Abstract is missing.
- Information theory in computer graphics and visualizationMateu Sbert, Miquel Feixas, Ivan Viola, Jaume Rigau, Miguel Chover. [doi]
- How to write a polarisation ray tracerAlexander Wilkie, Andrea Weidlich. [doi]
- Cross-cultural user-experience designAaron Marcus. [doi]
- Modern OpenGL programmingEd Angel, Dave Shreiner. [doi]
- Introduction to computer graphicsMike Bailey, Steve Cunningham. [doi]
- Advanced textural representation of materials appearanceMichal Haindl, Jirí Filip. [doi]
- Elements of geometry processingBruno Lévy, Hao (Richard) Zhang. [doi]
- Advances in new interfaces for musical expressionMichael J. Lyons 0001, Sidney S. Fels. [doi]
- Perception in graphics, visualization, virtual environments and animationAnn McNamara, Katerina Mania, Diego Gutierrez. [doi]
- Introduction to networked graphicsAnthony Steed. [doi]
- Perceptually inspired methods for naturally navigating virtual worldsFrank Steinicke, Mary C. Whitton, Anatole Lécuyer, Betty J. Mohler. [doi]
- Developing visual interfaces for mobile devicesBenjamin Watson, Vidya Setlur, Kari Pulli. [doi]
- GPU shaders for OpenGL 4.0Mike Bailey, Steve Cunningham. [doi]
- FCam: an architecture and API for computational camerasKari Pulli, Timo Ahonen, Alejandro J. Troccoli. [doi]
- Thinking in layers: modeling with layered materialsAndrea Weidlich, Alexander Wilkie. [doi]
- Multidimensional image retargetingFrancesco Banterle, Alessandro Artusi, Tunç Ozan Aydin, Piotr Didyk, Elmar Eisemann, Diego Gutierrez, Rafal Mantiuk, Karol Myszkowski. [doi]