Abstract is missing.
- Anisotropic surface based deformationMatteo Colaianni, Christian Siegl, Jochen Süßmuth, Frank Bauer, Günther Greiner. 1 [doi]
- Smoothly deformable spheres: modeling, deformation, and interactionDaniel Schmitter, Pablo García-Amorena, Michael Unser. 2 [doi]
- Semantically-aware blendshape rigs from facial performance measurementsWan-Chun Ma, Mathieu Lamarre, Etienne Danvoye, Chongyang Ma, Manny Ko, Javier von der Pahlen, Cyrus A. Wilson. 3 [doi]
- A combining method of fluid animations by interpolating flow fieldsSyuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita. 4 [doi]
- Physics based boiling bubble simulationYi Gu, Yee-Hong Yang. 5 [doi]
- 2 traversal order for VR stereo rendering on tile-based mobile GPUsJae-Ho Nah, YeongKyu Lim, Sunho Ki, Chulho Shin. 6 [doi]
- Efficient surface diffraction renderings with Chebyshev approximationsDaljit Singh J. Dhillon, Abhijeet Ghosh. 7 [doi]
- Multi bounding volume hierarchies for ray tracing pipelinesTimo Viitanen, Matias Koskela, Pekka Jääskeläinen, Jarmo Takala. 8 [doi]
- Neural network ambient occlusionDaniel Holden, Jun Saito, Taku Komura. 9 [doi]
- View-space meta-ball approximation by depth-independent accumulative fieldsTian-Chen Xu, Enhua Wu. 10 [doi]
- Lighting transfer across multiple views through local color transformsQian Zhang, Pierre-Yves Laffont, Terence Sim. 11 [doi]
- Automatic generation of large-scale handwriting fonts via style learningZhouhui Lian, Bo Zhao, Jianguo Xiao. 12 [doi]
- Deep patch-wise colorization model for grayscale imagesXiangguo Liang, Zhuo Su, Yiqi Xiao, Jiaming Guo, Xiaonan Luo. 13 [doi]
- Face texture synthesis from multiple images via sparse and dense correspondenceShugo Yamaguchi, Shigeo Morishima. 14 [doi]
- Blending texture features from multiple reference images for style transferHikaru Ikuta, Keisuke Ogaki, Yuri Odagiri. 15 [doi]
- Construction and visualization of branched covering spacesSanaz Golbabaei, Lawrence Roy, Prashant Kumar, Eugene Zhang. 16 [doi]
- Rendering kaleidoscopic scenes using orbifold theoryFrancis Williams, Eugene Zhang. 17 [doi]
- Tensor field design in volumesJonathan Palacios, Chongyang Ma, Weikai Chen, Li-Yi Wei, Eugene Zhang. 18 [doi]
- Quantitative analysis of saliency modelsFlora Ponjou Tasse, Jirí Kosinka, Neil A. Dodgson. 19 [doi]
- Horizon measures: a novel view-independent shape descriptorEugene Zhang, Vivek Jadye, Christine Escher, Peter Wonka, Yue Zhang 0009, Xiaofei Gao. 20 [doi]
- Stray-light compensation in dynamic projection mappingChristian Siegl, Matteo Colaianni, Marc Stamminger, Frank Bauer. 21 [doi]
- Joint depth map interpolation and segmentation with planar surface modelShibiao Xu, Longquan Dai, Jiguang Zhang, Jinhui Tang, G. Hemanth Kumar, Yanning Zhang, Xiaopeng Zhang 0001. 22 [doi]
- A low cost holographic displayMark Green. 23 [doi]
- Display tracking using blended images with unknown mixing ratio as a templateAkifumi Goto, Shingo Kagami, Koichi Hashimoto. 24 [doi]
- Video stitching for handheld inputs via combined video stabilizationTan Su, Yongwei Nie, Zhensong Zhang, Hanqiu Sun, Guiqing Li. 25 [doi]
- A multi-level sketch-based interface for decorative pattern explorationYilan Chen, Hongbo Fu, Oscar Kin-Chung Au. 26 [doi]
- Hand-posture-augmented multitouch interactions for exploratory visualizationPeng Song, Xiaoqi Yan, Wooi-Boon Goh, Alex Qiang Chen, Chi-Wing Fu. 27 [doi]
- Model-driven sketch reconstruction with structure-oriented retrievalLei Li, Zhe Huang, Changqing Zou, Chiew-Lan Tai, Rynson W. H. Lau, Hao Zhang, Ping Tan, Hongbo Fu. 28 [doi]
- VPET: a toolset for collaborative virtual filmmakingSimon Spielmann, Andreas Schuster, Kai Götz, Volker Helzle. 29 [doi]
- Rigging the oceans of Disney's "Moana"Jonathan Garcia, Sara Drakeley, Sean Palmer, Erin Ramos, David Hutchins, Ralf Habel, Alexey Stomakhin. 30 [doi]
- System for matching paintings with music based on emotionsTaemin Lee, Hyunki Lim, Dae Won Kim, Sunkyu Hwang, Kyunghyun Yoon. 31 [doi]