Abstract is missing.
- Continuous circular scribble artsChun-Chia Chiu, Yi-Hsiang Lo, Wei-Ting Ruan, Cheng-Han Yang, Ruen-Rone Lee, Hung-Kuo Chu. 1 [doi]
- Crowd-powered parameter analysis for computational design explorationYuki Koyama, Daisuke Sakamoto, Takeo Igarashi. 2 [doi]
- Encore: 3D printed augmentation of everyday objects with printed-over, affixed and interlocked attachmentsXiang 'Anthony' Chen, Stelian Coros, Jennifer Mankoff, Scott E. Hudson. 3 [doi]
- Extraction of a smooth surface from voxels preserving sharp creasesKazutaka Nakashima, Takeo Igarashi. 4 [doi]
- Form-finding with polyhedral meshes made simpleChengcheng Tang, Xiang Sun, Alexandra Gomes, Johannes Wallner, Helmut Pottmann. 5 [doi]
- FrameShift: shift your attention, shift the storyRukmini Goswami, Tim Tregubov, Lorie Loeb. 6 [doi]
- Hue extraction and tone match: generating a theme color to enhance the emotional quality of an imageEunjin Kim, Hyeon-Jeong Suk. 7 [doi]
- Interactive tree illustration generation systemAzusa Mama, Yuki Morimoto, Katsuto Nakajima. 8 [doi]
- PaperPulse: an integrated approach for embedding electronics in paper designsRaf Ramakers, Kashyap Todi, Kris Luyten. 9 [doi]
- Patchy: an interactive patchwork design systemYuki Igarashi, Jun Mitani. 10 [doi]
- Sketch dance stageShinji Mizuno, Marino Isoda, Rei Ito, Mei Okamoto, Momoko Kondo, Saya Sugiura, Yuki Nakatani, Motomi Hirose. 11 [doi]
- The battle for hearts and minds: interrogation and torture in the age of warDaria Tsoupikova, Scott Rettberg, Roderick Coover, Arthur Nishimoto. 12 [doi]
- 3: an interactive real-time visualization of vocal vibrationsRebecca Kleinberger. 13 [doi]
- Wobble strings: spatially divided stroboscopic effect for augmenting wobbly motion of stringed instrumentsShogo Fukushima, Takeshi Naemura. 14 [doi]
- Z-drawing: a flying agent system for computer-assisted drawingSang-Won Leigh, Harshit Agrawal, Pattie Maes. 15 [doi]
- AffectiveWear: toward recognizing facial expressionKatsutoshi Masai, Yuta Sugiura, Masa Ogata, Katsuhiro Suzuki, Fumihiko Nakamura, Sho Shimamura, Kai Kunze, Masahiko Inami, Maki Sugimoto. 16 [doi]
- Augmented reality for cryoablation proceduresHugo Talbot, Frédérick Roy, Stéphane Cotin. 17 [doi]
- CHILDHOOD: wearable suit for augmented child experienceJun Nishida, Hikaru Takatori, Kosuke Sato, Kenji Suzuki. 18 [doi]
- Creating near-field VR using stop motion characters and a touch of light-field renderingMark T. Bolas, Ashok Kuruvilla, Shravani Chintalapudi, Fernando Rabelo, Vangelis Lympouridis, Christine Barron, Evan A. Suma, Catalina Matamoros, Cristina Brous, Alicja Jasina, Yawen Zheng, Andrew Jones, Paul E. Debevec, David M. Krum. 19 [doi]
- First-person view animation editing utilizing video see-through augmented realityLiang-Chen Wu, Jia-Ye Li, Yu-Hsuan Huang, Ming Ouhyoung. 20 [doi]
- FlexAR: anatomy education through kinetic tangible augmented realityMichael Saenz, Joshua Strunk, Kelly Maset, Jinsil Hwaryoung Seo, Erica Malone. 21 [doi]
- Fracture in augmented realityNazim Haouchine, Alexandre Bilger, Jérémie Dequidt, Stephane Cotin. 22 [doi]
- Hands-free gesture operation for maintenance work using finger-mounted acceleration sensorToshiaki Nakasu, Tsukasa Ike, Kazunori Imoto, Yasunobu Yamauchi. 23 [doi]
- Improving depth perception during surgical augmented realityBruno Marques, Nazim Haouchine, Rosalie Plantefève, Stephane Cotin. 24 [doi]
- Mobile collaborative augmented reality with real-time AR/VR switchingPrashanth Bollam, Eesha Gothwal, G. B. C. S. Tejaswi Vinnakota, Shailesh Kumar, Soumyajit Deb. 25 [doi]
- Mouth gesture based emotion awareness and interaction in virtual realityXing Zhang, Umur A. Ciftci, Lijun Yin. 26 [doi]
- MR coral sea evolved: mixed reality aquarium with physical MR displaysToshikazu Ohshima, Shun Kawaguchi, Yuma Tanaka. 27 [doi]
- RiSE: reflectance transformation imaging in spatial augmented reality for exhibition of cultural heritageYong Yi Lee, Junho Choi, Yong-hwi Kim, Jong-Hun Lee, Moon Gu Son, Bilal Ahmed, Kwan H. Lee. 28 [doi]
- Shadow shooter: 360-degree all-around virtual 3d interactive contentMasasuke Yasumoto, Takehiro Teraoka. 29 [doi]
- Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset cameraPaul Debevec, Greg Downing, Mark T. Bolas, Hsuen-Yueh Peng, Jules Urbach. 30 [doi]
- Touch the virtual reality: using the leap motion controller for hand tracking and wearable tactile devices for immersive haptic renderingStefano Scheggi, Leonardo Meli, Claudio Pacchierotti, Domenico Prattichizzo. 31 [doi]
- WAOH: virtual automotive HMI evaluation toolSeunghyun Woo, Daeyun An, Jongmin Oh, Gibeom Hong. 32 [doi]
- Decomposition of 32 bpp into 16 bpp textures with alphaNobuki Yoda, Takeo Igarashi. 33 [doi]
- Dynamic fur on mobile using textured offset surfacesShaohui Jiao, Xiaofeng Tong, Eric Li, Wenlong Li. 34 [doi]
- G-spacing: a gyro sensor based relative 3D space positioning schemeKai-Wen Liu, I.-Peng Lin, Shih-Wei Sun, Wen-Huang Cheng, Xiaoniu Su-Chu Hsu. 35 [doi]
- Half frame forwarding: frame-rate up conversion for tiled rendering GPUJinhong Park, Minkyu Kim, Sunho Ki, Youngduke Seo, Chulho Shin. 36 [doi]
- Mobile haptic system design to evoke relaxation through paced breathingAntoinette Leanna Bumatay, Jinsil Hwaryoung Seo. 37 [doi]
- Performance and precision: mobile solutions for high quality engineering drawingsRavi Krishnaswamy. 38 [doi]
- The XML3D architectureKristian Sons, Felix Klein, Jan Sutter, Philipp Slusallek. 39 [doi]
- Twech: a mobile platform to search and share visuo-tactile experiencesNobuhisa Hanamitsu, Kanata Nakamura, Mhd Yamen Saraiji, Kouta Minamizawa, Susumu Tachi. 40 [doi]
- VISTouchMasasuke Yasumoto, Takehiro Teraoka. 41 [doi]
- A music video authoring system synchronizing climax of video clips and music via rearrangement of musical barsHaruki Sato, Tatsunori Hirai, Tomoyasu Nakano, Masataka Goto, Shigeo Morishima. 42 [doi]
- Art directed rendering & shading using control imagesErgun Akleman, Siran Liu, Donald H. House. 43 [doi]
- Automatic synthesis of eye and head animation according to duration and point of gazeHiroki Kagiyama, Masahide Kawai, Daiki Kuwahara, Takuya Kato, Shigeo Morishima. 44 [doi]
- BGMaker: example-based anime background image creation from a photographShugo Yamaguchi, Chie Furusawa, Takuya Kato, Tsukasa Fukusato, Shigeo Morishima. 45 [doi]
- Chinese ink and brush painting with reflectionsSiran Liu, Ergun Akleman. 46 [doi]
- Fully automatic ID mattes with support for motion blur and transparencyJonah Friedman, Andrew C. Jones. 47 [doi]
- Increasing realism of animated grass in real-time game environmentsBenjamin Knowles, Oleg Fryazinov. 48 [doi]
- Interactive riggingSeungbae Bang, Byungkuk Choi, Roger Blanco Ribera, Meekyoung Kim, Sung Hee Lee, Jun-yong Noh. 49 [doi]
- Jigsaw: multi-modal big data management in digital film productionSimon Pabst, Hansung Kim, Lukás Polok, Viorela Ila, Ted Waine, Adrian Hilton, Jeff Clifford. 50 [doi]
- Procedural floor plan generation from building sketchesDaniel Camozzato, Leandro Lorenzett Dihl, Ivan Silveira, Fernando Marson, Soraia Raupp Musse. 51 [doi]
- Retargeting 3D objects and scenesChun-Kai Huang, Yi-ling Chen, I-Chao Shen, Bing-Yu Chen. 52 [doi]
- Rigid fluidYu Wang, Marc Olano. 53 [doi]
- Rust aging simulation considering object's geometriesKatsuhisa Kanazawa, Ryoma Tanabe, Tomoaki Moriya, Tokiichiro Takahashi. 54 [doi]
- Synthesizing close combat using sequential Monte CarloI. Chiang, Po-Han Lin, Yuan-Hung Chang, Ming Ouhyoung. 55 [doi]
- UnAMT: unsupervised adaptive matting tool for large-scale object collectionsJaehwan Kim, Jongyoul Park, Kyoung Park. 56 [doi]
- 3D face reconstruction from a single non-frontal face imageNaoki Nozawa, Daiki Kuwahara, Shigeo Morishima. 57 [doi]
- A prediction model on 3D model compression and its printed quality based on subjective studyToshihiko Yamasaki, Yusuke Nakano, Kiyoharu Aizawa. 58 [doi]
- atmoRefractor: spatial display by controlling heat hazeToru Kawanabe, Tomoko Hashida. 59 [doi]
- Augmented dynamic shape for live high quality renderingTony Tung. 60 [doi]
- Bubble rupture simulation by considering high density ratioNobuhiko Mukai, Naoki Mita, Youngha Chang. 61 [doi]
- Burning the medial axisYajie Yan, Tao Ju, David Letscher, Erin W. Chambers. 62 [doi]
- Color perception difference: white and gold, or black and blue?Hisashi Watanabe, Toshiya Fujii, Tatsuya Nakamura, Tsuguhiro Korenaga. 63 [doi]
- Component segmentation of sketches used in 3D model retrievalYang Kang, Chi Xu, Shujin Lin, Songhua Xu, Xiaonan Luo, Qiang Chen. 64 [doi]
- Continuous and automatic registration of live RGBD video streams with partial overlapping viewsAfsaneh Rafighi, Sahand Seifi, Oscar Meruvia Pastor. 65 [doi]
- Contour guided surface deformation for volumetric segmentationMichelle Holloway, Tao Ju, Cindy Grimm. 66 [doi]
- Critical points with discrete Morse theoryPeihong Guo, Ergun Akleman, He Ying 0001, Xiaoning Wang, Wei Liu. 67 [doi]
- Display of diamond dispersion using wavelength-division rendering and integral photographyNahomi Maki, Kazuhisa Yanaka. 68 [doi]
- Dynamic realistic lip animation using a limited number of control pointsSlim Ouni, Guillaume Gris. 69 [doi]
- Enhancing time and space efficiency of kd-tree for ray-tracing static scenesByeongjun Choi, Woong Seo, Insung Ihm. 70 [doi]
- ExPixel FPGA: multiplex hidden imagery for HDMI video sourcesHisataka Suzuki, Rex Hsieh, Ryotaro Tsuda, Akihiko Shirai. 71 [doi]
- Fairy lights in femtoseconds: aerial and volumetric graphics rendered by focused femtosecond laser combined with computational holographic fieldsYoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, Yoshio Hayasaki. 72 [doi]
- Feature extraction on digital snow microstructuresJérémy Levallois, David Coeurjolly, Jacques-Olivier Lachaud. 73 [doi]
- Fractured 3D object restoration and completionAnthousis Andreadis, Robert Gregor, Ivan Sipiran, Pavlos Mavridis, Georgios Papaioannou, Tobias Schreck. 74 [doi]
- Freeform honeycomb structures and lobel framesCaigui Jiang, Chengcheng Tang, Jun Wang, Johannes Wallner, Helmut Pottmann. 75 [doi]
- Image based relighting using room lighting basisAntoine Toisoul, Abhijeet Ghosh. 76 [doi]
- Inferring gaze shifts from captured body motionDaniel Rakita, Tomislav Pejsa, Bilge Mutlu, Michael Gleicher. 77 [doi]
- Mid-air plus: a 2.5 D cross-sectional mid-air display with transparency controlHiroki Yamamoto, Hajime Kajita, Hanyuool Kim, Naoya Koizumi, Takeshi Naemura. 78 [doi]
- Musasabi: 2D/3D intuitive and detailed visualization system for the forestTakuya Kato, Akira Kato, Naomi Okamura, Taro Kanai, Ryo Suzuki, Yuko Shirai. 79 [doi]
- Non-diffuse effects for point-based global illuminationBeibei Wang, Xiangxu Meng, Tamy Boubekeur. 80 [doi]
- OpaqueLusion: opaque mid-air images using dynamic mask for occlusion expressionHajime Kajita, Naoya Koizumi, Takeshi Naemura. 81 [doi]
- Optimization of natural frequencies for fabrication-aware shape modelingChristian Hafner, Przemyslaw Musialski, Thomas Auzinger, Michael Wimmer, Leif Kobbelt. 82 [doi]
- Paint-like compositing based on RYB color modelJunichi Sugita, Tokiichiro Takahashi. 83 [doi]
- Photometric compensation for practical and complex texturesNaoki Hashimoto, Koki Kosaka. 84 [doi]
- Phygital field: integrated field with visible images and robot swarm controlled by invisible imagesTakefumi Hiraki, Issei Takahashi, Shotaro Goto, Shogo Fukushima, Takeshi Naemura. 85 [doi]
- Real-time rendering of atmospheric gloriesAri Rapkin Blenkhorn. 86 [doi]
- Real-time rendering of subsurface scattering according to translucency magnitudeHiroyuki Kubo, Kohe Tokoi, Yasuhiro Mukaigawa. 87 [doi]
- Reassembling 3D thin shells using integrated template guidance and fracture region matchingKang Zhang, Wuyi Yu, Mary Manhein, Warren N. Waggenspack, Xin Li. 88 [doi]
- Reconfigurable three-dimensional prototype system using digital materialsKeita Sekijima, Hiroya Tanaka. 89 [doi]
- Reducing geometry-processing overhead for novel viewpoint creationFrancisco Inácio, Jan P. Springer. 90 [doi]
- Texture preserving garment transferFumiya Narita, Shunsuke Saito, Takuya Kato, Tsukasa Fukusato, Shigeo Morishima. 91 [doi]
- Toward validation of a Monte Carlo rendering techniquePaul Kilgo, Jerry Tessendorf. 92 [doi]
- Tracking water droplets under descent and deformationCaleb Brose, Martin Thuo, Jeremy W. Sheaffer. 93 [doi]
- Virtual headcam: pan/tilt mirror-based facial performance trackingXueming Yu, Shanhe Wang, Jay Busch, Thai Phan, Tracy McSheery, Mark T. Bolas, Paul Debevec. 94 [doi]
- Visualizing valley wind flowKendra A. Schmal, Christoph Thomas, Judy Cushing, Genevieve Orr. 95 [doi]