Abstract is missing.
- Recent advances in image deblurringSeungyong Lee, Sunghyun Cho. [doi]
- OpenGL and DirectXKarl Hillesland. [doi]
- Creating new interfaces for musical expressionMichael J. Lyons, Sidney Fels. [doi]
- Surface- and volume-based techniques for shape modeling and analysisGiuseppe Patanè, Xin Shane Li, Xianfeng David Gu. [doi]
- Structure-aware shape processingNiloy J. Mitra, Michael Wand, Hao (Richard) Zhang, Daniel Cohen-Or, Vladimir G. Kim, Qi-Xing Huang. [doi]
- State of the art in photon density estimationToshiya Hachisuka, Wojciech Jarosz, Iliyan Georgiev, Anton Kaplanyan, Derek Nowrouzezahrai, Ben Spencer. [doi]
- Mobile user-experience design trendsAaron Marcus. [doi]
- Computational manga and animeTien-Tsin Wong, Takeo Igarashi, Ying-Qing Xu, Danqing Shi. [doi]
- Basic concepts of physically-based renderingPeter Shirley. [doi]
- GPU compute for graphicsKarl Hillesland. [doi]
- GPU-based large-scale visualizationMarkus Hadwiger, Jens H. Krüger, Johanna Beyer, Stefan Bruckner. [doi]
- Mathematical description of motion and deformation: from basics to graphics applicationsHiroyuki Ochiai, Ken Anjyo. [doi]
- Metagraphics: impact papers from SIGGRAPH/TOG and their interconnectionsDiego F. Nehab, Pedro V. Sander. [doi]
- Cross-cultural user-experience designAaron Marcus. [doi]
- Interactive virtual charactersDaniel Thalmann, Nadia Magnenat-Thalmann. [doi]
- Story content: it's not just for writers... anymoreCraig Caldwell. [doi]
- Computing with matterAndrzej Zarzycki, Martina Decker. [doi]