Abstract is missing.
- One personal computer to many students in classroom with wireless sensor network technologyYi-Shiang Lin, Ben Chang, Tak-Wai Chan. [doi]
- Incorporating animation technologies into tools for colonial American educationChristopher P. Redmann. [doi]
- Deconstructing an old master painting using photoshop's advanced toolsetMartin Constable. [doi]
- The solution of indie-creation on network: animation solution kitJung Min Lee, Sangmok Ha, Mincheol Shin, Jiwon Kang. [doi]
- Practice project management in website design: an experiential learning simulationMei-Fen Chen. [doi]
- Comparison of animation storyboard education in China and the United StatesHui Zhu, Frank Suarez, Xiaobo Lu. [doi]
- Using augmented reality to promote an understanding of materials science to school childrenKevin T. W. Tan, Emma M. Lewis, Nick J. Avis, Philip J. Withers. [doi]
- Computer games degrees in the UK: a review of current practiceBarry Ip, Martin Capey. [doi]
- Simulating educational physical experiments in augmented realityHannes Kaufmann, Bernd Meyer 0014. [doi]
- Using animation and interactive virtual technology to create interpretive materials for museum learning and promotionJames Quo-Ping Lin, Herminia Wei-Hsin Din. [doi]
- "Chinese Whispers": mediating oscillations between physical form and digital spaceSimon Fraser, Marcia Lyons, Julian Looser, Hartmut Seichter. [doi]
- Guitar man: (an implementation of a rhythm game cooperative musical performance system with actual musical instruments)Aram So. [doi]
- Creating a multi-discipline gaming curriculum: avoiding mistakes, missteps, and growing painsPaul J. Diefenbach. [doi]
- Gaming: back to the basicsJean-Marc Gauthier. [doi]
- Making intelligent soundsJaeho Chang. [doi]
- The new perspective of consilience of arts and technology in the era of ubiquitous computingSe Hyung Park. [doi]
- Shift to the third space and philosophical perspective of consilience of arts and science-technologyKwang-Hyun Shim. [doi]
- From motion capture to interactive animation: creation of interactive animations for non-verbal storytellingJean-Marc Gauthier. [doi]
- Sharing the magic circle with spatially inclusive gamesErik Champion, Jeffrey Jacobson. [doi]
- Bridging the gap between education and professional productionRobin King, Barry Weiss, Prashant Buyyala, Michael Sehgal. [doi]
- Computer graphics in context: an approach to a first course in computer graphicsSteve Cunningham. [doi]