doi]
- Filling time by plugging the holesVikas Ramachandra, Karl S. Ni, Truong Nguyen. 68 [doi]
- Video enhancement using reference photographsCosmin Ancuti, Tom Haber, Tom Mertens, Philippe Bekaert. 69 [doi]
- GPU-oriented light field compression for real-time streamingToru Ando, Yuichi Taguchi, Takeshi Naemura. 70 [doi]
- Vectorization of gridded urban land use dataChris Sexton, Benjamin Watson. 71 [doi]
- Decomposing non-rigid cell motion via kinematic skeletonizationCyrus A. Wilson, Julie A. Theriot. 72 [doi]
- Light source estimation using segmented HDR imagesJae Doug Yoo, Ji-Ho Cho, Hoe-Min Kim, Kang Su Park, Seung-Joo Lee, Kwan H. Lee. 73 [doi]
- A catadioptric projector system with application to pseudo HDR displayRyan Baumann, Qing Zhang, Ruigang Yang. 74 [doi]
- From photographs to procedural facade modelsJ. Ricard, J. Royan, O. Aubault. 75 [doi]
- The basic and general idea of motionKazuhisa Shimohira. 76 [doi]
- A method of melting snow animation using mathematical morphologyYuji Teshima, Takayuki Kanaya, Koji Nishio, Ken-ichi Kobori. 77 [doi]
- Hair motion reconstruction using motion capture systemTakahito Ishikawa, Yosuke Kazama, Eiji Sugisaki, Shigeo Morishima. 78 [doi]
- Magnetic motion capture system measuring movements of hands and a body simultaneouslyTakaaki Kaiga, Takashi Yukawa, Kazutaka Mitobe, Takeshi Miura, Hideo Tamamoto, Noboru Yoshimura. 79 [doi]
- Directable crowd animationWataru Ishihara, Ken Anjyo. 80 [doi]
- Evaluation of similarity of motion in dancing using information of correlation relationship in motion characteristicsTakeshi Miura, Kazutaka Mitobe, Takaaki Kaiga, Takashi Yukawa, Toshiyuki Taniguchi, Noboru Yoshimura. 81 [doi]
- Perceptually valid facial expression blending using expression unitsAli Arya, Avi Parush, Alicia McMullan. 82 [doi]
- Global illumination using precomputed light paths for interactive light condition manipulationYonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita. 83 [doi]
- Interface techniques for 3D control of spatial keyframingIgor Mordatch, Patrick Coleman, Karan Singh, Ravin Balakrishnan. 84 [doi]
- Reactive episode control systemJin Komura, Atsushi Nakano, Eriko Miura, Junichi Hoshino. 85 [doi]
- Speech driven head motion synthesis based on a trajectory modelGregor Hofer, Hiroshi Shimodaira, Junichi Yamagishi. 86 [doi]
- Behavior-graph for crowd simulationAlon Lerner, Eitan Fitusi, Yiorgos Chrysanthou, Daniel Cohen-Or. 87 [doi]
- Imposing constraints on fragmented body motion for synthesisWilliam Wai-Lam Ng, Clifford Sze-Tsan Choy. 88 [doi]
- DirectCam: a gestural system for animatic creationNoah Lockwood, Patricio D. Simari, Patrick Coleman, Karan Singh. 89 [doi]
- Extraction of a feature of a word expressing a human motion from motion capture dataTakashi Yukawa, Takaaki Kaiga, Takeshi Miura, Kazutaka Mitobe, Hideo Tamamoto, Noboru Yoshimura. 90 [doi]
- Nearly rigid deformation by linear optimization91 [doi]
- Insect project: simulation of the crowd behaviour of insect / Chinese calligraphy (single / dual screen)92 [doi]
- Keyframe animation using an artist's dollPrabath Gunawardane, Eddy Chandra, Tien-Chieng Jack Feng, James Davis. 93 [doi]
- Human motion perception: does actor size matter in motion capture?Pierfrancesco Celada, Sian. E. M. Lawson. 94 [doi]
- Smooth key framing using the image planeRoss T. Sowell, Cindy M. Grimm, Leon Barrett. 95 [doi]
- A compact representation for articulated human motionChao-Hua Lee, Joan Lasenby. 96 [doi]
- Real-time generation of CG and sound of liquid with bubbleMasataka Imura, Yoshinobu Nakano, Yoshihiro Yasumuro, Yoshitsugu Manabe, Kunihiro Chihara. 97 [doi]
- Smart motion synthesisMasaki Oshita. 98 [doi]
- From movie to comic, informed by the screenplayJacqueline Preuß, Jörn Loviscach. 99 [doi]
- Interactive city generation methodsGeorge Kelly, Hugh McCabe. 100 [doi]
- Developing software for translation of comic stripsKyoko Kato, Qinglian Guo, Norio Sato, Yuko Hoshino, Masahito Saito. 101 [doi]
- 10.000 samurais in the War of SekigaharaKaoru Ogata, Koichi Tamura, Noboru Fujiyama, Hisashi Arakaki, Mihai Cioroba, Tomoyuki Sugiyama. 102 [doi]
- Shrek the Third: casting the crowded worldVanitha Rangaraju, Justin Onstine. 103 [doi]
- Tiled crack networksSaty Raghavachary. 104 [doi]
- Preference galleries for material designEric Brochu, Abhijeet Ghosh, Nando de Freitas. 105 [doi]
- 3D point of regard and subject motion from a portable video-based monocular eye trackerSusan M. Kolakowski, Jeff B. Pelz. 106 [doi]
- Subjective assessment of luminance compensation for projected imagesMie Sato, Makiko Sembon, Naoki Hashimoto, Masao Kasuga. 107 [doi]
- Camera motion estimation in ocean sceneJung-Jae Yu, Jae-Hean Kim, Hye Mi Kim, Byoung-Tae Choi. 108 [doi]
- 360 degrees-viewable display of 3D solid images109 [doi]
- Wave animation synthesis directly from a real videoHidetomo Sakaino. 110 [doi]
- Filling-in stochastic textureHidetomo Sakaino. 111 [doi]
- Multiresolution and local search methods for optimizing visual tracking processes on GPURaúl Cabido, Antonio S. Montemayor, Juan José Pantrigo, Bryson R. Payne. 112 [doi]
- Planar tracking using the GPU for augmented reality and gamesLuis A. Leiva, Antonio Sanz, José Miguel Buenaposada. 113 [doi]
- Identifying & visualizing surface detail on Michelangelo's DavidJohn Rugis. 114 [doi]
- Photorealistic facial reconstruction of Ramses II for virtual setsMakoto Danjou, Yuko Masunaga, Ayako Tateishi, Hiroko Uchiyama, Hiraku Kasahara, Sakuji Yoshimura, Kazuaki Hirata, Tomohito Nagaoka, Masa Inakage. 115 [doi]
- BRDF displayTakafumi Koike, Takeshi Naemura. 116 [doi]
- 3D computer graphics and diabetes disease understandingEmma M. Fyfe. 117 [doi]
- GRADE-IV: visualizing graphics library operations in an executing programHidehiko Abe, Takeo Igarashi. 118 [doi]
- Tree model simplification for fast interactive renderingJessy Lee, C. C. Jay Kuo. 119 [doi]
- A plane-based model of four dimensional snowflakesQinglian Guo, Kyoko Kato, Norio Sato, Sueko Kanaya. 120 [doi]
- Bridging the resolution gap: superimposition of multiple multi-channel volumesChih K. Liang, Jürgen P. Schulze, Ruth West, Maryann E. Martone, Matthias Zwicker. 121 [doi]
- Dyeing theory based liquid diffusion model on woven clothYuki Morimoto, M. Tanaka, Reiji Tsuruno, Kiyoshi Tomimatsu. 122 [doi]
- State-of-the-art rendering techniques in real-time architectural visualizationRobert Kuchar, Timo Schairer. 123 [doi]
- Visualizing many-particle astronomical simulationsTakaaki Takeda, Toshiyuki Takahei. 124 [doi]
- Daily Life in the Middle Ages - Parma in the Cathedral AgeAntonella Guidazzoli, Francesca Delli Ponti, Tiziano Diamanti, Leonardo Sangiorgi, Fabio Cirifino. 125 [doi]
- All about the data: effective visual pipeline managementTom Haynes. 126 [doi]
- Graphlets: a method for visualizing dynamic dataDavid Gering, John Hoford. 127 [doi]
- Flattened anatomy for interactive segmentation & measurementDavid Gering, Hollis Potter, Li Foong Foo. 128 [doi]
- Interactively mitigating visual confusion by using a visual mixing boardChipalo Street, David H. Laidlaw. 129 [doi]
- Similarity metrics for bounding volumesMayur Patel. 130 [doi]
- Vision-spaceJohn Jupe, Simon Parish, David Hoskins, Dan Julian, Andy Bakerø. 131 [doi]
- Realtime constructive solid geometryMikola Lysenko. 132 [doi]
- Generating freehand style drawings with SVGRebecca Ruige Xu, Sean Hongsheng Zhai. 133 [doi]
- Global illumination with replica-exchange Monte-Carlo methodShinya Kitaoka, Yoshifumi Kitamura, Fumio Kishino. 134 [doi]
- Reassembling ancient monuments via constrained registrationSimon Flöry, Michael Hofer, Barbara Thuswaldner, Qi-Xing Huang. 135 [doi]
- 3000+ variations of the Voronoi diagramSaty Raghavachary, Mark Matthews. 136 [doi]
- GDPS: geometric animation based dynamic photo systemYasuhiro Sakamoto, Masa Inakage, Kentaro Harada. 137 [doi]
- The sound of touchDavid Merrill, Hayes Raffle. 138 [doi]
- Freqtric game: video game which uses skin contact as controller inputTetsuaki Baba, Taketoshi Ushiama, Kiyoshi Tomimatsu. 139 [doi]
- An electrical muscle stimulation haptic feedback for mixed reality tennis gameFarzam Farbiz, Zhou Hao Yu, Corey Manders, Waqas Ahmad. 140 [doi]
- Persistence and propagation of shadow direction in mobile and multi-device graphicsMan Lok Yau, Jason Moore, Zack Ji, Mark Roland, Bill Tomlinson. 141 [doi]
- Haptic telexistenceKatsunari Sato, Kouta Minamizawa, Naoki Kawakami, Susumu Tachi. 142 [doi]
- HECTOR - scripting-based VR system designGordon Wetzstein, Moritz Göllner, Stephan Beck, Felix Weiszig, Sebastian Derkau, Jan P. Springer, Bernd Fröhlich. 143 [doi]
- Tangible user interface for supporting disaster educationKazue Kobayashi, Tatsuhito Kakizaki, Atsunobu Narita, Mitsunori Hirano, Ichiro Kase. 144 [doi]
- inter-glowTakuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose. 145 [doi]
- NeuroFloat: real-time state-sensitive brain spacesSteven J. Barnes, Meehae Song, Kyung Jae Lee, Diane Gromala, Christopher D. Shaw. 146 [doi]
- Spellbinder: a medium for social interaction in branded city spaceMark Wright, James Stewart, Richard Coyne. 147 [doi]
- Tiny dancing robots: Display-based computing for multi-robot control systemsMaki Sugimoto, Masahiro Tomita, Tomohisa Aruga, Naohisa Nagaya, Noriyoshi Shimizu, Masahiko Inami. 148 [doi]
- TimeWarp: an explorative outdoor mixed reality gameIris Herbst, Sabiha Ghellah, Anne-Kathrin Braun. 149 [doi]
- Meshless visual and haptic interaction from a real-time depth imageBeom-Chan Lee, Duck Bong Kim, In-Yeop Chang, Hyeshin Park, Kwang Hee Ko, Renato Pajarola, Kwan H. Lee, Jeha Ryu. 150 [doi]
- Shape and material property modeling with haptic interactionBeom-Chan Lee, Jong-Phil Kim, Hyeshin Park, Jeha Ryu. 151 [doi]
- Magic lens augmented reality: table-top and augmentoriumMark Fiala, Gerhard Roth. 152 [doi]
- The audiator: a device-independent active marker for spatially aware displaysAlex Olwal. 153 [doi]
- MuseSpace: a touchable 3D museum with maximum usage of hapticsYonghee You, Mee Young Sung, Kyungkoo Jun, Sang-Rak Lee. 154 [doi]
- Perceptual interaction of optical BCI applicationsKei Utsugi, Akiko Obata, Hiroki Sato, Takusige Katura, Kazuhiko Sagara, Atsushi Maki, Hideaki Koizumi. 155 [doi]
- Clay tone: a music system using clay for user interactionEri Watanabe, Yuta Hanzawa, Masa Inakage. 156 [doi]
- Applying 'Second Life' to a CAVE#8482;-like system for the elaboration of interaction methods with programmable interfacesDaniela Kuka, Christopher Lindinger, Horst Hörtner, Florian Berger, Doris Zachhuber. 157 [doi]
- Tangible search system using RFID technologyTakuma Hosokawa, Norio Shioiri, Atsunobu Narita, Mitsunori Hirano, Ichiro Kase. 158 [doi]
- Development of a high precision hand motion capture system and an auto calibration method for a hand skeleton modelKazutaka Mitobe, Jun Sato, Takaaki Kaiga, Takashi Yukawa, Takeshi Miura, Hideo Tamamoto, Noboru Yoshimura. 159 [doi]
- Gazecoppet: hierarchical gaze-communication in ambient spaceTomoko Yonezawa, Hirotake Yamazoe, Akira Utsumi, Shinji Abe. 160 [doi]
- Mamagoto: "playing" with foodTakahiro Arakawa, Masa Inakage. 161 [doi]
- AaahCam: a tool a small child can use to capture and play with imagesJun-ichiro Watanabe. 162 [doi]
- A context visualiser: the generative website projectShigeki Amitani, Ernest A. Edmonds. 163 [doi]
- A ball type vibro-tactile space mouse using one web cameraDong-Jin Yoo, Ho-joong Yong, Jongwon Back, Tae-Jeong Jang. 164 [doi]
- The effect of using large, high-resolution stereoscopic displays for flow visualizationJian Chen, Andrew S. Forsberg, Mykhaylo Kostandov, David J. Willis, David H. Laidlaw. 165 [doi]
- WikiTUIChih-Sung (Andy) Wu, Ali Mazalek. 166 [doi]
- Facial expression affective state recognition for air traffic control automation concept explorationRonald Reisman, Rana El Kaliouby. 167 [doi]
- Spatial image based lightingJeremy Pronk. 168 [doi]
- Texturing on patterned cloth with wrinkles in a 2D illustrationKyoko Murakami, Reiji Tsuruno. 169 [doi]
- Interactive shade control for cartoon animationYohei Shimotori, Hidehito Nakajima, Eiji Sugisaki, Akinobu Maejima, Shigeo Morishima. 170 [doi]
- Faster ray packets - triangle intersection through vertex cullingAlexander Reshetov. 171 [doi]
- Computational lighting reproduction for facial live video with rigid facial motionTakao Makino, Norimichi Tsumura, Koichi Takase, Ryusuke Honma, Keiichi Ochiai, Nobutoshi Ojima, Toshiya Nakaguchi, Yoichi Miyake. 172 [doi]
- Interactive rendering of fenestration materials for architectural designYu Sheng, Steve Martin, Barbara Cutler. 173 [doi]
- DXRenderFarm: an Xgrid based render farm for Maya®Hiroki Nishino. 174 [doi]
- Real-time rendering of dynamic cloudsYuki Shimada, Mikio Shinya, Michio Shiraishi, Takahiro Harada. 175 [doi]
- Simple cellular texturing for medieval castlesBrett Hall, Geoffrey Matthew. 176 [doi]
- Single-pass shadow volumes for arbitrary meshesMorgan McGuire. 177 [doi]
- Subtle gaze directionReynold J. Bailey, Ann McNamara, Nisha Sudarsanam, Cindy Grimm. 178 [doi]
- Interactive backprojected soft shadows with an occlusion camera shadow mapQi Mo, Chris Wyman. 179 [doi]
- Better faster noise with the GPUGeoff Wyvill, Jeppe Revall Frisvad. 180 [doi]
- Image morphing for space-time interpolationTimo Stich, Marcus A. Magnor. 181 [doi]
- Noise-free BSSRDF rendering on the cheapAnders Langlands, Tom Mertens. 182 [doi]
- Fast rendering of realistic faces with wavelength dependent normal mapsCharles-Felix Chabert, Wan-Chun Ma, Tim Hawkins, Pieter Peers, Paul E. Debevec. 183 [doi]
- Interactive rendering of dynamic environment using PID controlChee-Kien Gabriyel Wong, Jianliang Wang. 184 [doi]
- An optical system for single-image environment mapsJonas Unger, Stefan Gustavson. 185 [doi]
- NPR in production: animating the Sung dynasty painting "Children at Play"Shuen-Huei Guan, Dan Maas, Bing-Yu Chen, Yung-Yu Chuang. 186 [doi]
- Multi-scale shape manipulations in photographsAlexandrina Orzan, Pascal Barla, Adrien Bousseau, Joëlle Thollot. 187 [doi]
- Extended diffuse reflection model for reflectance estimationMasashi Baba, Junya Hiramatsu, Masayuki Mukunoki, Naoki Asada. 188 [doi]
- Real-time volume shading for deformable modelSatoshi Yano, Megumi Nakao, Kotaro Minato. 189 [doi]
- A low-cost test bed for light field capture experimentsAshok Veeraraghavan, Ankit Mohan, Jack Tumblin, Ramesh Raskar, Amit K. Agrawal. 190 [doi]
- Fast approximate ambient occlusionGilles Cadet, Bernard Lécussan. 191 [doi]
- Skin image rendering by multi-resolution texture synthesisMotonori Doi, Shoji Tominaga. 192 [doi]
- Image-space particle emissionJaakko Konttinen, Sumanta N. Pattanaik, Charles E. Hughes. 193 [doi]
- 4D view synthesis: navigating through time and spaceMingxuan Sun, Grant Schindler, Sing Bing Kang, Frank Dellaert. 194 [doi]