Abstract is missing.
- An introduction to shader-based OpenGL programmingEd Angel, Dave Shreiner. [doi]
- Shape grammarsMine Özkar, George Stiny. [doi]
- Interaction: interfaces, algorithms, and applicationsMiguel A. Otaduy, Takeo Igarashi, Joseph J. LaViola Jr.. [doi]
- Efficient substitutes for subdivision surfacesTianyun Ni, Ignacio Castaño, Jörg Peters, Jason L. Mitchell, Philip Schneider, Vivek Verma. [doi]
- Real-time global illumination for dynamic scenesCarsten Dachsbacher, Jan Kautz. [doi]
- Visual perception of 3D shapeRoland W. Fleming, Manish Singh. [doi]
- Creating new interfaces for musical expression: introduction to NIMESidney S. Fels, Michael J. Lyons 0001. [doi]
- Introduction to computer graphicsAndrew S. Glassner. [doi]
- Computation & cultural heritage: fundamentals and applicationsBenedict J. Brown, Kevin Cain, Paolo Cignoni, Paul E. Debevec, Greg Downing, Mashhuda Glencross. [doi]
- Point based graphics: state of the art and recent advancesMarkus Gross 0001. [doi]
- The whys, how tos, and pitfalls of user studiesVeronica Sundstedt, Mary C. Whitton, Marina Bloj. [doi]
- Advanced material appearance modelingJulie Dorsey, Holly E. Rushmeier. [doi]
- Build your own 3D scanner: 3D photography for beginnersDouglas Lanman, Gabriel Taubin. [doi]
- Acquisition of optically complex objects and phenomenaIvo Ihrke, Wolfgang Heidrich. [doi]
- Interactive sound renderingDinesh Manocha, Paul Calamia, Ming C. Lin, Dinesh Manocha, Lauri Savioja, Nicolas Tsingos. [doi]
- Visual algorithms for post productionSimon Robinson, Anil C. Kokaram, Mike Seymour. [doi]
- The Digital Emily project: photoreal facial modeling and animationOleg Alexander, Mike Rogers, William Lambeth, Matt Jen-Yuan Chiang, Paul E. Debevec. [doi]
- Color imagingErik Reinhard, Greg Ward, Garrett M. Johnson. [doi]
- Next billion camerasAlexei A. Efros, Ramesh Raskar, Steven M. Seitz. [doi]
- Advances in real-time rendering in 3D graphics and games IINatalya Tatarchuk. [doi]
- Beyond programmable shading (parts I and II)Aaron E. Lefohn, Mike Houston, Johan Andersson, Ulf Assarsson, Cass W. Everitt, Kayvon Fatahalian, Tim Foley, Justin Hensley, Paul Lalonde, David Luebke. [doi]
- ScatteringDiego Gutierrez, Wojciech Jarosz, Craig Donner, Srinivasa G. Narasimhan. [doi]
- Advances in real-time rendering in 3D graphics and games INatalya Tatarchuk. [doi]
- Realistic human body movement for emotional expressivenessAaron Hertzmann, Carol O'Sullivan, Ken Perlin. [doi]
- Advanced illumination techniques for GPU-based volume raycastingMarkus Hadwiger, Patric Ljung, Christof Rezk-Salama, Timo Ropinski. [doi]