Abstract is missing.
- Cultivating creative thinking: stories from the fieldPaul H. Dietz, M. K. Haley, Roger Malina, Ramesh Raskar, Jennifer Ginger Alford. [doi]
- Ready, steady...SIGGRAPHAnn McNamara, Angela Anderson. [doi]
- Realizing the compute potential of the mobile GPUPatrick Moorhead, Kurt Akeley, Jason Sams, David Blythe, Dave Shreiner, Eric Demers, Kartik Venkataraman. [doi]
- An evaluation of university education as it relates to the VFX, animation and game industriesMargaret Lomas Carpenter, Frederic I. Parke, Donald H. House, Jerry Tessendorf, Dave Walvoord, David Parrish, Jack Stenner, Gracie Arenas Strittmatter, Michelle Robinson. [doi]
- The future is here: augmented and virtual reality (full text not available)Steven Feiner, Henry Fuchs, Palmer Luckey, Jeri Ellsworth, Richard Marks, Jason Jerald. [doi]
- From production artist to educator: preparing for the changeEd Kramer. [doi]
- State of animation tools in the industryPaul C. DiLorenzo, Matthew Gong, Fredrik Nilsson, Martin de Lasa, Warren Trezevant, Evan Goldberg, Cyrus A. Wilson, Rob Jensen. [doi]
- Sights, sounds and sensors: where visualization, sonification, MEMS, HMDs and 3D converge (full text not available)Cynthia Traeger. [doi]