Abstract is missing.
- Interactive art the qi of calligraphy: dance and imprintHe-Lin Luo, Yi-Ping Hung, I.-Chun Chen. [doi]
- Crowdsourcing facial expressions using popular gameplayChek Tien Tan, Daniel Rosser, Natalie Harrold. [doi]
- Improving robustness of Monte-Carlo global illumination with directional regularizationGuillaume Bouchard, Jean Claude Iehl, Victor Ostromoukhov, Pierre Poulin. [doi]
- Style-based tone mapping for HDR imagesAhmet Oguz Akyüz, Kerem Hadimli, Merve Aydinlilar, Christian Bloch. [doi]
- Fast multi-scale detail decomposition via accelerated iterative shrinkageHicham Badri, Hussein M. Yahia, Driss Aboutajdine. [doi]
- Generating flow fields variations by modulating amplitude and resizing simulation spaceSyuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Hiroyuki Ochiai, Tsuyoshi Yamamoto. [doi]
- Parallel iso/aniso-scale surface texturing guided in Gabor spaceBin Sheng, Hanqiu Sun, Yubao Wu, Daniel Thalmann. [doi]
- Generating multi-style paper pop-up designs using 3D primitive fittingConrado R. Ruiz Jr., Sang N. Le, Kok-Lim Low. [doi]
- Importance sampling for physically-based hair fiber modelsEugene d'Eon, Steve Marschner, Johannes Hanika. [doi]
- Dense isocontour imagingVictor Matvienko, Jens H. Krüger. [doi]
- Non-convex hull surfacesGabriel Taubin. [doi]
- Ambient obscurance baking on the GPUPeter-Pike Sloan, Jason Tranchida, Hao Chen, Ladislav Kavan. [doi]
- Learning based compression of surface light fields for real-time rendering of global illumination scenesEhsan Miandji, Joel Kronander, Jonas Unger. [doi]
- Stochastic modeling of immersed rigid-body dynamicsHaoran Xie, Kazunori Miyata. [doi]
- Example-based art pattern synthesis using level setsRuobing Wu, Wenping Wang, Yizhou Yu. [doi]
- A study on the degrees of freedom in touchless interactionLuigi Gallo. [doi]
- Computer analysis for visual art styleYuqing Liu, Yuanyuan Pu, Dan Xu. [doi]
- The shading probe: fast appearance acquisition for mobile ARDan A. Calian, Kenny Mitchell, Derek Nowrouzezahrai, Jan Kautz. [doi]
- Parallel divide and conquer ray tracingSrinath Ravichandran, P. J. Narayanan. [doi]
- Motion indexing of different emotional states using LMA componentsAndreas Aristidou, Yiorgos Chrysanthou. [doi]
- Data-driven suggestions for portrait posingHongbo Fu, Xiaoguang Han, Quoc Huy Phan. [doi]
- Geometric algebra rotors for skinned character animation blendingGeorge Papagiannakis. [doi]
- Beyond keyframe animations: a controller character-based stepping approachBen Kenwright, Chu-Chien Huang. [doi]
- Decolorization: is rgb2gray() out?Yibing Song, Linchao Bao, Xiaobin Xu, Qingxiong Yang. [doi]
- Information-geometric lenses for multiple foci+contexts interfacesRichard Nock, Frank Nielsen. [doi]
- MultiMosaic: simultaneous visualization of multiple images for near and far viewers using image mosaic and saliency mapYuta Suzuki, Hideki Koike. [doi]
- A fast spatial patch blending algorithm for artefact reduction in pattern-based image inpaintingMaxime Daisy, David Tschumperlé, Olivier Lézoray. [doi]
- Mining effective parallelism from hidden coherence for GPU based path tracingTong Wang, Yangdong Deng. [doi]
- Progressive medial axis filtrationNoura Faraj, Jean-Marc Thiery, Tamy Boubekeur. [doi]
- Image-pair-based anisotropic material modelingJie Feng, Wangyu Xiao, Bingfeng Zhou. [doi]
- Cross-sectional structural analysis for 3D printing optimizationNobuyuki Umetani, Ryan Schmidt. [doi]
- 3D reconstruction from drawings with straight and curved edgesFen Fang, Yong Tsui Lee. [doi]
- Dense scattering layer removalQiong Yan, Li Xu, Jiaya Jia. [doi]