Abstract is missing.
- An Introduction to Quantum ComputingAndrew S. Glassner. [doi]
- Exterior Calculus in Graphics: Course Notes for a SIGGRAPH 2023 CourseStephanie Wang, Mohammad Sina Nabizadeh, Albert Chern. [doi]
- Building a Real-Time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video GamesBaoquan Liu, Minxuan Wang, Yifan Yang, Yuewei Shao. [doi]
- OpenVDBKen Museth, Jeff Lait, Dan Bailey, Nick Avramoussis, Andre Pradhana, Gregory Hurst, Jeff Budsberg, Gergely Klár. [doi]
- State of the Art in Telepresence (Part 1)Jason Lawrence, Ye Pan, Dan B. Goldman, Rachel McDonnell, Carol O'Sullivan, Dave Luebke, Koki Nagano, Michael Zollhöfer, Jason M. Saragih. [doi]
- Deep Learning for Physics SimulationTao Du. [doi]
- A Whirlwind Introduction to Computer GraphicsMike Bailey. [doi]
- SIGGRAPH 2023 Course on Diffusion ModelsChenlin Meng, Jiaming Song, Shuang Li, Jun-Yan Zhu, Stefano Ermon, Tsung-Yi Lin, Chen-Hsuan Lin, Karsten Kreis. [doi]
- Polarization-Based Visual ComputingSeung-Hwan Baek, Ramesh Raskar, Jinwei Ye, Akshat Dave, Achuta Kadambi, Huaijin (George) Chen. [doi]
- Neural Fields for Visual Computing: SIGGRAPH 2023 CourseTowaki Takikawa, Shunsuke Saito, James Tompkin 0001, Vincent Sitzmann, Srinath Sridhar 0002, Or Litany, Alex Yu. [doi]
- Shader Writing in Open Shading LanguageMitch Prater. [doi]
- Computational Interferometric ImagingAlankar Kotwal, Florian Willomitzer, Ioannis Gkioulekas. [doi]
- Rockets, Robots, and AI: Lessons Learned from Science-Fiction Movies and TV for HCI/UXAaron Marcus. [doi]
- SIGGRAPH 2023 - Course Notes What We Talk About, When We Talk About StoryCraig Caldwell. [doi]
- Opportunities for AI-Mediated 3D TelepresenceDavid Luebke. [doi]
- Web Programming Using the WebGPU APIBenjamin Kenwright. [doi]
- A Gentle Introduction to ReSTIR Path Reuse in Real-TimeChris Wyman, Markus Kettunen, Daqi Lin, Benedikt Bitterli, Cem Yuksel, Wojciech Jarosz, Pawel Kozlowski. [doi]
- USD in ProductionChristian López Barrón, Chris Rydalch, Neil Hazzard, Nick Porcino, Paolo Emilio Selva, Emily Vo. [doi]
- Machine Learning & Neural NetworksRajesh Sharma, Mia Tang. [doi]
- Path tracing in Production: The Path of WaterMarc Droske, Johannes Hanika, Jirí Vorba, Andrea Weidlich, Manuele Sabbadin. [doi]
- Real-Time Ray-Tracing with Vulkan for the ImpatientBenjamin Kenwright. [doi]
- The Vulkan Computer Graphics APIMike Bailey. [doi]