Abstract is missing.
- Emergent gameplay: potential, pitfalls and progressWarren Spector. 7 [doi]
- Interactive dynamic response for gamesVictor B. Zordan, Adriano Macchietto, Jose Medina, Marc Soriano, Chun-Chih Wu. 9-14 [doi]
- A dynamic controller toolkitAri Shapiro, Derek Chu, Brian F. Allen, Petros Faloutsos. 15-20 [doi]
- Assembling an expressive facial animation systemAlice Wang, Michael Emmi, Petros Faloutsos. 21-26 [doi]
- Open source toolchainsMark Barnes, Jon Phillips, Erwin Coumans, Morgan McGuire, Gary R. Bradski, Ton Roosendaal. 27-29 [doi]
- GameLog: fostering reflective gameplaying for learningJosé Pablo Zagal, Amy S. Bruckman. 31-38 [doi]
- The experience of telepresence with a foreign language video game and videoJonathan deHaan, James Diamond. 39-46 [doi]
- Drawing a line in the sand: border/boundary theories and gamesGregory P. Garvey. 47-54 [doi]
- Journey of discovery: the night journey project as "video/game art"Tracy Fullerton, Todd Furmanski, Kurosh ValaNejad. 55-63 [doi]
- Mermaids phase 1 prototypeCelia Pearce, Calvin Ashmore. 65-71 [doi]
- Virtual Terrorism Response Academy as serious game and epistemological spaceElizabeth Losh. 73-80 [doi]
- Rendering 3D volumes using per-pixel displacement mappingEric Risser. 81-87 [doi]
- Interactive shader developmentPeter Dahl Ejby Jensen, Nicholas Francis, Bent Dalgaard Larsen, Niels Jørgen Christensen. 89-95 [doi]
- Managing the tradeoffs in the digital transformation of an educational board game to a computer-based simulationSeth Sivak, Mark Sivak, Jacqueline Isaacs, Jay Laird, Ann McDonald. 97-102 [doi]
- Mapping the mental space of game genresJ. P. Lewis, Morgan McGuire, Pamela Fox. 103-108 [doi]
- KissingJohn Klima. 109-132 [doi]
- WiiMedia: motion analysis methods and applications using a consumer video game controllerAkihiko Shirai, Erik Geslin, Simon Richir. 133-140 [doi]
- Optimal information placement in an interactive 3D environmentPriyesh N. Dixit, G. Michael Youngblood. 141-147 [doi]
- Using prototypes in early pervasive game developmentElina M. I. Koivisto, Riku Suomela. 149-156 [doi]
- Rapid prototyping: visualizing new ideasHenry LaBounta, Chaim Gingold, Jeremy Townsend, Kyle Gray, John Buchanan, Vander Caballero. 157-158 [doi]