Abstract is missing.
- The design and application for interpersonal communication interface by using the technology of face detection and gaze trackingChieh-Ming Chang, Wen-Shou Chou. [doi]
- Real-time integral photography using extended fractional view methodMasahiko Yoda, Kazuhisa Yanaka. [doi]
- Flick flock: the distant and distinct characteristics of the masses in immersive aesthetic spaceWendy Ann Mansilla, Jordi Puig, Andrew Perkis, Touradj Ebrahimi. [doi]
- Bounding volumes for implicit intersectionsGalina Pasko, Turlif Vilbrandt, Oleg Fryazinov, Alexander A. Pasko. [doi]
- Feature-based probability blendingJohn Ferraris, Feng Tian, Christos Gatzidis. [doi]
- Embedded motion: generating the perception of motion in peripheral visionYu Okano, Shogo Fukushima, Masahiro Furukawa, Hiroyuki Kajimoto. [doi]
- Horizon-based screen-space ambient occlusion using mixture samplingYunpeng Song, Fang Liu, James Xu. [doi]
- Conversion of performance mesh animation into cage-based animationYann Savoye, Jean-Sébastien Franco. [doi]
- Towards a GPU-only rod-based hair animation systemPetr Kmoch, Ugo Bonanni, Josef Pelikán. [doi]
- Camera model for inverse perspectiveMasashi Baba, Misa Yamamoto, Masayuki Mukunoki, Naoki Asada. [doi]
- New cloth modeling for designing dyed patternsYuki Morimoto, Kenji Ono. [doi]
- Gesture based control of snake robot and its simulated gaitsSriranjan Rasakatla, Madhav Krishna. [doi]
- Cognitive laser: new gaming device for first person shooter games using laser shooter and laser-cognizable big screenJae Youn Shim, Hyun-Seong Sung, Seong-Whan Kim. [doi]
- Interaction with objects inside a media spaceSeung-Chan Kim, Byung-Kil Han, Jeong-Yean Yang, Dong-Soo Kwon. [doi]
- Direct volume drilling of internal structures using a 2D pointing deviceKeiho Imanishi, Megumi Nakao, Kotaro Minato. [doi]
- Rendering method of multiple reflections on a semi-cylindrical mirrorNobuhiko Mukai, Tomoaki Hirano. [doi]
- Final gathering using adaptive multiple importance samplingYusuke Tokuyoshi, Shinji Ogaki, Schoellhammer Sebastian. [doi]
- Optical flow based head tracking for camera mouse, immersive 3D and gamingSriranjan Rasakatla, Bipin Indurkhya. [doi]
- Developments of the learning assist system for dextrous finger movements: concept of "ubiquitous tenalai-docolo"Kazutaka Mitobe, Junichi Kodama, Takeshi Miura, Hideo Tamamoto, Masafumi Suzuki, Noboru Yoshimura. [doi]
- Lens dispersion simulation using dispersive lens model and spectral rendering methodJiaze Wu, Changwen Zheng, Xiaohui Hu, Fanjiang Xu. [doi]
- Reiki: the dark lightChieh Jen Chen, Chin-Hung Teng. [doi]
- Surge: an experiment in real-time music analysis for gamingChristian M. Hahn, Paul J. Diefenbach. [doi]
- Motion sketchNitin Singhal, Byungjun Son, Sungdae Cho. [doi]
- Water history in a deferred shader: wet sand on the beachDacre Denny, Bill Rogers. [doi]
- A realtime and direct-touch interaction for 3D woven cultural artifact exhibitionWataru Wakita, Katsuhito Akahane, Masaharu Isshiki, Hiromi T. Tanaka. [doi]
- Visorama 2.0: a platform for multimedia gigapixel panoramasRuben Zonenschein, Luiz Velho. [doi]
- Chladni satellite: converting real-time information of solar wind into aural and visual experienceYi-Hsiu Chen, Wen-Shou Chou. [doi]
- Data glove-based interface for real-time character motion controlNik Isrozaidi bin Nik Ismail, Masaki Oshita. [doi]
- Creating digital model of origami crane through recognition of origami states from image sequenceDaisuke Miyazaki, Saori Kagimoto, Masashi Baba, Naoki Asada. [doi]
- Interactive installation art: >Chao-Chi Hsu, Pey-Chwen Lin. [doi]
- A realistic 3D facial deformation constrained with facial asymmetry of healthy subjectsJeong-Sik Kim, Young-Ju Cho, Gyoung-Ah Lee, Myoung-Hee Kim. [doi]
- Visualizing and experiencing harmful gases in the VR environmentMoohyun Cha, Byungil Choi. [doi]
- A glove-typed input device using hetero-core fiber sensors for 3D-CG modelingKaori Onodera, Hiroki Imamura, Michiko Nishiyama, Kazuhiro Watanabe. [doi]
- A rule-based method for generating bookshelf modelsNaoki Kita, Kazunori Miyata. [doi]
- Intuitive 3D caricature face makerYoon-Seok Choi, Jihyung Lee, Bon-Ki Koo. [doi]
- Modeling trees with crown shape constraintsHongjun Li, Xiaopeng Zhang 0001, Yi-Kuan Zhang. [doi]
- ZOOTOPIA: a tangible and accessible zoo for hospitalized childrenShinsuke Akabane, Johnson Leu, Ruri Araki, Jae-Won Choi, Emily Chang, Saori Nakayama, Hayato Shibahara, Madoka Terasaki, Susumu Furukawa, Masa Inakage. [doi]
- A task-parallel programming language for interactive applicationsDuncan Tebbs. [doi]
- Fast patching of moving regions for high dynamic range imagingZhengguo Li, Zijian Zhu, Shiqian Wu, Susanto Rahardja. [doi]
- Square deformed map with simultaneous expression of close and distant viewKenta Matsubuchi, Hitomi Okajima, Kumiko Hori, Hidefumi Watanabe, Takafumi Saito. [doi]
- A 3D active touch interaction based on the meso-structure analyzingKazuyoshi Nomura, Wataru Wakita, Hiromi T. Tanaka. [doi]
- Composing sounds and images for public display using correlated KANSEI information: (Copyright restrictions prevent ACM from providing the full text for this article)Yu Ebihara, Chihiro Kondo, Maki Sugimoto, Satoru Tokuhisa, Takuji Tokiwa, Kentaro Harada, Hiroaki Miyasho, Toshitugu Yasaka, Anusha Indrajith Withana, Masa Inakage. [doi]
- Interactive view-dependent rendering with culling for articulated models in crowd scenesDohyeong Kim, Pio Claudio, Tae Joon Kim, Sung-Eui Yoon. [doi]
- Pondang: artificial creature ecology with evolutionary soundSeokhwan Cheon. [doi]
- Scene(ic): performativity and visual narrative in amateur digital photographyErin Ashenhurst, Thecla Schiphorst. [doi]
- Progressive mesh cutting for real-time haptic incision simulatorSeokyeol Kim, Jihwan Park, Jinah Park. [doi]
- A pinch up gesture on multi-touch table with hover detectionTsukasa Mizumata, Ryuuki Sakamoto. [doi]
- Pendulum, media art beyond the boundary between presence and absenceSemi Kim, Hwanik Jo, Junghwan Sung, Hyohoun No, Byongsue Kang, Euisang Oh. [doi]
- Complex mapping with the interpolated Julia set and Mandelbrot setNingping Sun, Ryo Miyazaki, Naoki Yoshida. [doi]
- Volume matting: object tracking based matting toolJaehwan Kim, Jae-Hean Kim, Sang-Hyun Joo, Byoung-Tae Choi, Il-Kwon Jeong. [doi]
- Fast and symmetry-aware quadrangulationEr Li, Xiaopeng Zhang 0001, WuJun Che. [doi]
- Enhancing video games in real time with biofeedback dataTatyana Koutepova, Yantong Liu, Xiao Lan, Jihyun Jeong. [doi]
- Ridge detection with a drop of water principleShinji Koka, Kenshi Nomaki, Kimio Sugita, Kensei Tsuchida, Takeo Yaku. [doi]
- A Japanese text based mobile augmented reality applicationTao Ren, Yewei Wang. [doi]
- Multi-touch based on the metaphor of persistence of visionSriranjan Rasakatla. [doi]
- Tangible user interface design for home automation energy management appliancesMiji Park, JuHyun Eune, Suzung Kim. [doi]
- The system for activity-visualization of the experience game of smart phoneByongsue Kang, Euisang Oh, Junghwan Sung, Semi Kim, Hwanik Jo. [doi]
- Annotating with 'sticky' light for remote guidanceMatt Adcock, Chris Gunn. [doi]
- Life Twitter: connecting everyday commodities with social networking serviceTai-Wei Kan, Chin-Hung Teng. [doi]
- Cell voice: touching minds and hearts through voice and lightYi-Heng Lee, Chao-Ming Wang. [doi]
- Ghost interruption: (Copyright restrictions prevent ACM from providing the full text for this article)Lien Fan Shen. [doi]
- Procedural modeling of multiple rocks piled on flat groundKaisei Sakurai, Kazunori Miyata. [doi]
- Object motion based video key-frame extractionCheolhun Jang, Seungyong Lee. [doi]
- Interactive oriental orchid read with the spirit and mindYoung-Mi Kim, Jong-Soo Choi. [doi]