Abstract is missing.
- A practical introduction to frequency analysis of light transportLaurent Belcour. [doi]
- Advances in real-time rendering, part INatalya Tatarchuk. [doi]
- Physically based sound for computer animation and virtual environmentsDoug L. James. [doi]
- Human-centered design for VR interactionsJason Jerald, Richard Marks. [doi]
- Fundamentals seminarMike Bailey. [doi]
- An introduction to graphics programming using WebGLEdward Angel, Dave Shreiner. [doi]
- 17: Learning human body shapes in motionArticle No.. [doi]
- Advances in real-time rendering, part IINatalya Tatarchuk. [doi]
- Open problems in real-time renderingNatalya Tatarchuk. [doi]
- Augmented reality: principles and practiceDieter Schmalsteig, Tobias Höllerer. [doi]
- Story: it's not just for writers... anymoreCraig Caldwell. [doi]
- Capturing the human body: from VR, consumer, to health applicationsHao Li, Lingyu Wei, Anshuman Das, Tristan Swedish, Pratik Shah, Ramesh Raskar. [doi]
- Vector field processing on triangle meshesFernando de Goes, Mathieu Desbrun, Yiying Tong. [doi]
- Moving mobile graphicsSam Martin, Marius Bjørge, Niklas Smedberg, Andrew Garrard, Ray Tran, Case Everitt, Jay Yun. [doi]
- Troubleshooting and cleanup techniques for 3D printingLance Winkel. [doi]
- Modeling plant life in computer graphicsBedrich Benes, Oliver Deussen, Sören Pirk, Baoquan Chen, Radomír Mech, Takashi Ijiri. [doi]
- Physically based shading in theory and practiceStephen McAuley, Stephen Hill. [doi]
- Geometric and discrete path planning for interactive virtual worldsMarcelo Kallmann, Mubbasir Kapadia. [doi]
- Computational tools for 3D printingCourse Notes, Ariel Shamir. [doi]
- Inverse procedural modeling of 3D models for virtual worldsDaniel G. Aliaga, Ilke Demir, Bedrich Benes, Michael Wand. [doi]
- HDR content creation: creative and technical challengesTania Pouli, Joshua Pines. [doi]
- An elementary introduction to matrix exponential for CGHiroyuki Ochiai, Ken Anjyo, Ayumi Kimura. [doi]
- Fourier analysis of numerical integration in Monte Carlo rendering: theory and practice: understanding estimation error in Monte Carlo image synthesisKartic Subr, Gurprit Singh, Wojciech Jarosz. [doi]
- CGAL: the computational geometry algorithms libraryPierre Alliez, Andreas Fabri. [doi]
- The material point method for simulating continuum materialsChenfanfu Jiang, Craig Schroeder, Joseph Teran, Alexey Stomakhin, Andrew Selle. [doi]
- The quest for the ray tracing APIA. Keller, I. Wald, T. Harada, D. Kozlov, Ralf Karrenberg, L. Peterson, T. Hector. [doi]
- Haptic technologies for direct touch in virtual realityMiguel A. Otaduy, Allison Okamura, Sriram Subramanian. [doi]