Abstract is missing.
- Advances in real time rendering, part INatalya Tatarchuk. 1 [doi]
- Advances in real time rendering, part IINatalya Tatarchuk. 2 [doi]
- An introduction to halideJonathan Ragan-Kelley, Andrew Adams, Dillon Sharlet. 3 [doi]
- An overview of next-generation graphics APIsChris Wyman, Tim Foley, Graham Sellers, Max McMullen, Jesse D. Hall, Dan Baker, Dan Ginsburg, Aras Pranckevicius. 4 [doi]
- Applying color theory to digital media and visualizationTheresa-Marie Rhyne. 5 [doi]
- Bringing story to life: for programmers, animators, VFX artists, and interactive designersCraig Caldwell. 6 [doi]
- Bullet physics simulationErwin Coumans. 7 [doi]
- Computational 3D imaging: advances in time of flight imagingAyush Bhandari, Shahram Izadi, Achuta Kadambi, Ramesh Raskar, Vage Taamazyan. 8 [doi]
- Computational tools for 3D printingNobuyuki Umetani, Bernd Bickel, Wojciech Matusik. 9 [doi]
- Context aware 3D gesture recognition for games and virtual realityJoseph J. LaViola Jr.. 10 [doi]
- Denoising your Monte Carlo renders: recent advances in image-space adaptive sampling and reconstructionPradeep Sen, Matthias Zwicker, Fabrice Rousselle, Sung-Eui Yoon, Nima Khademi Kalantari. 11 [doi]
- Real-time many-light management and shadows with clustered shadingOla Olsson, Emil Persson, Markus Billeter. 12 [doi]
- Frontiers in real time renderingNatalya Tatarchuk, Aaron E. Lefohn. 13 [doi]
- Fundamentals seminarMike Bailey. 14 [doi]
- How to design and build new musical interfacesSidney Fels, Michael J. Lyons. 15 [doi]
- Modeling and capturing the human body: for rendering, health and visualizationHao Li, Anshuman Das, Tristan Swedish, Hyunsung Park, Ramesh Raskar. 16 [doi]
- Modeling and toolpath generation for consumer-level 3d printingH. Quynh Dinh, Filipp Gelman, Sylvain Lefebvre, Frédéric Claux. 17 [doi]
- Moving mobile graphicsSam Martin, Andrew Garrard, Andrew Gruber, Marius Bjørge, Renaldas Zioma, Simon Benge, Niklas Nummelin. 18 [doi]
- Multithreading for visual effectsJames Reinders, Jeff Lait, Erwin Coumans, George ElKoura, Martin Watt. 19 [doi]
- OpenVDBKen Museth, Dan Bailey, Jeff Budsberg, John Lynch, Andrew Pearce. 20 [doi]
- Pipeline design patternsBill Polson. 21 [doi]
- Physically based shading in theory and practiceStephen Hill, Stephen McAuley, Brent Burley, Danny Chan, Luca Fascione, Michal Iwanicki, Naty Hoffman, Wenzel Jakob, David Neubelt, Angelo Pesce, Matt Pettineo. 22 [doi]
- Real-time rendering of physically based optical effects in theory and practiceYoshiharu Gotanda, Masaki Kawase, Masanori Kakimoto. 23 [doi]
- The path tracing revolution in the movie industryAlexander Keller, Luca Fascione, Marcos Fajardo, Iliyan Georgiev, P. Christensen, Johannes Hanika, Christian Eisenacher, Gregory Nichols. 24 [doi]
- User-centric computational videographyChristian Richardt, James Tompkin, Jiamin Bai, Christian Theobalt. 25 [doi]