Abstract is missing.
- Voyage to the age of the dinosaurs project, an experiential learning situation with undergraduates, graduates and visiting professionalsMark J. Chavez, Andrew Gregory, Lau Yeung, Wang Xueli. [doi]
- An education method for VR content creation using groupworkKazunori Miyata, Katsuhiro Umemoto, Takeo Higuchi. [doi]
- An innovative game creator upbringing project in the Asian regionKatsunori Yamaji, Motonobu Kawashima, Guanguan Hao, Kota Murase, Ayumi Takahashi, Katsuhiko Kanazawa. [doi]
- Three-dimensional digital enviroments and computer graphics influencing K-12 individuals digital literacy development and interdisciplinary lifelong learningJorge Ferreira Franco, Roseli de Deus Lopes. [doi]
- Animation at Filmakademie Baden-Württemberg, GermanySabine Hirtes. [doi]
- Effects of culture on the pre-production design of the HIV GameLa Verne Abe Harris, Nicoletta Adamo-Villani. [doi]
- Using new media to create integrating art therapy: animation therapySe Hyung Park, So-Young Kim, Jinny Hye-Jin Choo, Won-jae Lee, Jun-sang Kang. [doi]
- Who is on my team: building strong teams in interdisciplinary visualization coursesGitta Domik. [doi]
- Utilizing high definition cinema system to design an immersive experience of the paintings of ::::Ito Jakuchu::::Sangtae Kim, Saeko Wakasugi, Teiichi Nishioka. [doi]
- WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineersAkihiko Shirai, Simon Richir, Takuya Iwamoto, Takayuki Kosaka, Hidetaka Kimura. [doi]
- CG education improves human s power of expressionKyoko Eguchi. [doi]
- Learning course for sensory interactionTaeko Ariga, Koichi Mori. [doi]
- Educational activity using the photograph mapping systemHidenori Watanave. [doi]
- Workshop: digital character makingMitsuru Kaneko, Kunio Kondo, Koji Mikami, Naoki Okamoto, Ryuta Motegi, Takahiro Tsuchida, Nmerichi Umennachi. [doi]
- Practical workshop for next-gen game creators utilizing advanced graphic engine MAJUA® Katsunori Yamaji, Motonobu Kawashima, Guanguan Hao, Kota Murase, Ayumi Takahashi. [doi]
- Dynamics-based tools: an unusual path to design integrationAndrzej Zarzycki. [doi]
- The seduction of realismGray Hodgkinson. [doi]
- Developing practical models for teaching motion captureGregory Bennett, Andrew Denton. [doi]
- Construction trial of a practical education curriculum for game development by industry/university collaborationKoji Mikami, Taichi Watanabe, Katsunori Yamaji, Kenji Ozawa, Akinori Ito, Motonobu Kawashima, Ryota Takeuchi, Kunio Kondo, Mitsuru Kaneko. [doi]
- Teaching animation in computer scienceFrutuoso G. M. Silva. [doi]
- Educating technophile artists: experiences from a highly successful computer animation undergraduate programmePeter Comninos, Leigh McLoughlin, Eike Falk Anderson. [doi]