Abstract is missing.
- Teaching animation in Second LifeJoe Geigel. [doi]
- Geometric fracture modeling in BoltJeffrey Hellrung, Andrew Selle, Arthur Shek, Eftychios Sifakis, Joseph Teran. [doi]
- Dense stereo event capture for James Bond, Quantum of SolaceTed Waine, Oliver James. [doi]
- Motion capture for natural tree animationJie Long, Cory Reimschussel, Ontario Britton, Michael Jones. [doi]
- Generalizing multi-touch direct manipulationJason L. Reisman, Philip L. Davidson, Jefferson Y. Han. [doi]
- MyWorld4D: introduction to CG with a modeling and simulation twistG. Elisabeta Marai. [doi]
- Underground cave sequence for Land of the LostLucio Flores, David F. Horsley. [doi]
- The blues machineMarcelo Cicconet, Ilana Paterman, Paulo Cezar Pinto Carvalho, Luiz Velho. [doi]
- Building bridges, not falling through cracks: what we have learned during ten years of Australian digital visual effects traineeshipsShilo T. McClean. [doi]
- GreenLite Dartmouth: unplug or the polar bear gets itEvan Tice, Tim Tregubov, Kate Schnippering, Yoon-Ki Park, Ray diCiaccio, Max Friedman, Jennifer Huang, Justin Slick, Giulia Siccardo, Jessica Glago, Stephanie Trudeau, Daniel Gobaud, Daniel Garcia, Craig Slagel, Lorie Loeb. [doi]
- Surface motion graphs for character animation from 3D videoPeng Huang, Adrian Hilton. [doi]
- Adaptive coded aperture projectionMax Grosse, Gordon Wetzstein, Oliver Bimber, Anselm Grundhöfer. [doi]
- Methods for fast skeleton sketchingMartin Poirier, Eric Paquette. [doi]
- Universal panoramas: narrative, interactive panoramic universes on the internetKim Baumann Larsen. [doi]
- BiDi screen: depth and lighting aware interaction and displayMatthew Hirsch, Douglas Lanman, Ramesh Raskar, Henry Holtzman. [doi]
- Composite based refraction for fur and other complex objects on Bolt Lewis Siegel, Sean Jenkins. [doi]
- Applying color theory to creating scientific visualizationsTheresa-Marie Rhyne. [doi]
- Beyond triangles: gigavoxels effects in video gamesCyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann. [doi]
- Houdini in a games pipelinePaulus Bannink. [doi]
- Smoother subsurface scatteringIvan Neulander. [doi]
- BVH for efficient raytracing of dynamic metaballs on GPUOlivier Gourmel, Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin. [doi]
- Volumetric shadow mappingPascal Gautron, Jean-Eudes Marvie, Guillaume François. [doi]
- Multi-touch everywhere!Alain Crevoisier, Greg Kellum. [doi]
- Animation and simulation of octopus arms in 'The Night at the Museum 2'Matt Derksen, Tae-Yong Kim 0002. [doi]
- Computer-mediated performance and extended instrument designThomas Ciufo. [doi]
- Bucket depth peelingFang Liu, Meng-Cheng Huang, Xue-Hui Liu, En-Hua Wu. [doi]
- Hatching an imaginary birdByron Bashforth, Laura Hainke, Junyi Ling, Tom Sanocki. [doi]
- Karma Chameleon: jacquard-woven photonic fiber displayJoanna Berzowska, Maksim Skorobogatiy. [doi]
- Computational thinking through programming and algorithmic artGenevieve Orr. [doi]
- Visual Zen art: aesthetic cognitive dissonance in Japanese dry stone garden measured in visual PageRankDongSheng Cai, Shigenori Mochiuki, Yun Wang, Nobuyoshi Asai, Asako Fukumoto. [doi]
- Genetic StairNicholas Desbiens. [doi]
- Innovation in animation: exiting the comfort zonePamela Taylor. [doi]
- Concurrent monoscopic and stereoscopic animated film productionRobert Neuman. [doi]
- Estimating specular roughness from polarized second order spherical gradient illuminationAbhijeet Ghosh, Tongbo Chen, Pieter Peers, Cyrus A. Wilson, Paul E. Debevec. [doi]
- Realistic eye motion using procedural geometric methodsDmitriy Pinskiy, Erick Miller. [doi]
- PhotoSketch: a sketch based image query and compositing systemMathias Eitz, Kristian Hildebrand, Tamy Boubekeur, Marc Alexa. [doi]
- RACBVHs: random-accessible compressed bounding volume hierarchiesTae Joon Kim, Bochang Moon, Duksu Kim, Sung-Eui Yoon. [doi]
- High-tech chocolate: exploring 3D and mobile applications for factoriesMaribeth Back, Timothy Childs. [doi]
- Interactive lighting of effects using point clouds in "Bolt"Dale Mayeda. [doi]
- Shooting up: a trip through the camera structure of upPatrick Lin. [doi]
- Synchronous objects for one flat thing, reproducedMaria Palazzi, Norah Zuniga Shaw. [doi]
- Sound scope headphonesMasatoshi Hamanaka, SuengHee Lee. [doi]
- Radially-symmetric reflection mapsJonathan Stone. [doi]
- Venomous cattle for ::::Australia::::Carsten Kolve, Dan Bethell, Rogier Fransen, Johannes Saam, Premamurti Paetsch. [doi]
- Practical character physics for animatorsAri Shapiro, Sung Hee Lee. [doi]
- Rendering volumes with microvoxelsAndrew Clinton, Mark Elendt. [doi]
- Medial axis techniques for stereoscopic extractionEvan Goldberg. [doi]
- Projected light microscopyOliver Bimber, Anselm Grundhöfer, Daniel Kurz, Sebastian Thiele, Ferry Hantsch, Toshiyuki Amano, Daniel Klöck. [doi]
- Rhino-palooza: procedural animation and mesh smoothingEvan Goldberg, Dmitriy Pinskiy. [doi]
- Non-linear aperture for stylized depth of fieldAdrien Bousseau. [doi]
- InTune: a musician s intonation visualization systemKyung Ae Lim, Christopher Raphael. [doi]
- Tablescape animation: a support system for making animations using tabletop physical objectsYasuaki Kakehi, Junichi Yamaoka, Daisuke Akatsuka, Takeshi Naemura. [doi]
- Cloudy with a Chance of MeatballsDanny Dimian, Karl Herbst. [doi]
- Multi-layer dual-resolution screen-space ambient occlusionLouis Bavoil, Miguel Sainz. [doi]
- Connecting the dots: discovering what s important for creature motionMeredith McLendon, Ann McNamara, Tim McLaughlin, Ravindra Dwivedi. [doi]
- 2D and 3D facial correspondences via photometric alignmentCyrus A. Wilson, Abhijeet Ghosh, Pieter Peers, Jen-Yuan Chiang, Jay Busch, Paul E. Debevec. [doi]
- Spore API: accessing a unique database of player creativityDan Moskowitz, Shalin Shodhan, Michael Twardos. [doi]
- Automatic colorization of grayscale images using multiple images on the webYuji Morimoto, Yuichi Taguchi, Takeshi Naemura. [doi]
- Creativity in video game design as pedagogyRonah Harris, Cameron L. Fadjo, Eric Carson, Greg Hallman, Michael Swart. [doi]
- Design and self-assembly of DNA into nanoscale 3D shapesShawn M. Douglas, Hendrik Dietz, Tim Liedl, Björn Högberg, Franziska Graf, Adam H. Marblestone, Surat Teerapittayanon, Alejandro Vazquez, George M. Church, William M. Shih. [doi]
- Educate the educator: lessons from faculty education programs at Rhythm & Hues studios worldwideSubhashish Aikat, Barbara McCullough. [doi]
- It s good to be AlphaPaul Aichele, Byron Bashforth, Laura Hainke, Bob Moyer. [doi]
- The net effect: simulated bird-catching in ::::Up::::Eric Froemling. [doi]
- Wildfire forecasting using an open source 3D multilayer geographical frameworkModesto Castrillón Santana, Pedro A. Jorge, Adrián MacÃas, Antonio J. Sánchez, Javier Sánchez, José P. Suárez, AgustÃn Trujillo, Izzat Sabbagh, Ignacio J. López, Rafael J. Nebot. [doi]
- Clouds with character: ::::Partly Cloudy::::David Batte, Michael Fu. [doi]
- Pushing tailoring techniques to reinforce ::::Up:::: character designFran Kalal, Carmen Ngai, Claudia Chung. [doi]
- Applying painterly concepts in a CG film - BoltAdolph Lusinsky, Paul Felix, Ernie Petti, Sean Jenkins, Adrienne Othon, Patrick Dalton, Hank Driskill, John Murrah. [doi]
- well-formed.eigenfactor: visualizing information flow in scienceMoritz Stefaner, Martin Rosvall, Carl Bergstrom. [doi]
- Normal mapping with low-frequency precomputed visibilityMichal Iwanicki, Peter-Pike Sloan. [doi]
- GPSFilm: location-based mobile cinemaD. Scott Hessels. [doi]
- ILM s multitrack: a new visual tracking framework for high-end VFX productionChristoph Bregler, Kiran Bhat, Jeff Saltzman, Brett Allen. [doi]
- Single pass depth peeling via CUDA rasterizerFang Liu, Meng-Cheng Huang, Xue-Hui Liu, En-Hua Wu. [doi]
- Simulating the Balloon Canopy in ::::Up::::Jon Reisch, Eric Froemling. [doi]
- Non-reflective boundary conditions for incompressible free surface fluidsAndreas Söderström, Ken Museth. [doi]
- The hair motion compositor: compositing dynamic hair animations in a production environmentFrançois Chardavoine, Armin Bruderlin. [doi]
- An efficient level set toolkit for visual effectsKen Museth. [doi]
- iBind: smooth indirect binding using segmented thin-layersChung-An Lin, Erick Miller, Gene S. Lee. [doi]
- The immersive computer-controlled audio sound theater: history and current trends in multi-modal sound diffusionStephen David Beck. [doi]