Abstract is missing.
- Example-based color image manipulation and enhancementTania Pouli, Erik Reinhard. [doi]
- State of the art in photon density estimationToshiya Hachisuka, Wojciech Jarosz, Guillaume Bouchard, Per H. Christensen, Jeppe Revall Frisvad, Wenzel Jakob, Henrik Wann Jensen, Michael Kaschalk, Claude Knaus, Andrew Selle, Ben Spencer. [doi]
- Practical physically-based shading in film and game productionStephen McAuley, Stephen Hill, Naty Hoffman, Yoshiharu Gotanda, Brian E. Smits, Brent Burley, Adam Martinez. [doi]
- Optimizing realistic rendering with many-light methodsJaroslav Krivánek, Milos Hasan, Adam Arbree, Carsten Dachsbacher, Alexander Keller 0001, Bruce Walter. [doi]
- Principles of animation physicsAlejandro L. Garcia. [doi]
- The hitchhiker's guide to the galaxy of mathematical tools for shape analysisSilvia Biasotti, Bianca Falcidieno, Daniela Giorgi, Michela Spagnuolo. [doi]
- Virtual texturing in software and hardwareJuraj Obert, J. M. P. van Waveren, Graham Sellers. [doi]
- Computational plenoptic imagingGordon Wetzstein, Ivo Ihrke, Douglas Lanman, Wolfgang Heidrich, Ramesh Raskar, Kurt Akeley. [doi]
- Computational aesthetic evaluation: steps towards machine creativityPhilip Galanter. [doi]
- Introduction to modern OpenGL programmingEdward Angel, Dave Shreiner. [doi]
- Computational displays: combining optical fabrication, computational processing, and perceptual tricks to build the displays of the futureGordon Wetzstein, Douglas Lanman, Diego Gutierrez, Matthew Hirsch. [doi]
- Efficient real-time shadowsElmar Eisemann, Ulf Assarsson, Michael Schwarz 0003, Michal Valient, Michael Wimmer. [doi]
- Graphics programming for the webPushkar Joshi, Mikaël Bourges-Sévenier, Kenneth Russell, Zhenyao Mo. [doi]
- Delivering creative feedbackEvan Hirsch. [doi]
- Applying color theory to digital media and visualizationTheresa-Marie Rhyne. [doi]
- Cinematic color: from your monitor to the big screenJeremy Selan. [doi]
- Advanced (quasi) Monte Carlo methods for image synthesisAlexander Keller 0001, Simon Premoze, Matthias Raab. [doi]
- Data-driven simulation methods in computer graphics: cloth, tissue and facesMiguel A. Otaduy, Bernd Bickel, Derek Bradley, Huamin Wang. [doi]
- FEM simulation of 3D deformable solids: a practitioner's guide to theory, discretization and model reductionEftychios Sifakis, Jernej Barbic. [doi]