Abstract is missing.
- Arque: artificial biomimicry-inspired tail for extending innate body functionsJunichi Nabeshima, M. H. D. Yamen Saraiji, Kouta Minamizawa. [doi]
- Temporal and spatial anti-aliasing for rendering reflection on a water surfaceNamo Podee, Nelson Max, Kei Iwasaki, Yoshinori Dobashi. [doi]
- Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neckYusuke Yamazaki, Shoichi Hasegawa, Hironori Mitake, Akihiko Shirai. [doi]
- MagicPAPER: tabletop interactive projection device based on tangible interactionQin Wu, Jiayuan Wang, Sirui Wang, Tong Su, Chenmei Yu. [doi]
- Visualizing expert motion for guidance in a VR ski simulatorTakayuki Nozawa, Erwin Wu, Florian Perteneder, Hideki Koike. [doi]
- Pieces of the past, maya treasure hunt: a virtual reality game experienceJiawei Huang. [doi]
- Effectiveness of facial animated avatar and voice transformer in elearning programming courseRex Hsieh, Akihiko Shirai, Hisashi Sato. [doi]
- Skinning vector graphics with GANsAnkit Phogat, Matthew Fisher, Danny M. Kaufman, Vineet Batra. [doi]
- Efficient mask expansion for green-screen keying using color distributionsAlexandre Derouet-Jourdan, Marc Salvati, Xiaoxiong Xing, Takuro Nishikawa. [doi]
- Immersive game for dental anesthesia training with haptic feedbackMatheus Alberto de Oliveira Ribeiro, Allan A. Tori, Romero Tori, Fátima L. S. Nunes. [doi]
- A dataset for benchmarking time-resolved non-line-of-sight imagingMiguel Galindo, Julio Marco, Matthew O'Toole, Gordon Wetzstein, Diego Gutierrez, Adrián Jarabo. [doi]
- CubeHarmonic: a new musical instrument based on Rubik's cube with embedded motion sensorMaria Mannone, Eri Kitamura, Jiawei Huang, Ryo Sugawara, Pascal Chiu, Yoshifumi Kitamura. [doi]
- Remote control experiment with displaybowl and 360-degree videoShio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike. [doi]
- A data-driven compression method for transient renderingYun Liang 0003, Mingqin Chen, Zesheng Huang, Diego Gutierrez, Adolfo Muñoz, Julio Marco. [doi]
- Multi-task audio-driven facial animationYoungsoo Kim, Shounan An, Youngbak Jo, Seungje Park, Shindong Kang, Insoo Oh, Duke Donghyun Kim. [doi]
- GPGPU acceleration of environmental and movement datasetsDaniel Bird, Stephen D. Laycock. [doi]
- Compositing light field video using multiplane imagesMatthew Duvall, John Flynn, Michael Broxton, Paul E. Debevec. [doi]
- Real-time structure aware color stipplingLei Ma 0008, Hong Deng, Beibei Wang 0002, Yanyun Chen, Tamy Boubekeur. [doi]
- 3D aerial display with micro mirror array plate and reversed depth integral photographyNahomi Maki, Toshiaki Yamanouchi, Kazuhisa Yanaka. [doi]
- Fully automatic colorization for anime character considering accurate eye colorsKenta Akita, Yuki Morimoto, Reiji Tsuruno. [doi]
- Vox-cells: voxel-based visualization of volume data for enhanced understanding and exploration in virtual reality (VR)Rowan T. Hughes, Campbell W. Strong, John B. McGhee. [doi]
- Virtual reality mirror therapy rehabilitation for post-stroke patientsLevan Sulimanov, Marc Olano. [doi]
- Wearable soft pneumatic ring with multi-mode controlling for rich haptic effectsAishwari Talhan, Hwangil Kim, Seokhee Jeon. [doi]
- VRProp-net: real-time interaction with virtual propsCatherine Taylor, Robin McNicholas, Darren Cosker. [doi]
- A formal process to design visual archetypes based on character taxonomiesAngela Wang, Anthony Dalton Eason, Ergun Akleman. [doi]
- Practical measurement and modeling of spectral skin reflectanceYuliya Gitlina, Daljit Singh Dhillon, Giuseppe Claudio Guarnera, Abhijeet Ghosh. [doi]
- DiCE: dichoptic contrast enhancement for binocular displaysFangeheng Zhong, George Alex Koulieris, George Drettakis, Martin S. Banks, Mathieu Chambe, Frédo Durand, Rafal Mantiuk. [doi]
- OceanGAN: a deep learning alternative to physics-based ocean renderingChristopher Ratto, Mimi Szeto, David Slocum, Kevin Del Bene. [doi]
- Massively parallel layout generation in real timeVineet Batra, Ankit Phogat, Tarun Beri. [doi]
- Unsupervised incremental learning for hand shape and pose estimationPratik Kalshetti, Parag Chaudhuri. [doi]
- Biodigital: transform data to experience, beyond data visualizationTakahito Ito, Cesar A. Hidalgo. [doi]
- Partial zoom on small display for people suffering from presbyopiaHuiyi Fang, Kenji Funahashi, Shinji Mizuno, Yuji Iwahori. [doi]
- Automatic layout generation for graphical design magazinesSou Tabata, Hiroki Yoshihara, Haruka Maeda, Kei Yokoyama. [doi]
- InNervate immersion: case study of dynamic simulations in AR/VR environments for learning muscular innervationMargaret E. Cook, Amber Ackley, Karla I. Chang Gonzalez, Austin Payne, Jinsil Hwaryoung Seo, Caleb Kicklighter, Michelle Pine, Timothy McLaughlin. [doi]
- Designing a full-body customizable haptic interface using two-dimensional signal transmissionTaichi Furukawa, Nobuhisa Hanamitsu, Yoichi Kamiyama, Hideaki Nii, Charalampos Krekoukiotis, Kouta Minamizawa, Akihito Noda, Junko Yamada, Keiichi Kitamura, Daisuke Niwa, Yoshiaki Hirano. [doi]
- Glove puppetry cloud theater through a virtual reality networkDer-Lor Way, Weng-Kei Lau, Tzu Ying Huang. [doi]
- 3D printing for mixed reality hands-on museum exhibit interactionLaura Mann, Oleg Fryazinov. [doi]
- Multi-view facial capture using binary spherical gradient illuminationAlexander Lattas, Mingqian Wang, Stefanos Zafeiriou, Abhijeet Ghosh. [doi]
- Display methods of projection augmented reality based on deep learning pose estimationHyocheol Ro, Yoonjung Park, Jung-Hyun Byun, Tack-Don Han. [doi]
- Learning from human-robot interactions in modeled scenesMark Murnane, Max Breitmeyer, Francis Ferraro, Cynthia Matuszek, Don Engel. [doi]
- ShareHaptics: a modular haptic feedback system using shape memory alloy for mixed reality shared space applicationsTakuro Nakao, Stevanus Kevin Santana, Megumi Isogai, Shinya Shimizu, Hideaki Kimata, Kai Kunze, Yun Suen Pai. [doi]
- Graph matching based anime colorization with multiple referencesAkinobu Maejima, Hiroyuki Kubo, Takuya Funatomi, Tatsuo Yotsukura, Satoshi Nakamura 0001, Yasuhiro Mukaigawa. [doi]
- Vector based glyph style transferPraveen Kumar Dhanuka, Nirmal Kumawat, Nipun Jindal. [doi]
- Visualization of ultra-thin semi-transparent metallic films by wave simulations and ray-tracing renderingWei Sen Loi, Kenneth J. Chau. [doi]
- Deep-ChildAR bot: educational activities and safety care augmented reality system with deep-learning for preschoolYoonjung Park, Hyocheol Ro, Tack-Don Han. [doi]
- Scented graphics: exploration in inkjet scented-printingYi-Ching Kang, Hiroki Nishino. [doi]
- Interactive cinematic scientific visualization in unityJasmine Y. Shih, Kalina Borkiewicz, A. J. Christensen, Donna Cox. [doi]
- Noise reduction with image inpainting: an application in clinical data diagnosisJing Ke, Junwei Deng, Yizhou Lu. [doi]
- Layered reconstruction of stippling artAmal Dev Parakkat, Pooran Memari, Marie-Paule Cani. [doi]
- Multi-resolution approach to computing locally injective maps on meshesAlexander Naitsat, Yehoshua Y. Zeevi. [doi]
- ISSv2 and OpenISS distributed system for real-time interaction for performing artsSerguei A. Mokhov, Yiran Shen, Deschanel Li, Jonathan Llewellyn, Haotao Lai, Miao Song 0001, Jashanjot Singh, Sudhir P. Mudur. [doi]
- Exploring color variations for vector graphicsSayan Ghosh, Jose Echevarria, Vineet Batra, Ankit Phogat. [doi]
- Flood action VR: a virtual reality framework for disaster awareness and emergency response trainingYusuf Sermet, Ibrahim Demir. [doi]
- Reconsideration of ouija board motion in terms of haptic illusions (IV): effect of haptic cue and another playerTakahiro Shitara, Vibol Yem, Hiroyuki Kajimoto. [doi]
- IR surface reflectance estimation and material type recognition using two-stream net and kinect cameraSeokYeong Lee, Hwasup Lim, Sangchul Ahn, Seungkyu Lee. [doi]
- Meet in rain: a serious game to help the better appreciation of Chinese poemsYe-Ning Jiang, Hiroki Nishino. [doi]
- MagniFinger: fingertip-mounted microscope for augmenting human perceptionNoriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami. [doi]
- An intuitive and educational programming tool with tangible blocks and ARKeisuke Hattori, Tatsunori Hirai. [doi]
- VFX fractal toolkit: integrating fractals into VFX pipelineJuraj Tomori. [doi]
- A procedural approach to creating second empire housesMadison Kramer, Ergun Akleman. [doi]
- Photon: a modular, research-oriented rendering systemTzu-Chieh Chang, Ming Ouhyoung. [doi]
- Visual simulation of ice and frost with sketch inputMikiko Amano, Takayuki Itoh. [doi]
- Interactive virtual reality orchestral musicYanxiang Zhang, Li Tao, Yirun Shen, Clayton Elieisar, Fangbemi Abassin. [doi]
- Puppeteered rain: interactive illusion of levitating water drops by position-dependent strobe projectionShingo Kagami, Kotone Higuchi, Koichi Hashimoto. [doi]
- Interactive spatial augmented reality system for Chinese operaYanxiang Zhang, Yirun Shen, Weiwei Zhang, Ziqiang Zhu, Pengfei Ma. [doi]
- Convergent turbulence refinement toward irrotational vortexXiaokun Wang, Sinuo Liu, Xiaojuan Ban, Yanrui Xu, Jing Zhou, Cong Wang. [doi]
- Enhancement of CT images for visualizationAnam Mehmood, Ishtiaq Rasool Khan, Hassan Dawood, Hussain Dawood. [doi]
- Voxel printing using procedural art-directable technologiesTor Robinson, William Furneaux. [doi]
- A method for rectifying inclination of panoramic imagesNaoki Kawai. [doi]
- Rapid 3D building modeling by sketchingChia-Yu Chen, I-Chen Lin. [doi]
- HeroMirror interactive: a gesture controlled augmented reality gaming experienceTamás Matuszka, Ferenc Czuczor, Zoltán Sóstai. [doi]
- Exploration of using face tracking to reduce GPU rendering on current and future auto-stereoscopic displaysXingyu Pan, Mengya Zheng, Abraham Campbell. [doi]
- Delaunay lofts: a new class of space-filling shapesSai Ganesh Subramanian, Mathew Eng, Vinayak Krishnamurthy, Ergun Akleman. [doi]
- Fluid-measurement technology using flow birefringence of nanocelluloseShogo Yamashita, Takaaki Kasuga, Shunichi Suwa, Takashi Miyaki, Masaya Nogi, Jun Rekimoto. [doi]