Abstract is missing.
- Golden Compass aurorasNathan Ortiz, Eric Horton, Michael Kowalski, Jerry Tessendorf. [doi]
- The RuinsCarsten Kolve, Christoph Sprenger 0002, Malcolm Humphreys, Fred Chapman. [doi]
- An interactive system for realistic rendering of large-scale terrainsYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishtia. [doi]
- Laughing out loudPaul C. DiLorenzo, Victor B. Zordan, Benjamin L. Sanders. [doi]
- SKORPIONS: kinetic electronic garmentsJoanna Berzowska, Di Mainstone. [doi]
- Madagascar: Escape 2 AfricaStephan Osterburg, Nathaniel Dirksen, Rob Vogt. [doi]
- The making of an oktapodiJulien Bocabeille, François-Xavier Chanioux, Olivier Delabarre, Thierry Marchand, Quentin Marmier, Emud Mokhberi. [doi]
- WALL·EMaxwell Planck, Stephan Vladimir Bugaj. [doi]
- Estimating multi-layer scattering in faces using direct-indirect separationAbhijeet Ghosh, Paul E. Debevec. [doi]
- Art directing particle flows with custom vector fieldsGordon Chapman, Jerry Tessendorf, Michael A. Kowalski. [doi]
- Digital reconstruction and 4D presentation through timeSabry F. El-Hakim, Jean-François Lapointe, Emily Whiting. [doi]
- Visualizing ultra-scale dataKwan-Liu Ma. [doi]
- Crystal SkullPablo Helman, Marshall Krasser, Jeff White. [doi]
- Making statues moveJason Bayever, Jimmy Gordon, Gavin McMillan, Yogesh Lakhani, Ari Shapiro, Joe Mancewicz, Tae-Yong Kim. [doi]
- Snow avalanche effects for Mummy 3Tae-Yong Kim, Lucio Flores. [doi]
- Optimized multi strand beard setup for Shrek the HallsLucia Modesto, Daniel Dawson. [doi]
- Countless characters and clovers: interpreting Dr. Seuss' style with 3D furEric Maurer, Sean Palmer, Alen Lai, Jamie Williams. [doi]
- Transferring surface data across geometric models in a digital production environmentKiran S. Bhat, Cary B. Phillips. [doi]
- Polynomial wavelet trees for bidirectional texture functionsJérôme Baril, Tamy Boubekeur, Patrick Gioia, Christophe Schlick. [doi]
- Simulating the devolved: finite elements on WALL·EGeoffrey Irving, Ryan Kautzman, Gordon Cameron, Jiayi Chong. [doi]
- Got snow? Digital meteorology effects and advancements as used for the X-files: I Want to BelieveMat Beck, David Alexander. [doi]
- Artistic expression using Second Life in the classroomBonnie Mitchell, Dena Elisabeth Eber, Anthony Fontana. [doi]
- ChoreographismsAlice Bodanzky, Julio Lucio, Ilana Paterman, Analivia Cordeiro, Silvia Steinberg, Luiz Velho. [doi]
- It's not easy being greenHans Rijpkema, Gregory Steele, Matt L. Derksen. [doi]
- Offset curve deformation from skeletal animationArthur D. Gregory, Dan Weston. [doi]
- Pismo: parallax-interpolated shadow map occlusionIvan Neulander. [doi]
- 'Madagascar: The Crate Escape'Laurent Kermel, Fangwei Lee, Joon Taik Song, Scott Peterson. [doi]
- Digital costuming and virtual backgrounds on Iron ManBen Snow, Hal Hickel, Doug Smythe. [doi]
- Echo locationsKirk A. Woolford, Carlos Guedes. [doi]
- Atmos: a system for building volume shadersFerdi Scheepers, Alexis Angelidis. [doi]
- Madagascar: Escape 2 AfricaRex Grignon, Milana Huang, Rob Vogt. [doi]
- Building Planet Diggum: a case study of multi-discipline, multi-touch gaming collaborationPaul J. Diefenbach. [doi]
- re(PER)curso: an interactive mixed reality chronicleAnna Mura, Behdad Rezazadeh, Armin Duff, Jônatas Manzolli, Sylvain Le Groux, Zenon Mathews, Ulysses Bernardet, Sytse Wierenga, Sergi Bermúdez i Badia, Paul F. M. J. Verschure. [doi]
- Madagascar: Escape 2 AfricaJeff Budsberg, Scott Peterson. [doi]
- Bird watchingKathy Marmor. [doi]
- Massive particles: particle-based simulations on multiple GPUsTakahiro Harada, Issei Masaie, Seiichi Koshizuka, Yoichiro Kawaguchi. [doi]
- Rendertime procedural feathers through blended guide meshesDaniel Seddon, Martin Auflinger, David Mellor. [doi]
- Cloverfield: how to destroy a city in 12 easy stepsEric Leven, Devin Breese, Chris Morley. [doi]
- Madagascar: Escape 2 AfricaRobyn Rindge, Feng Xie. [doi]
- Self-organizing primitives for shape composition based on chemotaxis and genetic programmingDavid E. Breen, Linge Bai, Manolya Eyiyurekli. [doi]
- The BLT: a digital cinematographer's control centerKevin Thomason. [doi]
- Integrate experiential learning to simulate a website design project processMei-Fen Chen. [doi]
- Teaching computer graphics in secondary education: building a model program for computer graphics background: adding to the partnership academies modelLinda Neuhaus. [doi]
- Planning the separation of conjoined twins with 3D medical imaging, scientific visualization and anatomic illustrationRobert F. Morreale, Michael A. King, Jane M. Matsumoto, Christopher Moir, Richard A. Robb, Kevin E. Bennet. [doi]
- Evaluation of tone mapping for multi-band high dynamic range images: (0258)Junko Kishimoto, Masahiro Yamaguchi, Nagaaki Ohyama. [doi]
- A new approach to procedural character rigsErik Malvarez, Scotty Sharp, Stephen Unterfranz. [doi]
- Kung-Fu PandaLawrence Lee, Nikita Pavlov. [doi]
- Shading with apparent reliefRomain Vergne, Pascal Barla, Xavier Granier, Christophe Schlick. [doi]
- Fat panda: from 2D to 3D visual design development in Kung Fu PandaWes Burian. [doi]
- Coded aperture projectionMax Grosse, Oliver Bimber. [doi]
- Wall·EJohn Warren, Jeremy Lasky, Danielle Feinberg. [doi]
- CrackTastic: fast 3D fragmentation in "The Mummy: Tomb of the Dragon Emperor"Ken Museth, Michael Clive. [doi]
- Don't make me angryHans Rijpkema, Matt L. Derksen, Dante Quintana. [doi]
- Golden Compass daemon deathsScott Townsend, Eric Horton, Sanjit Patel, Jerry Tessendorf. [doi]
- Image-space horizon-based ambient occlusionLouis Bavoil, Miguel Sainz, Rouslan Dimitrov. [doi]
- Real time hair simulation and rendering on the GPUSarah Tariq, Louis Bavoil. [doi]
- Compact, fast and robust grids for ray tracingAres Lagae, Philip Dutré. [doi]
- Extracting higher-level information from facial mocapJohn P. Lewis, Ken Anjyo. [doi]
- Eccentric radial basis functions and the applicationsYoshihiro Kanamori, Eiji Takaoki, Tomoyuki Nishita. [doi]
- DrivenShape: a data-driven approach for shape deformationTae-Yong Kim, Eugene Vendrovsky. [doi]
- WALL·EPaul Kanyuk, Christopher Lawrence. [doi]
- Smash it!: simulating car crash in the Incredible HulkTae-Yong Kim, David Horsley 0001. [doi]
- Lace curtain: measurement of BTDF and rendering of woven cloth - production of a catalog of curtain animationsHitoshi Uno, Yoshiki Mizushima, Noriko Nagata, Yoshiyuki Sakaguchi. [doi]
- Bikeware: have a match with networked bicycle in urban spaceShunpei Yasuda, Fumitaka Ozaki, Hiroshi Sakasai, Shino Morita, Naohito Okude. [doi]
- Raging waters: the rivergod of NarniaStephan Trojansky. [doi]
- Atta texana leafcutting ant colony: a view undergroundCarol LaFayette, Frederic I. Parke, Carl J. Pierce, Tatsuya Nakamura, Lauren Simpson. [doi]
- Newtoon: learning science socially through cell phone game creationClara Lemon. [doi]
- Kung Fu PandaAmaury Aubel, Sven Pohle, Mitch Cockerham, R. Matt Steele. [doi]
- A.I. cars for speed racerBrad Herman, John Gibson, Erik Gamache. [doi]
- Dynamic bluescreensAnselm Grundhöfer, Oliver Bimber. [doi]
- Creating ceramic art using rapid prototypingJohn Balistreri, Sebastien Dion. [doi]
- Destruction systemRachel Weinstein, Frank Petterson, Brice Criswell. [doi]
- Fire simulation and rendering in BeowulfMagnus Wrenninge, Vincent Serritella, Theo Vandernoot, Henrik Fält, Patrick Witting. [doi]
- Addressing student and industry needs through experiential learning courses to better prepare the student for real-world work experienceJana Whittington, Kim. J. Nankivell. [doi]
- A high-resolution geometry capture system for facial performanceWan-Chun Ma, Andrew Jones 0001, Tim Hawkins, Jen-Yuan Chiang, Paul E. Debevec. [doi]
- A pipeline for 800+ shotsGreg Butler, Anders Langlands, Hannes Ricklefs. [doi]
- Aslan and Trufflehunter: creature creation, from follicle to chroniclePaul Beilby, Ian Comley, Mike Mulholland, Alex Rothwell, Olivier Soares. [doi]