Abstract is missing.
- Moving mobile graphicsJesse Barker, Sam Martin, Romain Guy, Jose-Emilio Munoz-Lopez, Arseny Kapoulkine, Kay Chang. [doi]
- The Taichi programming languageYuanming Hu. [doi]
- Intelligent tools for creative graphicsAriel Shamir, Niloy J. Mitra, Nobuyuki Umetani, Yuki Koyama. [doi]
- Virtual hands in VR: motion capture, synthesis, and perceptionSophie Jörg, Yuting Ye, Michael Neff, Franziska Mueller 0001, Victor B. Zordan. [doi]
- Deep optics: joint design of optics and image recovery algorithms for domain specific camerasYifan (Evan) Peng, Ashok Veeraraghavan, Wolfgang Heidrich, Gordon Wetzstein. [doi]
- RTX accelerated ray tracing with OptiX 7Ingo Wald, Steven G. Parker. [doi]
- Dynamic deformables: implementation and production practicalitiesTheodore Kim, David Eberle. [doi]
- A whirlwind introduction to computer graphicsMike Bailey. [doi]
- ML/DL roundupAndrew Glassner. [doi]
- Physics-based differentiable rendering: from theory to implementationShuang Zhao, Wenzel Jakob, Tzu-Mao Li. [doi]
- Physically based shading in theory and practiceStephen Hill, Stephen McAuley, Laurent Belcour, Will Earl, Niklas Harrysson, Sébastien Hillaire, Naty Hoffman, Lee Kerley, Jasmin Patry, Rob Pieké, Igor Skliar, Jonathan Stone, Pascal Barla, Mégane Bati, Iliyan Georgiev. [doi]
- Color basics for digital media and visualizationTheresa-Marie Rhyne. [doi]
- Automatic 3D reconstruction of structured indoor environmentsGiovanni Pintore, Claudio Mura, Fabio Ganovelli, Lizeth Joseline Fuentes Perez, Renato Pajarola, Enrico Gobbetti. [doi]
- Introduction to cinematic scientific visualizationKalina Borkiewicz, A. J. Christensen, Ryan Wyatt, Ernest T. Wright. [doi]
- Advances in Monte Carlo rendering: the legacy of Jaroslav KřivánekAlexander Keller 0001, Pascal Grittmann, Jirí Vorba, Iliyan Georgiev, Martin Sik, Eugene d'Eon, Pascal Gautron, Petr Vévoda, Ivo Kondapaneni. [doi]
- Introduction to the Vulkan computer graphics APIMike Bailey. [doi]
- Computational time-resolved imaging, single-photon sensing, and non-line-of-sight imagingDavid B. Lindell, Matthew O'Toole, Srinivasa G. Narasimhan, Ramesh Raskar. [doi]
- Fundamentals of color scienceJames A. Ferwerda, Chester F. Carlson. [doi]
- Understanding AR inside and out - Part One: a solid grounding [doi]
- Eye-based interaction in graphical systems: 20 years later gaze applications, analytics, & interactionAndrew T. Duchowski. [doi]
- Understanding AR inside and out - Part Two: expanding out and into the worldJonathan Ventura, Stefanie Zollmann, Simon Stannus, Mark Billinghurst, Remi Driancourt. [doi]
- Seeing around corners using time of flightRamesh Raskar, Andreas Velten, Sebastian Bauer, Tristan Swedish. [doi]
- What we talk about, when we talk about storyCraig Caldwell. [doi]
- Troubleshooting and cleanup techniques for 3D printingLance Winkel. [doi]