Abstract is missing.
- The past, present and future of the video game cinematic: a look at the evolution of the video game cinematic and its impact on the industryFranck Balson, Stuart Aitken, Phillip Hillenbrand, Thomas Vu, Matthew Ward, Jakub Jablonski, Alex Sándor Rabb. [doi]
- Interactive dance club '98: a legend in the making!Ryan Ulyate, David Bianciardi, Judith Crow, Greg Hermanovic. [doi]
- Color mavens advise on digital media creation and tools: SIGGRAPH 2018 panelTheresa-Marie Rhyne, Nicholas (Nick) Bazarian, Jose I. Echevarria, Michael J. Murdoch, Danielle Feinberg. [doi]
- [email protected]: celebrating ivan sutherland's 1968 head-mounted 3D display systemHenry Fuchs, Ivan E. Sutherland, Robert F. Sproull, Charles L. Seitz, Frederick P. Brooks Jr., H. Quintin Foster Jr.. [doi]
- The present and future of real-time graphics in filmPol Jeremias-Vila, Kim Libreri, Guido Quaroni, Natalya Tatarchuk, Damien Fagnou. [doi]
- Future of artificial intelligence and deep learning tools for VFXDmytro Korolov, Doug Roble, Jean Charles Bazin, Renaldas Zioma, Rob Pieké, Jeff Kember, David Luebke. [doi]
- Visual effects in the age of the cloudMark Wiebe, Jason Fotter, Dan Wexler, Panos Zompolas, Phil Peterson. [doi]
- Design and implementation of modern production renderersMatt Pharr, Brent Burley, Per H. Christensen, Marcos Fajardo, Luca Fascione, Christopher D. Kulla. [doi]