Abstract is missing.
- Which BSSRDF model is better for heterogeneous materials?Keiko Nakamoto, Takafumi Koike. [doi]
- Depth from focus for 3D reconstruction by iteratively building uniformly focused image setSherzod Salokhiddinov, Seungkyu Lee. [doi]
- Depth assisted full resolution network for single image-based view synthesisXiaodong Cun, Feng Xu, Chi-Man Pun, Hao Gao. [doi]
- Efficient multispectral facial capture with monochrome camerasChloe LeGendre, Kalle Bladin, Bipin Kishore, Xinglei Ren, Xueming Yu, Paul E. Debevec. [doi]
- Make-a-face: a hands-free, non-intrusive device for tongue/mouth/cheek input using EMGTakuro Nakao, Yun Suen Pai, Megumi Isogai, Hideaki Kimata, Kai Kunze. [doi]
- A process to create dynamic landscape paintings using barycentric shading with control paintingsMatthew Justice, Ergun Akleman. [doi]
- Simulation of emergent rippling on growing thin-shellsDanny Huang, Ian Stavness. [doi]
- Ephemeral sandscapes: using robotics to generate temporal landscapesRichard Cottrell. [doi]
- Volume: 3D reconstruction of history for immersive platformsOr Fleisher, Shirin Anlen. [doi]
- Progressive-CRF-net: single image radiometric calibration using stacked CNNsYi-Lung Kao, Yu-Sheng Chen, Ming Ouhyoung. [doi]
- Aerial 3D display using a symmetrical mirror structureNaoki Hashiomoto, Kyosuke Hamamoto. [doi]
- Automatic generation of artworks using virtual photoelastic materialKazuki Miyazaki, Issei Fujishiro. [doi]
- Collaborative animation production from students' perspective: creating short 3D CG films through international team-workBuck Barbieri, Naomi Hutchens, Kayleigh Harrison. [doi]
- Large-scale fabrication with interior zometool structureMing-Shiuan Chen, I-Chao Shen, Chun-Kai Huang, Bing-Yu Chen. [doi]
- On-site example-based material appearance digitizationYiming Lin, Pieter Peers, Abhijeet Ghosh. [doi]
- Evaluation of stretched thread lengths in spinnability simulationsNobuhiko Mukai, Taishi Nishikawa, Youngha Chang. [doi]
- Transcalibur: dynamic 2D haptic shape illusion of virtual object by weight moving VR controllerJotaro Shigeyama, Takeru Hashimoto, Shigeo Yoshida, Taiju Aoki, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. [doi]
- From visible to printable: thin surface with implicit interior structuresQuan Qi, Qingde Li. [doi]
- Beckett in VR: exploring narrative using free viewpoint videoNéill O'Dwyer, Nicholas Johnson, Rafael Pagés, Jan Ondrej, Konstantinos Amplianitis, Enda Bates, David S. Monaghan, Aljosa Smolic. [doi]
- Visual microscope for massive genomics datasets, expanded perception and interactionDominic Branchaud, Walter Muskovic, Maria Kavallaris, Daniel Filonik, Tomasz Bednarz. [doi]
- Wall mounted level: a cooperative mixed reality game about reconciliationKyoung Lee Swearingen, Scott Swearingen. [doi]
- Curved support structures and meshes with spherical vertex starsMartin Kilian, Hui Wang, Eike Schling, Jonas Schikore, Helmut Pottmann. [doi]
- Fractal anatomy: imaging internal and ambient structuresTim McGraw. [doi]
- Retinal resolution display technology brings impact to VR industryYen-Chih Chiang, Shih-Song Cheng, Huei-Siou Chen, Le-Jean Wei, Li-Min Huang, David K. T. Chu. [doi]
- Painting with DEGAS: (digitally extrapolated graphics via algorithmic strokes)Steve Caruso. [doi]
- Aerial 3D/2D composite display: depth-fused 3D for the central user and 2D for surrounding audiencesYoshiki Terashima, Kengo Fujii, Hirotsugu Yamamoto, Masaki Yasugi, Shiro Suyama, Yukihiro Takeda. [doi]
- Withering fruits: vegetable matter decay and fungus growthBianca Cirdei, Eike Falk Anderson. [doi]
- CRISPR/Cas9-NHEJ: action in the nucleusMartina R. Fröschl, Alfred Vendl. [doi]
- Stitch: an interactive design system for hand-sewn embroideryYuka Takahashi, Tsukasa Fukusato. [doi]
- 3D facial geometry analysis and estimation using embedded optical sensors on smart eyewearNao Asano, Katsutoshi Masai, Yuta Sugiura, Maki Sugimoto. [doi]
- El faro: developing a digital illustration of hull wreckage 15, 400 feet below the surface of the Atlantic oceanChristy Spangler, Eric Stolzenberg. [doi]
- BOLCOF: base optimization for middle layer completion of 3D-printed objects without failureKenta Yamamoto, Riku Iwasaki, Tatsuya Minagawa, Ryota Kawamura, Bektur Ryskeldiev, Yoichi Ochiai. [doi]
- Progressive real-time rendering of unprocessed point cloudsMarkus Schuetz, Michael Wimmer. [doi]
- Perceptual-based CNN model for watercolor mixing predictionYa-Bo Huang, Mei-Yun Chen, Ming Ouhyoung. [doi]
- Towards a stochastic depth maps estimation for textureless and quite specular surfacesAbdelhak Saouli, Mohamed Chaouki Babahenini. [doi]
- Deep motion transfer without big dataByungjun Kwon, Moonwon Yu, Hanyoung Jang, KyuHyun Cho, Hyundong Lee, Taesung Hahn. [doi]
- Exploiting the limitations of spatio-temporal vision for more efficient VR renderingGyorgy Denes, Kuba Maruszczyk, Rafal K. Mantiuk. [doi]
- Food texture manipulation by face deformationYuji Suzuki, Jotaro Shigeyama, Shigeo Yoshida, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. [doi]
- Automatic display zoom for people suffering from PresbyopiaHuiyi Fang, Kenji Funahashi. [doi]
- Gesture recognition using leap motion: a comparison between machine learning algorithmsIvo Aluízio Stinghen Filho, Estevam Nicolas Chen, Jucimar Maia da Silva Junior, Ricardo da Silva Barboza. [doi]
- 3D content creation exploiting 2D character animationSimone Barbieri, Tao Jiang, Ben Cawthorne, ZhiDong Xiao, Xiaosong Yang. [doi]
- Conservative Z-prepass for frustum-traced irregular Z-buffersYusuke Tokuyoshi, Tomohiro Mizokuchi. [doi]
- Lighting condition adaptive tone mapping methodJiangyan Han, Ishtiaq Rasool Khan, Susanto Rahardja. [doi]
- Learning to move in crowdJaedong Lee, Jehee Lee. [doi]
- Improving incompressible SPH simulation efficiency by integrating density-invariant and divergence-free conditionsFei Wang, Shujin Lin, Ruomei Wang, Yi Li, Baoquan Zhao, Xiaonan Luo. [doi]
- Development of an open source motion capture systemPaul Canada, George Ventura, Christopher Iossa, Orquidia Moreno, William J. Joel. [doi]
- Solar projectorKenta Yamamoto, Kotaro Omomo, Kazuki Takazawa, Yoichi Ochiai. [doi]
- Practical measurement-based spectral rendering of human skinYuliya Gitlina, Daljit Singh J. Dhillon, Jan Hansen, Dinesh K. Pai, Abhijeet Ghosh. [doi]
- A seamless texture color adjustment method for large-scale terrain reconstructionHye Sun Kim, Yun-Ji Ban, Chang-Joon Park. [doi]
- Training assistant: strengthen your tactical nous with proficient virtual basketball playersWan-Lun Tsai, Min-Chun Hu. [doi]
- Improving regularity of the centoridal voronoi tessellationYifan Men, Zeyu Shen, Dawar Khan, Dong-Ming Yan. [doi]
- The virtual schoolyard: attention training in virtual reality for children with attentional disordersKatharina Krösl, Anna Felnhofer, Johanna Xenia Kafka, Laura Schuster, Alexandra Rinnerthaler, Michael Wimmer, Oswald D. Kothgassner. [doi]
- General primitives for smooth coloring of vector graphicsVineet Batra, Ankit Phogat, Mridul Kavidayal. [doi]
- 3D-mesh cutting based on fracture photographsVincent Gaubert, Enki Londe, Thibaut Poittevin, Alain Lioret. [doi]
- Interactive teaching aids design for essentials of anatomy and physiology: using bones and muscles as exampleHui-Ju Chen, Zi-Xin You, Yun-Ho Yu, Jen-Ming Chen, Chia-Chun Chang, Chien-Hsing Chou. [doi]
- Realistic post-processing of rendered 3D scenesAnastasia Feygina, Dmitry I. Ignatov, Ilya Makarov. [doi]
- MegaParallax: 360° panoramas with motion parallaxTobias Bertel, Christian Richardt. [doi]
- I am afraid: voice as sonic sculptureMaria Lantin, Simon Lysander Overstall, Hongzhu Zhao. [doi]
- Small trees, big data: augmented reality model of air quality data via the chinese art of "artificial" tray plantingJane Prophet, Yong Ming Kow, Mark Hurry. [doi]
- eccentric spacesÁgueda Simó. [doi]
- Improving the realism of mixed reality through physical simulationAlberto Badias, Icíar Alfaro, David González 0002, Francisco Chinesta, Elías Cueto. [doi]
- Skin+: programmable skin as a visuo-tactile interfaceFeier Cao, M. H. D. Yamen Saraiji, Kouta Minamizawa. [doi]
- Computation of skinning weight using spline interfaceSeungbae Bang, Sung Hee Lee. [doi]
- Make your own retinal projector: retinal near-eye displays via metamaterialsYoichi Ochiai, Kazuki Otao, Yuta Itoh 0002, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, Ippei Suzuki. [doi]
- Creative use of signal processing and MARF in ISSv2 and beyondZihao Song, Serguei A. Mokhov, Miao Song 0001, Sudhir P. Mudur. [doi]
- RSGAN: face swapping and editing using face and hair representation in latent spacesRyota Natsume, Tatsuya Yatagawa, Shigeo Morishima. [doi]
- Learning optimal lighting patterns for efficient SVBRDF acquisitionKaizhang Kang, Zimin Chen, Jiaping Wang, Kun Zhou, Hongzhi Wu. [doi]
- Design method of digitally fabricated spring glass penKohei Ogawa, Kengo Tanaka, Tatsuya Minagawa, Yoichi Ochiai. [doi]
- tARget: limbs movement guidance for learning physical activities with a video see-through head-mounted displayPing-Hsuan Han, Jia-Wei Lin, Chen-Hsin Hsieh, Jhih-Hong Hsu, Yi-Ping Hung. [doi]
- Interactive dance performance evaluation using timing and accuracy similarityYeonho Kim, Daijin Kim. [doi]
- Automated acquisition and real-time rendering of spatially varying optical material behaviorMartin Ritz, Pedro Santos, Dieter W. Fellner. [doi]
- Syntropic counterpoints: art of AI sense or machine made context artPredrag K. Nikolic, Hua Yang, Jyunjye Chen, George Peter Stankevich. [doi]
- Interactive projection mappings in a Japanese traditional houseShinji Mizuno, Yuka Oba, Nao Kotani, Yoichi Shinchi, Kenji Funahashi, Shinya Oguri, Koji Oguri, Takami Yasuda. [doi]
- Practical acquisition and rendering of common spatially varying holographic surfacesAntoine Toisoul, Daljit Singh J. Dhillon, Abhijeet Ghosh. [doi]