Abstract is missing.
- Gumball Dreams: Live Theatre in VRDeirdre V. Lyons, Christopher Lane Davis, Stephen Butchko, Whitton Frank, Brian Tull, Braden Roy. [doi]
- SinkInSync: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness: A Brainwave Synchronization Experience in VR Towards Enhancing Social ConnectednessTiange Wang, Xin Feng. [doi]
- Alice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile MotionLuca E. Taglialatela, Chiao-Ju Chang, Shu-Wen Chen, Yi-Han Chang, Chang-Min Chen, Zih-Huei Yang, Tsung-Min Lin, Shih-Yu Ma, Neng-Hao Yu, Mike Y. Chen. [doi]
- Stay Alive, My Son Chapter 1 & 2Victoria Bousis. [doi]
- Asymmetrical VR for EducationKeru Wang, Zhu Wang 0013, Ken Perlin. [doi]
- Actualities: Seamless Live Performance with the Physical and Virtual Audiences in MultiverseKe-Fan Lin, Yu-Chih Chou, Yu-Hsiang Weng, Yvone Tsai Chen, Zin Yin Lim, Chi-Po Lin, Ping-Hsuan Han, Tse-Yu Pan. [doi]
- Seated-Walking: A Walking-in-Place Technique for Seated VRLiwei Chan 0001, Tzu-Wei Mi, Zung-Hao Hsueh, Ming-Yun Hsu. [doi]
- Digital Dance Studio VR (DDS-VR): An innovative user-focused immersive software application for digital choreographic composition, planning, teaching, learning, and rehearsalAlexander Whitley, Sönke Kirchhof, Daniel Strutt. [doi]
- Calligraphy Experience System That Conveys the Relationship Between Kanji and NatureKei Kobayashi, Kazuma Nagata. [doi]
- THE CALLING VR: A Musical Virtual Reality ExperienceAlani Ilongwe, Christopher Sepulveda, Tim Kashani. [doi]
- Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual RealityMark Armstrong, Kinga Skiers, Danyang Peng, Tamil Selvan Gunasekaran, Anish Kundu, Tanner Person, Yixin Wang, Kouta Minamizawa, Yun Suen Pai. [doi]
- Dimix: A Cross-Dimensional Mixed Reality System Based on Latent Diffusion ModelDaiki Taniguchi. [doi]
- Mechanical Brain Hacking : A VR Cybernetics Simulator for Body EditingShuto Takashita, Naoki Tanaka, Taiga Suzuki. [doi]
- Social VR: How Academics Can Use Social VR for Research and EducationBrian Beams. [doi]
- Mixed Design in Reality: How to translate a VR Game to a MR World and What's some design issues about it?Marcelo Nery, Kako D'Angello. [doi]
- Forager: Immersive Mycology Experiences and Time-lapse PhotogrammetryWinslow Porter, Elie Zananiri. [doi]