Abstract is missing.
- Repainting the Spider-Verse: A new painting FX pipeline with Rebelle and HoudiniFilippo Maccari, Pav Grochola, Kenneth Nicol, Peter Blaskovic, Michal Fapso. [doi]
- Creating a Large-Scale Monster with StyleDavid Allen, Aled Rhys Jones, Zhujun Bamboo Wang, Jackie Tarascio, Pietro Materossi. [doi]
- Creating the Art-Directed Groom for Legend in Disney's "Strange World"Courtney Chun, Jose Velasquez, Haixiang Liu. [doi]
- Simulation-aided face strain extraction for ML animation systemsGergely Klár, Stephen Ward, Andrew Moffat, Eftychios Sifakis, Ken Museth. [doi]
- Procedural Techniques for Large, Dynamic Sets in ElementalAylwin Villanueva, Mike Ravella, Brandon Montell, Ting Zhang, Hosuk Chang. [doi]
- Cinematography For Stylized Motion PicturesChristos Obretenov. [doi]
- Ciallo: The next-generation vector paint programShen Ciao, Li-Yi Wei. [doi]
- Spider-Man: Across The Spider-Verse - How to build a pipeline for variable rate animationMarteinn Örn Óskarsson, Marlène Chazot. [doi]
- Everybody's an Effect: Scalable Volumetric Crowds on Pixar's ElementalPaul Kanyuk, Sasha Ouellet, Aksel Taylan, Arnold Moon, William Reeves. [doi]
- A Green Path to Responsible ProductionsJean-Baptiste Spieser, Bill Kinder. [doi]
- VTK-m: Visualization for the Exascale Era and BeyondMark Bolstad, Kenneth Moreland, David Pugmire, David H. Rogers 0001, Li-Ta Lo, Berk Geveci, Hank Childs, Silvio Rizzi. [doi]
- Interactive GPU-based Decimation of Large MeshesPascal Gautron, Christoph Kubisch. [doi]
- Student-T and Beyond: Practical Tools for Multiple-Scattering BSDFs with General NDFsEugene d'Eon. [doi]
- Honing USD: Lessons Learned and Workflow Enhancements at Walt Disney Animation StudiosEmily Vo, George Rieckenberg, Ernest J. Petti. [doi]
- Generative AI for Concept Creation in Footwear DesignJochen Suessmuth, Florian Fick, Stan Van Der Vossen. [doi]
- Guardians of The Galaxy Vol 3: The Creation and Destruction of The ArêteJason Galeon, Sarah Fitton. [doi]
- Non-photorealistic compositing of the Spider-Verse: Showing the hand of the artist without painting every pixelMarc-Andre Davignon, Bret St. Clair. [doi]
- Elemental Characters: Bringing Water to LifeMax Gilbert, Jacob Kuenzel, Kristopher Campbell, Greg Gladstone, Jean-Claude Kalache, Fernando de Goes, Jon Barry. [doi]
- Premo: Powerful Character Rigging, Fast AnimationStuart Bryson, Matthew Gong, Rob O'Neill, Ted Forgrave, Ben Kwa, Paul C. DiLorenzo. [doi]
- Engine-eering a Procedural Pipeline with USDMichael Rice, Joshua Jenny, Will Harrower. [doi]
- An Approximate Mie Scattering Function for Fog and Cloud RenderingJohannes Jendersie, Eugene d'Eon. [doi]
- The Digital Human Revolution: Pioneering Advanced Approaches to Hyper-Realistic Digital Characters to Drive Impact-Driven Storytelling Across Platforms and Use CasesVictoria Bousis. [doi]
- Diving Deeper into Volume Style TransferMike Navarro. [doi]
- The Versatile Rigging of Splat in "Strange World"Cameron Black, Christoffer Pedersen. [doi]
- Using Pre-visualization to bring HBO's "The Last Of Us" To LifeSam Wickert, Micah Malinics, Brendan Forde. [doi]
- I Wanna Dance With Somebody: Generating Authentic Crowds With Volumetric VideoCallum Macmillan, Brian Drewes, Don Libby, Andrew Simmonds. [doi]
- Swoop: Animating Characters Along a PathAndy Lin, Hannah Swan, Justin Walker, Cathy Lam, Ricky Arietta. [doi]
- Creating Elemental Characters: From Sparks to FireJonathan Hoffman, Te Hu, Paul Kanyuk, Stephen Marshall, George Nguyen, Hope Schroers, Patrick Witting. [doi]
- Fire and Explosions in Avatar: The Way of WaterJohn Edholm, Alexey Stomakhin, Rahul Deshprabhu, David Caeiro Cebrian, Florian Hu, Caitlin Pope. [doi]
- She-Hulk: Lawyer to Fashion IconJan Philip Cramer, Michael Melchiore, Elizabeth Bernard, Ashley McKay. [doi]
- Framestore Farsight - A scalable virtual production ecosystem for faster iterationDan Chapman. [doi]
- Elemental Characters: The Living Vegetation of Element CityGreg Mourino, Brennan Mitchell, Grace Gilbert, Kristopher Campbell. [doi]
- Virtual Cinematography with Unreal Engine: Lean how Unreal Engine's virtual cinematography framework has given rise to new and advanced techniques in film and animation studiosThomas Kilkenny. [doi]
- Dynamic Mesh SharpeningArunachalam Somasundaram, Levi Biasco, Damon Riesberg. [doi]
- A Procedural Approach for Stylized Bark ShadingAlec Bartsch, Colin Thompson, Fernando de Goes. [doi]
- An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard EntertainmentFunshing Sin, Vinod Melapudi, Parag Havaldar. [doi]
- The Time Filter System: Advanced Time Manipulation for Animators and Effects Artists: How I Learned to Stop Worrying and Love Matrix MathBrent James Forrest. [doi]
- Can You See the Heat? A Null-Scattering Approach for Refractive Volume RenderingBasile Fraboni, Tsz Kin Chan, Thibault Vergne, Jakub Jeziorski. [doi]
- Eyes Without a Face: Integrating detached facial features into Pixar's character pipelineAnna-Christine Lykkegaard, Ana G. Lacaze, Jonathan Page. [doi]
- Linework in Spider-Man Across the Spider-Verse: An artistic driven approach to linework generationPav Grochola, Filippo Maccari, Young-Joon Lee, Edmond Boulet-Gilly. [doi]
- Digital fabrication for stop motion puppets at LAIKAHenry Brummelman, John Craney, Jeff Stringer. [doi]
- Singed Silhouettes and Feed Forward Flames: Volumetric Neural Style Transfer for Expressive Fire SimulationPaul Kanyuk, Vinicius C. Azevedo 0001, Raphael Ortiz, Jingwei Tang. [doi]
- Pandora in Motion: Plant Simulation in the Avatar SequelsAlex Nowotny, Steve Lesser, Christopher J. Dean, Eston Schweickart, Sebastian H. Schmidt, David Caeiro Cebrian. [doi]
- Splat: Developing a "Strange" ShaderKendall Litaker, Brent Burley, Dan Lipson, Mason Khoo. [doi]
- Jigsaw: Graphical Representation for Big Data Management in Digital Film ProductionClement Jovet, Samuel Melamed. [doi]
- Estimating Discrete Total Curvature with Per Triangle Normal VariationCrane He Chen. [doi]
- Framestore FUSE - An Unreal Engine Pipeline for Large Scale Live-Action VFX ProductionTheodore Jones, Nestor Prado. [doi]
- Volume Rendering for Pixar's ElementalJulian Fong. [doi]
- Metempsychosis in Media, Performance, and Sleep ChoreographyYiou Wang. [doi]
- LAIKA's Next Generation Stage Planning SystemEunika Wu, Jeff Stringer, Tony Aiello. [doi]
- Those Flowing Locks - Creating Large Scale Water Hair for Ruby Gillman Teenage KrakenMark Newport, David Chow, Chris Michael, Andre Pradhana, Lawrence Lee. [doi]
- Shaping the Elements: Curvenet Animation Controls in Pixar's ElementalDuc Nguyen, Jeremie Talbot, William Sheffler, Mark Hessler, Kurt Fleischer, Fernando de Goes. [doi]
- Real Time Ray Tracing in ARRon Weitzman, Almog Mizrahi, Raz Perlman, Elad Haviv, Oleksandr Pyshchenko, Trevor Stephenson. [doi]
- Artist-Friendly Tools for Realistic Knitted ClothCurtis Andrus, Burak Ertekin, Guillaume Pernin, Stefan Feess. [doi]
- Denoising Production Volumetric RenderingShilin Zhu, Xianyao Zhang, Gerhard Röthlin, Marios Papas, Mark Meyer. [doi]
- Simplifying Facial Animation using Deep Learning based Phoneme RecognitionVladimir Ivanov, Parag Havaldar. [doi]
- Skin SlideArunachalam Somasundaram, Pramita Mukherjee, Jinnah Yu, Ron Williams. [doi]
- Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney's "Strange World"Nathan Devlin, Yasser Hamed, Alberto Luceño Ros, Jeff Sullivan, D'Lun Wong. [doi]
- Making a Digital Double of Alan Shepard's Space SuitRomain Rouffet, Megan Dattoria, Jamie Cope, Jon Blundell, Vincent Rossi, Tamy Boubekeur. [doi]
- The Efficacy of Discrepancy in Computer GraphicsMayur Patel. [doi]
- Elemental Characters: Making Characters Out of Thin AirMarkus Kranzler, Ravindra Dwivedi, Krzysztof Rost, Andrew Pettit, Athena Xenakis. [doi]
- Color Management in Virtual ProductionKris Murray, Vlad Simion. [doi]
- Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in "Horizon: Forbidden West"Paulus Bannink. [doi]
- Avatar: The Way of Hair, Cloth, and Coupled SimulationXiao Zhai, Eston Schweickart, Nikolay Ilinov, Joel Wretborn, Alexey Stomakhin, John Homer, Jefri Haryono, Julian Butler. [doi]
- xSTUDIO - An Open Source Playback and Review ApplicationEdward Waine, Al Crate, Chas Jarrett. [doi]
- Techniques for Generating Abstract Visual Animations with Cellular AutomataFrode Holm. [doi]
- Bodyopt - A Character Deformation Pipeline For Avatar: The Way of WaterChristoph Sprenger 0003, Tobias Mack, Alexey Stomakhin, Florian Fernandez. [doi]
- Creating Curve-Based Garments with Custom Weave PatternsDan Lipson, José Velásquez. [doi]