Abstract is missing.
- Computer graphics shaders using OpenGL 4.XMike Bailey, Steve Cunningham. [doi]
- DirectX 11: learn the latest tricksChris W. Kim. [doi]
- Lightfield photography: theory and methodsTodor G. Georgiev, Andrew Lumsdaine. [doi]
- Sorting in space: multidimensional, spatial, and metric data structures for computer graphics applicationsHanan Samet. [doi]
- Efficient substitutes for subdivision surfaces in feature-quality gamesTianyun Ni. [doi]
- What is OpenCL™?Justin Hensley. [doi]
- Physical and graphical effects in OpenCL by exampleJustin Hensley, Derek Gerstmann, Jason C. Yang. [doi]
- An introduction to OpenGL 4.0 programmingDave Shreiner, Edward Angel. [doi]
- Creating new interfaces for musical expression: introduction to NIMESidney S. Fels, Michael J. Lyons. [doi]
- Procedural shading in RenderManPaul Kanyuk. [doi]
- Build your own 3D displayMatthew Hirsch, Douglas Lanman. [doi]
- Introduction to augmented reality and its applicationsIg-Jae Kim. [doi]
- Geometry simulation for feature filmsSeunghun Lee. [doi]
- Gimme somethin' to shoot: filming the cinematics of Starcraft II: Wings of Liberty [doi]
- Introduction to computer graphicsMike Bailey, Steve Cunningham. [doi]
- Introduction to using RenderManMalcolm Kesson, Hosuk Chang. [doi]
- Storytelling for computer-animated shortsIsaac Kerlow. [doi]
- Introduction to processing on Android devices [doi]
- Recent advances in real-time collision and proximity computations for games and simulationsTakahiro Harada, Young J. Kim, Sung-Eui Yoon. [doi]
- Scattered data interpolation and approximation for computer graphicsJohn P. Lewis, Frédéric H. Pighin, Ken Anjyo. [doi]
- Recent advances in online game technologyByoungwon Choe, Jaesik Hwang, Chang-Joon Park, JongWon Kim. [doi]
- Introduction to data-driven animation: programming with motion captureJehee Lee. [doi]
- Exploiting temporal coherence in real-time renderingDaniel Scherzer, Lei Yang 0006, Oliver Mattausch. [doi]
- Simulating believable crowd and group behaviorsStephanie Huerre, Jehee Lee, Ming Lin, Carol O'Sullivan. [doi]
- Cross-cultural user-interface design for work, home, play, and on the wayAaron Marcus. [doi]