Abstract is missing.
- Storytelling for volumetric VRSoenke Kirchhof. [doi]
- Science cartooning: the ideal coupleArmin Mortazavi. [doi]
- Walking through a maze: a groovy graphics assignmentEdward Angel. [doi]
- Boids: learning vector arithmetic through animationNeil A. Dodgson, Joshua Scott. [doi]
- Creating compelling virtual reality and interactive content for higher education: a case study with carnegie mellon universityRalph Vituccio, Jaehee Cho, Tsung-Yu Jack Tsai, Sarabeth Boak. [doi]
- Massive collaborative animation projects: changing paradigms in animation educationWilliam Joel, Miho Aoki, Jacob Pollak, Johannes DeYoung, Anna Ursyn, Wei-Chung Chang. [doi]
- Miscellany drawer assignmentRichard W. Lewis. [doi]
- Real-time motion capture for performing arts and stageSerguei A. Mokhov, Amandeep Kaur, Mehak Talwar, Keerthana Gudavalli, Miao Song 0001, Sudhir P. Mudur. [doi]
- Real-time rocks: shader-based labradoriteEric Patterson, Jessica Baron. [doi]
- Hybrid creature project: groovy graphics assignmentDave Mauriello. [doi]
- Groovy graphics assignments: ray-traced transmissionAndrew T. Duchowski. [doi]
- A bouncing ball game for first-year computer graphicsNeil A. Dodgson. [doi]
- Teapot rendering competitionCem Yuksel. [doi]
- VFX to teach religion??: learning from immersive mediaDoug Stewart, Tucker Dansie. [doi]
- El oro: animating humanities researchSean McComber, Todd A. Fechter, Eric Farrar, Phillip Hall, Monica Rankin, Ben Wright. [doi]